Commit graph

229 commits

Author SHA1 Message Date
emukidid
626a8dd242 Device thread pausing/resuming integrated into save state writing/reading. 2009-11-07 23:22:25 +00:00
emukidid
0262e20018 new save state behavior for menuV1 implemented. 2009-11-07 14:02:15 +00:00
emukidid
7baccf4a1e Proper save state loading and saving behavior. 2009-11-07 13:41:13 +00:00
sepp256
1d12926096 Wait until 'A' released before play/resume game.
Fixed unresponsive wiimote in menu!
Removed exit to menu when 'start' pressed.
2009-11-06 06:13:01 +00:00
emukidid
f809f8234f Mario Tennis & DK64 do need 16kbit eeprom. 2009-11-06 05:53:24 +00:00
sepp256
0f8a4838ba defined and inited pakMode[] for menuV1. 2009-11-05 21:47:58 +00:00
sepp256
50dcd93683 IPLFont now handles text transparency.
Power-off via Wii power button & wiimote (from menu or in game).
"Are you sure you want to exit loader?" implemented.
Auto Save message no longer requires button press.
2009-11-05 21:47:25 +00:00
emukidid
6e2fcda71a GC build added via Makefile.menu2_gc . GC build has no expansion pak, uses tlb cache and has 4MB recompcache with 2mb code_addr, it also lacks command passing via argv. (in short, it is, quite limited) 2009-11-05 21:29:38 +00:00
sepp256
59926e3a03 pakMode[4] added to wii64config and indicates MEMPAK/RUMBLEPAK.
Added ConfigurePaksFrame.
Added input controller polling when configure paks and on play/resume game.
Focus defaults to Frame if no buttons active.
2009-11-05 14:31:44 +00:00
emukidid
7d3a7a041f Fixed menuV1 build error and changed malloc to memalign in VI.cpp. 2009-11-05 12:30:30 +00:00
emukidid
9dc0096897 Save files & save states are now using GOODNAME(REGION).xxx format. 2009-11-05 12:29:36 +00:00
sepp256
e5248813f4 Multi-line support for MessageBox improved.
Added ROM info and AutoSave info to messageBox after loaded ROM.
Implemented Show ROM Info.
Implemented Credits.
2009-11-04 15:29:35 +00:00
tehpola
8653f1cabb Support options passed in through the command line. eg: wiiload wii64-glN64.dol Audio=0 2xSaI:1 2009-11-04 13:20:36 +00:00
sepp256
ca9aabcdd9 Filebrowser now defaults to 3rd item if entering a directory.
Filebrowser feedback now pops up a MessageBox.
Text for loading bar cleaned up a bit.
2009-11-03 20:56:44 +00:00
sepp256
a32adb6072 Changed "widescreen" to "screenMode". 2009-11-03 20:54:00 +00:00
sepp256
f3047fb2f6 Added Render CPU Framebuffer feature go glN64 (currently turned off).
VIs/FPS now reset to 0 if no VI/Frame has occurred for 1 second.
TODO: Add CPU Framebuffer option to menuV2.
2009-11-03 20:52:44 +00:00
emukidid
cd6a56fce7 Auto Loading of saves completed, tested from SD card too. 2009-10-31 01:03:14 +00:00
emukidid
baae5cf862 Saving of settings.cfg via settings menu done and tested. 2009-10-31 01:02:26 +00:00
sepp256
5adc34a00a Removed autoLoad from everywhere.
Added Save settings.cfg to Settings Frame. (TODO: fill out functions)
Menu v1 compiles again.
2009-10-30 03:21:51 +00:00
emukidid
18cf3c308a Settings.cfg is not created if it doesn't exist, it will only be created later if the user wishes to save settings. 2009-10-28 21:26:48 +00:00
emukidid
86fb2e1744 Saving of limitVIs to settings.cfg 2009-10-28 21:25:08 +00:00
tehpola
ccd11215e9 Bounds for configuration options. 2009-10-28 13:46:02 +00:00
emukidid
0fd71d3e26 Creation & Loading of emulator settings.cfg.
TODO: saving changes to config
2009-10-28 12:45:57 +00:00
tehpola
d695e30a1f Untested (but compiles) read/write configuration. Easy to add new options by just adding to the OPTIONS array. 2009-10-28 12:43:38 +00:00
emukidid
1bb69d6a01 Save states now save to the right device based on saveStateDevice 2009-10-28 12:39:57 +00:00
sepp256
5ba3cfbf62 Made new Settings Frame with tabs.
Implemented Native Saves and Save States.
Added wii64config.h header containing config variables and enumerations.
Improved Menu layouts and features.

