tehpola
089ceb1343
Added dev features sub menu; however, it's not functional yet.
2008-04-21 22:09:54 +00:00
sepp256
e353360ed5
Changed font color register.
2008-04-21 19:30:50 +00:00
sepp256
99fc3d8a04
Fixed Orkin's Combiner info struct.
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Various TEV combiner fixes.
Fixed texture conversion for IA type textures.
- this fixes highlights on Mario's face, cloud poofs, etc...
Various other changes.
Plugin isn't quite ready for screenies, yet... There are a couple glaring bugs left to fix.
Updated Makefile.GLN64_dev for tehpola's new controller input.
2008-04-21 16:55:45 +00:00
emukidid
6223e96445
From now on, if you want to DEBUG_print to SDGecko you must use -DSDPRINT in your makefile
2008-04-15 15:28:35 +00:00
emukidid
ab0086c34c
SDGecko logging. The log is written to N64ROMS\\debug.txt. The file is opened and closed every time you enter or exit the emulation loop. (I.e. press Play game and it'll open the file, press X+Y to close the file (return to menu)). Please use \n at the end of all lines. simply use DEBUG_print(blahblah,DBG_SDGECKOPRINT); Caution, it is slow!
2008-04-15 14:55:52 +00:00
tehpola
bf965f5ce8
I also made some fixes in menuFileBrowser and added some support for the WiiFS.
2008-04-15 00:14:28 +00:00
tehpola
4ee043ab01
Added WiiFS support to menu. Try to remember to disable ROM loading before release.
2008-04-15 00:07:39 +00:00
sepp256
6026895dcd
WIP Combiner. It really needs a lot more work, so don't expect much from this commit.
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Various other fixes/changes.
2008-04-14 00:55:36 +00:00
emukidid
76e10e6fd3
tehpola's audio and pak selection fixes to menu.c. Added 50,60hz swapping via reset button held on bootup (replace with PAD later).
2008-04-06 01:35:59 +00:00
emukidid
09069b432c
saved more space from my bad .h habbits
2008-04-03 12:39:18 +00:00
emukidid
297d15f72d
Saved about ~110kb but now users may only have 150 files per directory on DVD, remember to note this in the readme
2008-04-03 06:55:13 +00:00
emukidid
eee4ebb127
Memory Free Checking added (every 5 secs of VI's). Doesn't seem to slow down much at all.
2008-04-03 06:39:34 +00:00
sepp256
0fd14c9e49
Added initial port of glN64 gfx plugin to GX.
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Small fixes to the DEBUG, font, gui.
Added GDB code for DEBUGON flag. (Works fine if you init after ROM load.)
2008-04-02 05:32:08 +00:00
emukidid
d1f1b72672
txtbuffer was defined in debug.h and therefore was making a new copy everytime it was included. this is now fixed.
2008-04-02 04:43:33 +00:00
emukidid
e6270b9914
DVD Browsing now works however there is still a bug when loading a ROM
2008-03-19 14:17:12 +00:00
emukidid
316ace7ee7
Fixed some defines. Added Wii DVD functions (currently broken - but i'm working on it!)
2008-03-19 09:22:42 +00:00
sepp256
474e6c93d0
Fixed a texture conversion bug.
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Fixed a texture coordinate bug.
Reworked some combining/blending code.
Added support for Screen Capture -> .png file.
(This is currently commented as it would require ~1MB of RAM)
Still need to figure out Mario's shininess.
2008-03-09 22:57:26 +00:00
sepp256
5f281471c5
Updated GX_gfx and soft_gfx Makefiles to compile with latest libOGC
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Added "Liip year 2008 edition!!" to credits screen
Lots of GX fixes, including handling of N64 transform matrices, calculation of lighting and generated texture coordinates, and texture synchronization with CPU...
I didn't get to some other GX fixes I want to do, so don't complain about Mario's face looking weird, yet. :)
2008-03-01 09:14:52 +00:00
emukidid
b76b15486e
Fixed embedded fonts (I had forgotten the arial.h file)
2008-03-01 02:43:03 +00:00
tehpola
35c3d65f95
Should print out more dynarec debugging info to the USBGecko, should turn off wiimote if line is uncommented, and more detailed, better formatted profiling.
2008-02-29 16:21:11 +00:00
emukidid
2076128f8e
Made USBGEcKo output more stable. now size is sent first of the string and then the actual data packet. example code in PC/memdump.cpp
2008-02-29 10:05:03 +00:00
tehpola
811e2cbf07
Oh, and the DBG_PROFILE define
2008-02-27 04:42:30 +00:00
emukidid
8c7eeb95e6
added new flag.. PRINTGECKO because if you try to print without a usbgecko plugged in the emu will hang waiting ffor the PC to take the data, usbgecko and embedded fonts are now off in the makefile, turn them on as needed.
2008-02-26 13:22:35 +00:00
emukidid
f5d7aa9fb3
Fixed USBGecko Printing to actually work, added dir called PC which contains a PC usbgecko app i quickly hacked together. also, added flag EMBEDDED_FONTS which will work for Qoob users.
