Commit graph

12 commits

Author SHA1 Message Date
Extrems
fd4dfd02d4 2017-09-25 17:20:01 -04:00
Extrems
426ac4db5a 2015-02-04 04:02:53 -05:00
sepp256
70ee975465 Prevent loading icon from blanking out screen. 2010-05-28 03:22:40 +00:00
sepp256
2b87ff5b8a Added headers to glN64_GX source. 2009-11-12 22:37:07 +00:00
sepp256
f3047fb2f6 Added Render CPU Framebuffer feature go glN64 (currently turned off).
VIs/FPS now reset to 0 if no VI/Frame has occurred for 1 second.
TODO: Add CPU Framebuffer option to menuV2.
2009-11-03 20:52:44 +00:00
sepp256
74791a7ecf Changed EFB clearing to not require a ~200k buffer.
Now forcing EFB clear after every Dlist.
Copying EFB only when it has been drawn to.
Tehpola's branch untested, but should be fine.
2009-10-14 02:37:38 +00:00
sepp256
b9095235a8 Revamped EFB clearing.
Reworked FB Textures.
Added FB Texture menu item to dev features menu.
Note: build in tehpola's branch not tested.
Note 2: FB Textures are sometimes unstable. I'm not sure why, yet.
2009-10-13 21:35:02 +00:00
sepp256
9c2f1a682a Fixed Profiling.
Changed Tex cache back to 1MB.
Maybe fixed load block status bar.
2009-01-23 15:53:34 +00:00
sepp256
501f1f971d Separated __GX__ and _BIG_ENDIAN flags to (hopefully) make glN64 compatible with the PS3. 2009-01-01 19:58:38 +00:00
sepp256
db8964e9fc - Implemented Fog using GX hardware.
Note: Fog requires the patched gx.c included in this update.
- Implemented Polygon Offset using matrix transforms.
  Note: Let me know if you still see any flashing co-planar polygons.
- Cleaned up stuff in VI.
- Other various cleanup stuff.
2008-07-03 02:09:40 +00:00
sepp256
2520ca43e5 Moved xfb switching to a retrace callback. Now we don't need to wait for vsync in order to avoid framebuffer tearing. 2008-06-05 03:28:01 +00:00
sepp256
0fd14c9e49 Added initial port of glN64 gfx plugin to GX.
Small fixes to the DEBUG, font, gui.
Added GDB code for DEBUGON flag. (Works fine if you init after ROM load.)
2008-04-02 05:32:08 +00:00