tehpola
9cc7576851
Ported last revision (register mapping) from /ps3 to /tehpola
2009-10-15 00:40:58 +00:00
tehpola
6a783c3851
PowerPC_func holes and working register mapping!
2009-10-15 00:40:25 +00:00
tehpola
22af744793
Using different size buffers. Sound seems much improved
2009-10-15 00:39:01 +00:00
tehpola
9d6c99f9ce
Forgot to commit a fix to special jumps
2009-10-14 23:04:17 +00:00
tehpola
22f5d6eda4
reverted accidental 177 changes to 176
2009-10-14 23:03:48 +00:00
tehpola
d62b1451fd
LDC1, SWC1, SDC1, and SD implemented and working
2009-10-14 23:02:35 +00:00
tehpola
aa147d1c28
Porting recent dynamem code to /tehpola
2009-10-14 23:00:59 +00:00
tehpola
956d69df11
Small fixes
2009-10-14 22:59:15 +00:00
tehpola
4e69e5cb97
Syncing svn with my latest changes to ps3.
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This includes working genCallDynaMem and its use
2009-10-14 22:58:37 +00:00
emukidid
73a6ed4ffa
Fixed some TLB stuff when USE_TLB_CACHE is not defined.
2009-10-14 21:42:19 +00:00
tehpola
f24e0bebab
Increased dead-zone for C-stick
2009-10-14 15:14:54 +00:00
tehpola
ff2d69de40
More recompiled instructions
2009-10-14 15:13:42 +00:00
tehpola
22eebd658e
Recognize BC in pass0
2009-10-14 15:12:44 +00:00
tehpola
ec3dc8ae37
Fixing the delay_slot bug on ps3 branch
2009-10-14 14:56:31 +00:00
tehpola
91b21ed98c
Moving AUDIO_InitDMA before LWP_SemWait(audio_free) so that the next
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audio buffer is initialized before the current one is done playing.
Seems to remove crackling in games running around full speed.
2009-10-14 14:51:21 +00:00
tehpola
a74d89496b
Clearing delay_slot in dyna_check_cop1_unusable and dyna_mem which fixes
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SW/LWC1 timing issues.
2009-10-14 14:50:22 +00:00
tehpola
76e8778fe2
Porting previous revision to Wii
2009-10-14 14:49:37 +00:00
tehpola
891b4ecb61
Fixed GEN_BLELR and GEN_BNELR (they worked correctly, but had an erroneous bit set)
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Implementation of LWC1
2009-10-14 14:48:21 +00:00
sepp256
43155ef1c8
Starting new sepp256/ branch to implement menu2 in.
2009-10-14 14:37:11 +00:00
emukidid
bc71cda0a9
Porting ps3's LWU+LD implementations to Wii.
2009-10-14 12:57:26 +00:00
tehpola
c3a124c727
LWU and LD implementation.
2009-10-14 12:51:01 +00:00
tehpola
96a13dbf3a
Porting r160 from ps3 to tehpola
2009-10-14 12:49:00 +00:00
tehpola
9e85cf11f4
Fixed issue where functions which ran into the next block where not properly removed by overlapping functions. This fixed SSB intro ISI.
2009-10-14 12:48:02 +00:00
emukidid
72cca5ba9a
Fixed the "rb" error when opening a file to write using libfat.
2009-10-14 12:34:24 +00:00
tehpola
1e4a087930
Added latest dynarec work to googlecode
2009-10-14 12:30:55 +00:00
tehpola
04a9c5ba92
Minor typo: I switched byte and half for the rw_nothing LUT; shouldn't
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have affected anything.
2009-10-14 12:26:55 +00:00
tehpola
231e423702
Overhauled memory so that there's only one large memory LUT and a few
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more very small LUTs.
2009-10-14 12:26:07 +00:00
tehpola
56df7d3be5
Implemented a correct (but not extremely accurate) sqrt.
