Commit graph

7 commits

Author SHA1 Message Date
Extrems
426ac4db5a 2015-02-04 04:02:53 -05:00
Extrems
b4702846a2 2015-02-04 02:32:38 -05:00
Extrems
deb6357eda 2015-02-04 02:03:20 -05:00
sepp256
2b87ff5b8a Added headers to glN64_GX source. 2009-11-12 22:37:07 +00:00
sepp256
501f1f971d Separated __GX__ and _BIG_ENDIAN flags to (hopefully) make glN64 compatible with the PS3. 2009-01-01 19:58:38 +00:00
sepp256
99fc3d8a04 Fixed Orkin's Combiner info struct.
Various TEV combiner fixes.
Fixed texture conversion for IA type textures.
 - this fixes highlights on Mario's face, cloud poofs, etc...
Various other changes.
Plugin isn't quite ready for screenies, yet... There are a couple glaring bugs left to fix.
Updated Makefile.GLN64_dev for tehpola's new controller input.
2008-04-21 16:55:45 +00:00
sepp256
0fd14c9e49 Added initial port of glN64 gfx plugin to GX.
Small fixes to the DEBUG, font, gui.
Added GDB code for DEBUGON flag. (Works fine if you init after ROM load.)
2008-04-02 05:32:08 +00:00