Commit graph

60 commits

Author SHA1 Message Date
Extrems
b6084c1d31 2015-02-04 03:02:51 -05:00
Extrems
59a38add3a 2015-02-04 02:45:36 -05:00
Extrems
b4702846a2 2015-02-04 02:32:38 -05:00
Extrems
48d2950e04 2015-02-04 02:26:00 -05:00
Extrems
4bc659471a 2015-02-04 02:19:58 -05:00
Extrems
0994573e4e 2015-02-04 02:11:59 -05:00
Extrems
1b85d78c76 2015-02-04 02:07:05 -05:00
Extrems
deb6357eda 2015-02-04 02:03:20 -05:00
emukidid
4f2aea8991 DVD Disc swapping fixed (still relying on DI_Mount() but using ppc reads) 2010-05-29 00:50:38 +00:00
sepp256
353f431b9e Added Force 16:9 screen mode.
Cleaned up some comments in glN64_GX.
2010-05-27 19:59:31 +00:00
sepp256
9c1751ef58 Added pillar box in-game mode for 16:9 AR.
Todo: Make a 3rd option for 16:9 menu and 4:3 in-game.
2010-05-27 19:58:54 +00:00
sepp256
e31176063a Added L/R and +/- navigation between tabs in the Settings Frame. 2010-05-27 19:47:10 +00:00
sepp256
210ff8a8f4 Added Filebrowser navigation between pages using L/R and +/- buttons.
Adjusted focus on each page to default after "." and ".." entries.
2010-05-27 19:46:21 +00:00
sepp256
f1d907a237 Polished button config frame graphics.
Added color to input status icons.
2010-05-26 14:26:05 +00:00
sepp256
9875de6cda Added status icon for Wiimote.
Updated status bar to work with wiimote.
Fixed detection of connected wiimote both in status bar and in gc_input.
Updated Button Mapping frame for wiimote.
2010-05-26 12:32:47 +00:00
sepp256
1529cf3fa9 Added new graphics for Button Mapping Frame.
Note: Said graphics are incomplete.
2010-05-25 02:49:59 +00:00
sepp256
354820b28f Refactored gc_input to separate controller assignment and controller init.
Button Mapping frame now called from Settings Frame.
Many bug fixes and tweaks relating to button mapping.
2010-05-24 14:47:32 +00:00
sepp256
e084c1deaa Some improvements to the button mapping frame.
This is a WIP, so further tweaks are needed.
Classic & WMNC are incomplete and will crash if you try to map their buttons.
2010-05-24 14:38:47 +00:00
sepp256
a16995ceed Fixed PAL video mode issue which caused a crash on Load ROM. 2010-05-22 08:08:17 +00:00
sepp256
5ad57b779a Simplifying libgui/menu headers. 2010-04-27 00:25:32 +00:00
emukidid
2b7961db26 Added appropriate headers to libgui and menu to fix compile issues with latest libogc/devkitPPC r18. 2010-04-16 12:23:08 +00:00
sepp256
fba41b4a65 Added Cube64 logo.
Updated makefiles.
2009-11-12 22:33:56 +00:00
sepp256
4abf9a7446 Added menuActive flag to test when drawoing FPS/debug text.
Added cursor drawing in pillars in 16:9 mode.
2009-11-12 16:14:26 +00:00
sepp256
9756ad3348 Clipping fix. Please update to libOGC svn. 2009-11-11 15:44:21 +00:00
sepp256
7073f3ee2c Fix to menu fade out in widescreen mode. 2009-11-11 00:06:24 +00:00
sepp256
ebb12ed78a Implemented 16:9 widescreen mode in the menu. 2009-11-11 00:05:46 +00:00
sepp256
400e70c147 More tweaks to menu colors and dimensions. 2009-11-10 16:39:34 +00:00
sepp256
bf64b07928 Made textbox label color darker so that it's visible against light background.
Fixed the vertical position of Settings textboxes.
2009-11-10 16:38:55 +00:00
sepp256
9dbd523920 Added text wrapping function to IPLFont.
Modified Status text to wrap the ROM name.
2009-11-10 16:38:30 +00:00
sepp256
de84d79b21 Controller Status Icons added. :) 2009-11-10 16:38:05 +00:00
sepp256
6e8f5fe032 Menu revamp with drmr's new graphics.
Note: This is a WIP.
2009-11-10 16:35:53 +00:00
sepp256
7765fe0fc8 Updated Gamecube build.
There's a problem with the ROM cache load when loading a ROM. The ROM loading bar doesn't fill out all the way. If it's partially loading a ROM, the loading bar freezes. If it fully loads the ROM, the emulator freezes on "Play Game"
2009-11-09 19:00:59 +00:00
sepp256
38893a9012 Added headers to libGui source files. 2009-11-08 05:22:04 +00:00
sepp256
729c7393d6 Changed numbers on input status bar. 2009-11-08 05:21:15 +00:00
sepp256
1e60612d99 Fixed a bug when popping up a message box while a fading message is active. 2009-11-08 05:20:55 +00:00
sepp256
48c4b1879d Added ConfigureInput Frame.
Added option to auto assign controllers or manually assign them.
Various changes to input plugin.
2009-11-08 05:20:38 +00:00
sepp256
2a27697366 Various modifications to gc_input plugin and menu input management.
Added crude input status indicator to MainFrame.
Inputs are currently updated automatically while menu is running.
2009-11-08 05:19:46 +00:00
sepp256
7e0b032408 Fixed credits text being cut off. 2009-11-06 13:53:27 +00:00
sepp256
e4b7f6e80b DIR entries are now a different color than files. 2009-11-06 13:52:37 +00:00
sepp256
b11b1f510f Updated Credits screen 2009-11-06 13:52:11 +00:00
sepp256
6034dee598 Fixed Button heights with new style.
Moved filebrowser frame to new button style.
Tweaked font centering.
2009-11-06 13:51:42 +00:00
sepp256
352ab3422d Fixed cursor so that the tip of the finger is exactly where you are pointing. 2009-11-06 13:51:15 +00:00
sepp256
6ec67b26e6 Improvements made to 'M' logo.
Added 'W' logo.
'N', 'M', or 'W' logo randomly chosen at startup.
Still some more tweaks to make to logos...
2009-11-06 13:50:53 +00:00
sepp256
20d249d8b6 Improvements to 'M' logo. Still more to do. 2009-11-06 06:14:49 +00:00
sepp256
1d12926096 Wait until 'A' released before play/resume game.
Fixed unresponsive wiimote in menu!
Removed exit to menu when 'start' pressed.
2009-11-06 06:13:01 +00:00
sepp256
97348fbd9e WIP 'M' logo. Press Z on the first GC controller to switch between 'N' and 'M'. 2009-11-06 06:09:34 +00:00
sepp256
e52726e4fb Added new button styles.
Added backdrop.
Added spinning logo.
Added ROM Load icon.
Various code cleanup.
2009-11-06 06:09:06 +00:00
sepp256
50dcd93683 IPLFont now handles text transparency.
Power-off via Wii power button & wiimote (from menu or in game).
"Are you sure you want to exit loader?" implemented.
Auto Save message no longer requires button press.
2009-11-05 21:47:25 +00:00
sepp256
3687b07c60 Test for fixing PAL button text issue. 2009-11-05 21:42:53 +00:00
sepp256
59926e3a03 pakMode[4] added to wii64config and indicates MEMPAK/RUMBLEPAK.
Added ConfigurePaksFrame.
Added input controller polling when configure paks and on play/resume game.
Focus defaults to Frame if no buttons active.
2009-11-05 14:31:44 +00:00