Commit graph

1103 commits

Author SHA1 Message Date
sepp256
ddc2af5a78 Added DEVICE_REMOVAL_THREAD define to make disabling it easier. 2009-11-09 21:40:19 +00:00
emukidid
dd06066cd5 Disabled threaded libfat removal for GC, it clashes with EXI causing reads to fail. 2009-11-09 21:25:40 +00:00
sepp256
31feb9f984 missing MENU_V2 conditional 2009-11-09 19:01:23 +00:00
sepp256
7765fe0fc8 Updated Gamecube build.
There's a problem with the ROM cache load when loading a ROM. The ROM loading bar doesn't fill out all the way. If it's partially loading a ROM, the loading bar freezes. If it fully loads the ROM, the emulator freezes on "Play Game"
2009-11-09 19:00:59 +00:00
tehpola
5615991bba DC Flush + IC Invalidate changes to the linking branch 2009-11-09 18:59:47 +00:00
tehpola
b6113feb49 Correct read-after-free to fix bug in remove_outgoing_links; however, there seems to be an issue remaining in incoming links. 2009-11-09 18:59:01 +00:00
tehpola
683033e1d4 Function linking implementation. However, there's a bug in remove_incoming_links that prevents it from working properly as is. 2009-11-09 18:58:11 +00:00
sepp256
0a996b5b21 Improvements to Vertex transforms:
- Now rendering near clipped triangles (Zelda MM intro)
- eliminated div0 problem when clipping triangles (Zelda OOT in-game menu)
- better handling of G_ZBUFFER flab (Zelda OOT throbbing heart & triangles on map)
Todo: Larger overhaul needed to get some other transform functionality working properly.
2009-11-09 18:56:45 +00:00
tehpola
0a6ec1125c Adding compare_core code to my branch from ps3 2009-11-09 18:43:18 +00:00
sepp256
c0ea88d60b Fixed Multitextured Rectangles.
Improved TEV Combiner. (It's not 100%, yet)
Flames on Zelda OOT and Zelda MM splash screens work now.
2009-11-09 18:41:19 +00:00
emukidid
da8b7279fe Fix cut off text in ROM loading message. 2009-11-09 10:37:22 +00:00
sepp256
138fe77586 Fixed clipping in Mario Kart. Let me know if you see other scissoring problems. 2009-11-09 06:09:27 +00:00
emukidid
4fc111c185 DK64 no eeprom16k and Thread won't resume/pause if it's already running or paused. 2009-11-08 21:35:07 +00:00
sepp256
df9e563329 Fixed background color in Mario Kart after playing Mario64 in castle. 2009-11-08 05:25:32 +00:00
sepp256
e115f9b99f Added a little more GX cleanup before FPS display. Seems to have stopped the FPS flashing in Zelda OOT. 2009-11-08 05:25:12 +00:00
sepp256
5a2242e4b7 Added headers to some menuV1 source files. 2009-11-08 05:24:53 +00:00
sepp256
bfb3016ac3 Added headers to GX_gfx source files. 2009-11-08 05:24:29 +00:00
sepp256
de0a0bc3cb Added headers to mupen64_soft_gfx source files. 2009-11-08 05:23:11 +00:00
sepp256
9c7778e5ba Added headers to menu source files. 2009-11-08 05:22:49 +00:00
sepp256
38893a9012 Added headers to libGui source files. 2009-11-08 05:22:04 +00:00
sepp256
729c7393d6 Changed numbers on input status bar. 2009-11-08 05:21:15 +00:00
sepp256
1e60612d99 Fixed a bug when popping up a message box while a fading message is active. 2009-11-08 05:20:55 +00:00
sepp256
48c4b1879d Added ConfigureInput Frame.
Added option to auto assign controllers or manually assign them.
Various changes to input plugin.
2009-11-08 05:20:38 +00:00
sepp256
2a27697366 Various modifications to gc_input plugin and menu input management.
Added crude input status indicator to MainFrame.
Inputs are currently updated automatically while menu is running.
2009-11-08 05:19:46 +00:00
emukidid
9c7565ceed stop condition used in libfat to know whether to pause/resume the thread. 2009-11-08 00:28:30 +00:00
emukidid
b308f69b18 Fixed up device shutdown in fileBrowser-libfat.c 2009-11-08 00:27:37 +00:00
emukidid
ad69286f2a Save swapper deleted and moved to team tools repo 2009-11-07 23:55:49 +00:00
emukidid
37f24d7bb0 Code cleanup in libfat device init. 2009-11-07 23:54:35 +00:00
emukidid
af83880d7f Fix to not pause/resume the device thread in-game. 2009-11-07 23:53:09 +00:00
emukidid
626a8dd242 Device thread pausing/resuming integrated into save state writing/reading. 2009-11-07 23:22:25 +00:00
emukidid
1a77d85a95 Threaded SD & USB device removal ported to menuV1. 2009-11-07 23:12:07 +00:00
emukidid
9d1a7e692a SD/USB device removal thread. It's toggled on menu entry/exit so it doesn't do any harm to performance. 2009-11-07 23:07:46 +00:00
emukidid
0eb5b4489b Saveswapper code cleaned up. 2009-11-07 23:05:01 +00:00
emukidid
1b38e6afac If the delay slot of the function ending branch/jump is a branch/jump destination, create a jump pad. This fixes DK64. (ported from /ps3) 2009-11-07 23:03:46 +00:00
tehpola
1638a99682 If the delay slot of the function ending branch/jump is a branch/jump destination, create a jump pad. This fixes DK64. 2009-11-07 15:26:09 +00:00
emukidid
0262e20018 new save state behavior for menuV1 implemented. 2009-11-07 14:02:15 +00:00
emukidid
7baccf4a1e Proper save state loading and saving behavior. 2009-11-07 13:41:13 +00:00
sepp256
7e0b032408 Fixed credits text being cut off. 2009-11-06 13:53:27 +00:00
sepp256
504885064c Credits take 2. 2009-11-06 13:52:57 +00:00
sepp256
e4b7f6e80b DIR entries are now a different color than files. 2009-11-06 13:52:37 +00:00
sepp256
b11b1f510f Updated Credits screen 2009-11-06 13:52:11 +00:00
sepp256
6034dee598 Fixed Button heights with new style.
Moved filebrowser frame to new button style.
Tweaked font centering.
2009-11-06 13:51:42 +00:00
sepp256
352ab3422d Fixed cursor so that the tip of the finger is exactly where you are pointing. 2009-11-06 13:51:15 +00:00
sepp256
6ec67b26e6 Improvements made to 'M' logo.
Added 'W' logo.
'N', 'M', or 'W' logo randomly chosen at startup.
Still some more tweaks to make to logos...
2009-11-06 13:50:53 +00:00
tehpola
b5a3259b62 Merged dynarec changes from last ps3 branch update into ps3. 2009-11-06 13:16:14 +00:00
emukidid
4f7610ef7b Disabled printing of unknown ucode tasks (Pokemon Stadium 1 is at least playable now) 2009-11-06 06:16:56 +00:00
emukidid
f11d6e7a42 Removed last addr hack for virtual addresses. 2009-11-06 06:15:54 +00:00
sepp256
20d249d8b6 Improvements to 'M' logo. Still more to do. 2009-11-06 06:14:49 +00:00
sepp256
6234c39e0c Moved load icon further toward the corner as per tehpola's suggestion. 2009-11-06 06:14:23 +00:00
sepp256
1d12926096 Wait until 'A' released before play/resume game.
Fixed unresponsive wiimote in menu!
Removed exit to menu when 'start' pressed.
2009-11-06 06:13:01 +00:00