Extrems
e2dda1385e
Added YUV texture support.
2021-08-22 18:25:27 -04:00
Extrems
f2bd1b0084
Added invalid characters substitution from Wii64.
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Fixed primitive depth source.
2020-05-24 13:15:01 -04:00
Extrems
6d9c01a485
2017-10-06 13:35:48 -04:00
Extrems
426ac4db5a
2015-02-04 04:02:53 -05:00
Extrems
561e8c3287
2015-02-04 03:06:20 -05:00
Extrems
1a42cd3159
2015-02-04 02:52:54 -05:00
Extrems
b4702846a2
2015-02-04 02:32:38 -05:00
Extrems
0994573e4e
2015-02-04 02:11:59 -05:00
Extrems
deb6357eda
2015-02-04 02:03:20 -05:00
sepp256
2b87ff5b8a
Added headers to glN64_GX source.
2009-11-12 22:37:07 +00:00
sepp256
89420bf557
16bit color textures now scaled in 32bit colordepth in 2xSaI (removes previous artifacts).
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Eliminated some compiler warnings.
2009-11-11 00:10:16 +00:00
emukidid
13df44d20e
Moved debug messages into proper flags so we're doing less at runtime. Files effected are mainly in glN64_GX. Turned off SHOW_DEBUG by default for Wii.
2009-10-15 01:21:21 +00:00
sepp256
49a34cfdd5
Fixed FB tex crashes.
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No longer evict current FB tex.
Increased Tex cache to 1.5 MB for GC so that Banjo Kazooie FB effect works.
2009-10-14 02:40:54 +00:00
sepp256
24dc8a5a96
Fixed menu gfx after running Earthworm Jim or Rampage 2.
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General code cleanup.
2009-10-14 02:40:17 +00:00
sepp256
b3cd1e57cf
Framebuffer Tex fixes.
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EFB clearing rewrite.
Scissoring fix.
Tehpola's branch untested.
2009-10-13 21:35:30 +00:00
sepp256
501f1f971d
Separated __GX__ and _BIG_ENDIAN flags to (hopefully) make glN64 compatible with the PS3.
2009-01-01 19:58:38 +00:00
sepp256
cf7a8eb211
- Fixed texture interleaving (SSB textures).
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- Cleaned up texture code.
- Added PolygonOffset switching for near clipped triangles.
- Cleaned up combiner code.
- Updated glN64 makefiles.
2008-07-04 05:43:16 +00:00
sepp256
da064d5724
Fixed a bunch of things in glN64_GX, such as:
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- 3D transform handled in hardware when possible (mainly Mario64)
- Fixed clipping and texture perspective correction by hacking the Projection matrix to reproduce the proper z and w coords (GX can't handle homogeneous coordinates :P). Note that this isn't guaranteed to work all the time so I'll have to do more testing.
- Added code to handle primeDepth source.
- Added Ztexture code for primeDepth.
- Fixed AlphaCompare flag.
- Other stuff...
2008-06-08 07:45:23 +00:00
sepp256
0fd14c9e49
Added initial port of glN64 gfx plugin to GX.
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Small fixes to the DEBUG, font, gui.
Added GDB code for DEBUGON flag. (Works fine if you init after ROM load.)
2008-04-02 05:32:08 +00:00