Commit graph

28 commits

Author SHA1 Message Date
Extrems
745a66a377 Always assume there's a first controller.
Fixed copying name from ROM header.
Adjusted for libogc-rice changes.
Synchronized changes from Swiss.
2023-11-02 19:19:44 -04:00
Extrems
1cfbaa363e Fixed a texture warping issue.
Fixed some compiler warnings.
Fixed assigning no controller.
2021-08-17 21:59:21 -04:00
Extrems
d7ca5e913f Added GC Loader 2.0.0 write support.
Added M.2 Loader support.
Added directory structure creation.
Added USB storage device name compatibility.
Fixed Wii Remote extension controller hotplug.
Fixed LoadButtonSlot argument.
Fixed RSP DMA memory alignment.
Fixed viewport flipping.
Other minor fixes.
2021-08-16 22:52:09 -04:00
Extrems
1c519b2c0f Fixed depth range issues. 2020-05-18 17:48:07 -04:00
Extrems
0d0562ec3b Fixed exploding geometry.
Fixed fogging with zero multiplier.
Fixed audio sampling rate for demos.
2020-05-14 13:20:50 -04:00
Extrems
304c56f72c 2016-04-20 14:29:23 -04:00
Extrems
1a42cd3159 2015-02-04 02:52:54 -05:00
Extrems
b4702846a2 2015-02-04 02:32:38 -05:00
Extrems
deb6357eda 2015-02-04 02:03:20 -05:00
sepp256
5abaf0728c Reworked Matrix Transforms. 2010-05-28 15:52:19 +00:00
sepp256
70b4940382 Matrix cleanup. 2010-05-28 15:51:32 +00:00
sepp256
35b283146e Some fixes to matrix loading.
Tweaked credits.
2010-05-28 01:59:34 +00:00
sepp256
6dcae06591 Fixed projection matrix for Rects.
Adjusted fog parameters.
2010-05-27 19:58:17 +00:00
sepp256
2fb62692cf Tweak to fog parameter calculation. 2010-05-18 05:28:26 +00:00
sepp256
9f7de0a9b7 Always use software matrix transforms because hardware ones break on Goldeneye. 2010-05-18 05:28:03 +00:00
sepp256
2b87ff5b8a Added headers to glN64_GX source. 2009-11-12 22:37:07 +00:00
sepp256
0a996b5b21 Improvements to Vertex transforms:
- Now rendering near clipped triangles (Zelda MM intro)
- eliminated div0 problem when clipping triangles (Zelda OOT in-game menu)
- better handling of G_ZBUFFER flab (Zelda OOT throbbing heart & triangles on map)
Todo: Larger overhaul needed to get some other transform functionality working properly.
2009-11-09 18:56:45 +00:00
sepp256
85d06292e2 Changed Vector to guVector so we can compile with libogc svn.
Removed external gettick declaration.
2009-10-21 21:53:05 +00:00
emukidid
13df44d20e Moved debug messages into proper flags so we're doing less at runtime. Files effected are mainly in glN64_GX. Turned off SHOW_DEBUG by default for Wii. 2009-10-15 01:21:21 +00:00
sepp256
f4c437d3e4 Fixed flashing VI/s & FPS text for Zelda logo screen. 2009-10-14 02:39:35 +00:00
sepp256
53076217ff Added new timer functions.
Using some PS functions to speed up matrix calculations.
Fixed CI texture caching problem.
Fixed texture filter modes for texture rectangles.
Some general code cleanup.
2009-02-02 08:14:12 +00:00
sepp256
501f1f971d Separated __GX__ and _BIG_ENDIAN flags to (hopefully) make glN64 compatible with the PS3. 2009-01-01 19:58:38 +00:00
sepp256
cf7a8eb211 - Fixed texture interleaving (SSB textures).
- Cleaned up texture code.
- Added PolygonOffset switching for near clipped triangles.
- Cleaned up combiner code.
- Updated glN64 makefiles.
2008-07-04 05:43:16 +00:00
sepp256
db8964e9fc - Implemented Fog using GX hardware.
Note: Fog requires the patched gx.c included in this update.
- Implemented Polygon Offset using matrix transforms.
  Note: Let me know if you still see any flashing co-planar polygons.
- Cleaned up stuff in VI.
- Other various cleanup stuff.
2008-07-03 02:09:40 +00:00
sepp256
da064d5724 Fixed a bunch of things in glN64_GX, such as:
- 3D transform handled in hardware when possible (mainly Mario64)
 - Fixed clipping and texture perspective correction by hacking the Projection matrix to reproduce the proper z and w coords (GX can't handle homogeneous coordinates :P). Note that this isn't guaranteed to work all the time so I'll have to do more testing.
 - Added code to handle primeDepth source.
 - Added Ztexture code for primeDepth.
 - Fixed AlphaCompare flag.
 - Other stuff...
2008-06-08 07:45:23 +00:00
sepp256
449f9338f1 Fixed glN64_GX vertex color overflow bug. (only one big one to go!)
Fixed Dev Features menu caption indices.
Added Dev Features variables to GX_gfx & soft_gfx plugins.
 - Untested.
Updated all Makefiles so the other gfx plugins should now compile.
 - Untested.
Added VI/s to FPS display.
2008-04-22 22:24:55 +00:00
sepp256
99fc3d8a04 Fixed Orkin's Combiner info struct.
Various TEV combiner fixes.
Fixed texture conversion for IA type textures.
 - this fixes highlights on Mario's face, cloud poofs, etc...
Various other changes.
Plugin isn't quite ready for screenies, yet... There are a couple glaring bugs left to fix.
Updated Makefile.GLN64_dev for tehpola's new controller input.
2008-04-21 16:55:45 +00:00
sepp256
0fd14c9e49 Added initial port of glN64 gfx plugin to GX.
Small fixes to the DEBUG, font, gui.
Added GDB code for DEBUGON flag. (Works fine if you init after ROM load.)
2008-04-02 05:32:08 +00:00