2009-10-14 12:16:32 +00:00
tehpola
f7ea543f93
Commented some more DEBUG_print's which used DBG_USBGECKO in certain areas for a speedup.
2009-10-14 12:16:11 +00:00
tehpola
0604a015dd
Reenabled some previously disabled skip_jump code.
2009-10-14 12:13:06 +00:00
tehpola
db523931e6
Fixed GEN_FSEL macro.
2009-10-14 12:12:40 +00:00
tehpola
d28b9db21d
Reworked SQRT_FP to use less (and faster) instructions, and properly
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handle sqrt(0).
2009-10-14 12:11:00 +00:00
emukidid
f02799e568
Savestates fixes ported from tehpola branch :)
2009-10-14 12:09:19 +00:00
emukidid
932ec0f8ab
Savestates fixed up - Working in dynarec and hopefully faster to save since I eliminated all the gzseek's :)
2009-10-14 12:08:19 +00:00
sepp256
4bdd439364
Reworked FB tex eviction to evict normal textures over FB textures that have been used in the past frame.
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Reduced tex cache size for GC to 1.5MB again.
2009-10-14 03:51:29 +00:00
tehpola
848639323a
Don't try to recompile stores yet, it doesn't work.
2009-10-14 03:34:29 +00:00
tehpola
6752f8f0a0
Fixed genJumpPad bug which would cause delay slots to be executed twice
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if the branch was the last instruction in a block and wasn't taken.
2009-10-14 03:32:50 +00:00
sepp256
22106fd171
Fixed compiler conditional in FrameBuffer.cpp
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Upped GC tex cache to 2.5MB
2009-10-14 02:41:34 +00:00
sepp256
49a34cfdd5
Fixed FB tex crashes.
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No longer evict current FB tex.
Increased Tex cache to 1.5 MB for GC so that Banjo Kazooie FB effect works.
2009-10-14 02:40:54 +00:00
sepp256
24dc8a5a96
Fixed menu gfx after running Earthworm Jim or Rampage 2.
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General code cleanup.
2009-10-14 02:40:17 +00:00
sepp256
f4c437d3e4
Fixed flashing VI/s & FPS text for Zelda logo screen.
2009-10-14 02:39:35 +00:00
sepp256
e20cec10bd
Fixed flipped FB textures.
2009-10-14 02:38:57 +00:00
sepp256
313f818f83
More tweaking to EFB clearing.
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Fixed crash from FrameBuffer Textures.
(Not sure if this fixes OOT menu crash for GC, yet.)
Fixed ROM cache loading bar.
2009-10-14 02:38:30 +00:00
sepp256
fd7a2702c1
Fixed timers. :)
2009-10-14 02:37:58 +00:00
sepp256
74791a7ecf
Changed EFB clearing to not require a ~200k buffer.
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Now forcing EFB clear after every Dlist.
Copying EFB only when it has been drawn to.
Tehpola's branch untested, but should be fine.
2009-10-14 02:37:38 +00:00
tehpola
ed05e68a5e
Interpret jumps/branches whose delay slot lies in the next virtual
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block
2009-10-13 21:57:45 +00:00
tehpola
d778f01e79
Fix FP_need_check stuff: always checks in delay slots to make sure the
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old and in-place delay slots have the same size.
2009-10-13 21:47:04 +00:00
tehpola
e480ccf08a
dyna_check_cop1_unusable needs to address of the current instruction,
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not the next one. I now pass the appropriate address when checking FP
unavailble.
2009-10-13 21:41:15 +00:00
tehpola
a0cef48c7d
Looks like I was making checking for code overlapping more complicated
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than it needed to be and possibly not correct.
2009-10-13 21:39:45 +00:00
tehpola
b83bb65f67
Don't call nop_ignored when delay slots aren't compiled because they're
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not branched to. Thus the delay slot should be NULL in code_addr which
will cause it to be recompiled from the delay slot on after wiping out
the old code.
2009-10-13 21:38:45 +00:00