Remove your old libogc files from:
$(DEVKITPPC)/powerpc-gekko/...
And install libogc files to:
$(DEVKITPRO)/libogc/include/
$(DEVKITPRO)/libogc/lib/cube/
$(DEVKITPRO)/libogc/lib/wii/
- note: untested for wii build, but it should be fine.
Fixed Dev Features menu caption indices.
Added Dev Features variables to GX_gfx & soft_gfx plugins.
- Untested.
Updated all Makefiles so the other gfx plugins should now compile.
- Untested.
Added VI/s to FPS display.
Fixed a texture coordinate bug.
Reworked some combining/blending code.
Added support for Screen Capture -> .png file.
(This is currently commented as it would require ~1MB of RAM)
Still need to figure out Mario's shininess.
Added "Liip year 2008 edition!!" to credits screen
Lots of GX fixes, including handling of N64 transform matrices, calculation of lighting and generated texture coordinates, and texture synchronization with CPU...
I didn't get to some other GX fixes I want to do, so don't complain about Mario's face looking weird, yet. :)
- rewrote combiner & blender several times
- texture fixes
- transform matrix fixes
- lots of other things I don't remember right now
Please use the new Makefile.GX_gfx
Not everything looks right, yet, so don't complain! ;)
There are bugs remaining in GUI_print:
1 - a string is not printed if ends in '\n' (I changed TEXT.c to add 1 to num_lines as a temporary fix
2 - the NULL char is not written at the end of a string, so that garbage text is shown from previous GUI_print calls
3 - the textptrs is also not sorted properly