Commit graph

19 commits

Author SHA1 Message Date
Extrems
e2dda1385e Added YUV texture support. 2021-08-22 18:25:27 -04:00
Extrems
f2bd1b0084 Added invalid characters substitution from Wii64.
Fixed primitive depth source.
2020-05-24 13:15:01 -04:00
Extrems
6d9c01a485 2017-10-06 13:35:48 -04:00
Extrems
426ac4db5a 2015-02-04 04:02:53 -05:00
Extrems
561e8c3287 2015-02-04 03:06:20 -05:00
Extrems
1a42cd3159 2015-02-04 02:52:54 -05:00
Extrems
b4702846a2 2015-02-04 02:32:38 -05:00
Extrems
0994573e4e 2015-02-04 02:11:59 -05:00
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deb6357eda 2015-02-04 02:03:20 -05:00
sepp256
2b87ff5b8a Added headers to glN64_GX source. 2009-11-12 22:37:07 +00:00
sepp256
89420bf557 16bit color textures now scaled in 32bit colordepth in 2xSaI (removes previous artifacts).
Eliminated some compiler warnings.
2009-11-11 00:10:16 +00:00
emukidid
13df44d20e Moved debug messages into proper flags so we're doing less at runtime. Files effected are mainly in glN64_GX. Turned off SHOW_DEBUG by default for Wii. 2009-10-15 01:21:21 +00:00
sepp256
49a34cfdd5 Fixed FB tex crashes.
No longer evict current FB tex.
Increased Tex cache to 1.5 MB for GC so that Banjo Kazooie FB effect works.
2009-10-14 02:40:54 +00:00
sepp256
24dc8a5a96 Fixed menu gfx after running Earthworm Jim or Rampage 2.
General code cleanup.
2009-10-14 02:40:17 +00:00
sepp256
b3cd1e57cf Framebuffer Tex fixes.
EFB clearing rewrite.
Scissoring fix.
Tehpola's branch untested.
2009-10-13 21:35:30 +00:00
sepp256
501f1f971d Separated __GX__ and _BIG_ENDIAN flags to (hopefully) make glN64 compatible with the PS3. 2009-01-01 19:58:38 +00:00
sepp256
cf7a8eb211 - Fixed texture interleaving (SSB textures).
- Cleaned up texture code.
- Added PolygonOffset switching for near clipped triangles.
- Cleaned up combiner code.
- Updated glN64 makefiles.
2008-07-04 05:43:16 +00:00
sepp256
da064d5724 Fixed a bunch of things in glN64_GX, such as:
- 3D transform handled in hardware when possible (mainly Mario64)
 - Fixed clipping and texture perspective correction by hacking the Projection matrix to reproduce the proper z and w coords (GX can't handle homogeneous coordinates :P). Note that this isn't guaranteed to work all the time so I'll have to do more testing.
 - Added code to handle primeDepth source.
 - Added Ztexture code for primeDepth.
 - Fixed AlphaCompare flag.
 - Other stuff...
2008-06-08 07:45:23 +00:00
sepp256
0fd14c9e49 Added initial port of glN64 gfx plugin to GX.
Small fixes to the DEBUG, font, gui.
Added GDB code for DEBUGON flag. (Works fine if you init after ROM load.)
2008-04-02 05:32:08 +00:00