Commit graph

19 commits

Author SHA1 Message Date
Extrems
866fce20ed 2017-10-03 21:00:42 -04:00
Extrems
223c058983 2017-09-30 16:55:02 -04:00
Extrems
fd4dfd02d4 2017-09-25 17:20:01 -04:00
Extrems
34c74cb91a 2016-12-09 21:49:26 -05:00
Extrems
426ac4db5a 2015-02-04 04:02:53 -05:00
sepp256
f1d907a237 Polished button config frame graphics.
Added color to input status icons.
2010-05-26 14:26:05 +00:00
sepp256
9875de6cda Added status icon for Wiimote.
Updated status bar to work with wiimote.
Fixed detection of connected wiimote both in status bar and in gc_input.
Updated Button Mapping frame for wiimote.
2010-05-26 12:32:47 +00:00
sepp256
5ad57b779a Simplifying libgui/menu headers. 2010-04-27 00:25:32 +00:00
emukidid
2b7961db26 Added appropriate headers to libgui and menu to fix compile issues with latest libogc/devkitPPC r18. 2010-04-16 12:23:08 +00:00
sepp256
fba41b4a65 Added Cube64 logo.
Updated makefiles.
2009-11-12 22:33:56 +00:00
sepp256
400e70c147 More tweaks to menu colors and dimensions. 2009-11-10 16:39:34 +00:00
sepp256
9dbd523920 Added text wrapping function to IPLFont.
Modified Status text to wrap the ROM name.
2009-11-10 16:38:30 +00:00
sepp256
de84d79b21 Controller Status Icons added. :) 2009-11-10 16:38:05 +00:00
sepp256
6e8f5fe032 Menu revamp with drmr's new graphics.
Note: This is a WIP.
2009-11-10 16:35:53 +00:00
sepp256
7765fe0fc8 Updated Gamecube build.
There's a problem with the ROM cache load when loading a ROM. The ROM loading bar doesn't fill out all the way. If it's partially loading a ROM, the loading bar freezes. If it fully loads the ROM, the emulator freezes on "Play Game"
2009-11-09 19:00:59 +00:00
sepp256
38893a9012 Added headers to libGui source files. 2009-11-08 05:22:04 +00:00
sepp256
729c7393d6 Changed numbers on input status bar. 2009-11-08 05:21:15 +00:00
sepp256
48c4b1879d Added ConfigureInput Frame.
Added option to auto assign controllers or manually assign them.
Various changes to input plugin.
2009-11-08 05:20:38 +00:00
sepp256
2a27697366 Various modifications to gc_input plugin and menu input management.
Added crude input status indicator to MainFrame.
Inputs are currently updated automatically while menu is running.
2009-11-08 05:19:46 +00:00