2008-02-26 13:12:23 +00:00
tehpola@yahoo.com
4ed8a92a5e
Reverted accidental changes to gui_GX-menu.c and a simple attempt at not throwing an exception when something goes wrong with the menuFileBrowser
2008-02-25 00:57:44 +00:00
emukidid
0d10a68e7a
USB Gecko debug printing, use DEBUG_print(string,DBG_USBGECKO); to print out your message, it will get send straight to the PC from usbgecko slot B, it won't wait for any GUI list
2008-01-23 00:33:31 +00:00
emukidid
61d1579445
Qoob Fix, commented out for now, but code is in there
2008-01-08 03:33:37 +00:00
tehpola@yahoo.com
05663d2896
Forgot to deinit cpu first in the restart game menu.
2008-01-07 20:36:10 +00:00
sepp256
4c88413a42
Made many changes to GX_gfx plugin, including:
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- rewrote combiner & blender several times
- texture fixes
- transform matrix fixes
- lots of other things I don't remember right now
Please use the new Makefile.GX_gfx
Not everything looks right, yet, so don't complain! ;)
2008-01-07 03:52:08 +00:00
tehpola@yahoo.com
cb2757277c
Restart Game option.
2008-01-01 23:24:59 +00:00
emukidid
ed478bfb42
Added new menu items: Stop DVD (This will check if the ROM still needs the DVD, if not, it will allow it to stop the DVD Motor), and Swap DVD was added.. this will regardless of ROM size stop the motor.
2008-01-01 22:46:38 +00:00
tehpola@yahoo.com
e18fd8fc3e
Rumble support
2008-01-01 22:38:23 +00:00
sepp256
8b464366b1
Revised credit screen - Thanks Hacktarux!
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Enjoy!
2008-01-01 00:14:17 +00:00
tehpola@yahoo.com
9823f8dd14
Added "Show Credits" to menu (kind of a hack way to do it, but its fine for now)
2007-12-31 22:05:51 +00:00
sepp256
45f2042625
see previous
2007-12-31 21:03:28 +00:00
sepp256
d6c777f57d
Added credit screen function to GUI.
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Usage:
- add credits menu item which calls GUI_creditScreen() instead of GUI_draw() in a continuous loop until button A/B is pressed.
2007-12-31 20:57:37 +00:00
emukidid
c09b479a7b
Fixed multiple SD card ROM loads, also bumped up to 32mhz on the EXI, please place the file customlibs/libsdcard.a into your powerpc-gekko/lib/ dir. also, the rom loading is much faster without the constant closing/opening
2007-12-31 09:44:17 +00:00
tehpola@yahoo.com
b655e470df
Stop sound when exiting to menu (untested).
2007-12-31 08:52:32 +00:00
tehpola@yahoo.com
10da578d75
Cleaned up feedback from selecting a ROM: now reads "Loaded <filename>"
2007-12-30 23:33:58 +00:00
tehpola@yahoo.com
d7bda24d44
Added special color to certain menu items and directories in the file browser. menuFileBrowser is now left aligned. Stops user from choosing Play Game before a ROM is loaded.
2007-12-30 23:18:23 +00:00
tehpola@yahoo.com
1ce2e6aef3
Progress bar displays when loading a ROM. Screen is blanked when play game is selected.
2007-12-30 22:09:54 +00:00
tehpola@yahoo.com
102081af17
Added feedback whether load/save game was successful or not
2007-12-30 21:46:29 +00:00
sepp256
78d4784cd2
Added GUI load progress bar and GUI toggle functions.
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Usage:
call GUI_setLoadProg(percent) to set the bar
set percent to -1 to not show bar
set percent from 0~1.0 to show current load percentage
call GUI_toggle() as leaving and re-entering menu to clear the screen and come back to GUI
2007-12-30 21:40:00 +00:00
tehpola@yahoo.com
4163e9ea57
Added check for loading a ROM before a save
2007-12-30 03:11:35 +00:00
emukidid
f19caf191d
Fixed DVD stuff, there was a directory problem, and a offset in the file problem, all fixed.. I can now successfully play many roms from DVD without rebooting :).. also, i removed the rom_deinit functionality, If a user wants to swap a Dvd, they should do it from the menu.. otherwise theres way too many drive re-inits.
2007-12-29 07:00:26 +00:00
tehpola@yahoo.com
d6951f18c1
Menu now behaves properly when you scroll up at the top of a menu
2007-12-28 16:58:27 +00:00
sepp256
4e60e6fc18
Added option to center text in the GUI.
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Default is for centered text, but code should be added to the menu to call GUI_centerText(bool flag) to specify centered (TRUE) or left-justified (FALSE) text.
2007-12-28 09:09:31 +00:00
sepp256
358183d0ae
Ported Splash Screen sequence to the new menu.
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Fixed background reload on return to menu from game.
2007-12-28 08:16:33 +00:00
tehpola@yahoo.com
9466f7d704
Menu should handle a number of items > GUI_TEXT_HEIGHT properly by scrolling now (not fully tested)
2007-12-28 07:13:00 +00:00
tehpola@yahoo.com
eb2b42d9ed
Menu is now capable of producing feedback when selecting an item
2007-12-27 18:32:03 +00:00