main/savestates_gc.c needs to be revised so that we can use the selected savestate location (i.e. SD/USB)
2009-10-27 22:03:20 +00:00
emukidid
08a4173753 autoLoad & autoSave toggle ability linked to menu. 2009-10-27 21:41:45 +00:00
emukidid
5d92e89354 Added some TODO's (in place of actual code) in menuV2 for auto Save/Load and default save/load device changing 2009-10-27 21:37:55 +00:00
emukidid
d57ada201f We can now load ROMs from USB or SD at the same time. There's a bug, don't try to load two in a row without having played each loaded ROM.
TODO: look at LoadSaveFrame.cpp and based on save location preference save to SD or USB.
2009-10-27 21:35:17 +00:00
sepp256
14a94e27c4 Added more items to the menu. Untested. 2009-10-27 20:27:38 +00:00
sepp256
e2d5c0355e Fixed videomode pointer.
emulator still jumps to an unreasonable address shortly after go()
2009-10-27 20:27:13 +00:00
sepp256
f7371e40a0 Initial port of menuV2 to googlecode/.
Options are incomplete.
Currently get an ISI after loading and playing ROM.
2009-10-27 20:26:10 +00:00
emukidid
cfed220ebb Zip support removed.. it's just not worth the trouble/confusion with size limitations and roms that are too big. 2009-10-25 21:37:01 +00:00
emukidid
c115646af7 512kb size chunks in ROM-Cache-MEM2.c now used. 2009-10-23 12:14:20 +00:00
sepp256
f1cc86e404 Load progress bar now only drawn once per ROM_cache block load, and it's drawn asynchronously. 2009-10-23 05:02:55 +00:00
emukidid
0dfea09a18 Mario Tennis and DK64 don't need 16kbit eeprom.. it breaks them infact. 2009-10-22 12:15:52 +00:00
sepp256
29173c2ab6 Moved xfb back to MEM1 and restored rendering to full xfb.
These features are just commented out for now so we can test them some more.
2009-10-21 21:56:14 +00:00
sepp256
d3644ff615 Fixed 2xSaI conversion bug for GX_TF_A3RGBA5.
Fixed 2xSaI scaling for tex rects.
Added 2xSaI texture menu item for glN64 build.
2009-10-21 21:55:32 +00:00
sepp256
901b662e48 Use larger xfb for composite cable also. Revert this later. 2009-10-21 21:54:52 +00:00
sepp256
6a6519f48f Moved xfb's to MEM2.
When using component cable for Wii, GX copies a 640 wide FB into a 720 wide xfb. (revert this later)
Something (libogc?) overwrites the bottom 1/4 of one xfb during the splash screen and again just before ROM load. (This is easier to see with component cables because GX isn't overwriting the whole xfb.)
2009-10-21 21:54:22 +00:00
sepp256
670473d035 Moved xfb's to MEM2 to free up another 1.3MB of MEM1.
Emu_kidid: please test the performance. You can switch back to MEM1 by changing main_gc-menu.c line388
Also, HBC enables video and draws garbage over the xfb during reload. Perhaps move xfb to higher in MEM2 to fix this issue.
2009-10-21 21:53:38 +00:00
sepp256
85d06292e2 Changed Vector to guVector so we can compile with libogc svn.
Removed external gettick declaration.
2009-10-21 21:53:05 +00:00
tehpola
f8dd17b4db Rearranged includes to be compatible with newest libogc code 2009-10-21 12:49:24 +00:00
emukidid
3e62e1ed75 Fixed save states when expansion pak is used. 2009-10-20 21:25:47 +00:00
emukidid
fa87c50c67 Small fixup in Initialise() which was left unfixed from the ogc_video_reset() days 2009-10-20 12:46:21 +00:00
emukidid
8efc102b13 fixed up some GC mode on Wii code in googlecode and some tidy-up in main_gc-menu.c. 2009-10-19 08:35:14 +00:00
emukidid
be1f836757 Removal of ARAM from Wii Makefile.GLN64_dev_wii 2009-10-16 03:54:23 +00:00
emukidid
156265b5ba ROM-Cache-MEM2.c bug fix, now working in 16MB. Some dynamic allocation in fileBrowser-CARD.c to save 40kb. 2009-10-16 03:52:33 +00:00
emukidid
55fa5d4157 Moved invalid_code & fonts into MEM2 for Wii. ROM-Cache-MEM2 now is 16MB in 1MB chunks (needs work for 512Kb chunks). TexCache is now 16MB. Recomp Cache is now 4Mb. 2009-10-16 03:50:12 +00:00
emukidid
3d0b262028 TLB-Cache-hash deinit() called inside of init() just for safekeeping. fixed restart game as per tehpola branch. fixed possible strcpy overflow in rom loading. 2009-10-16 03:49:06 +00:00