Extrems
c73cf029eb
Implemented CACHE IXIN/IHIN and LLD/SCD instructions.
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Optimized LDL/LDR/SDL/SDR instructions.
Optimized ULW/USW/ULD/USD instruction macros.
Optimized AND/OR/XOR/NOR/ORI/XORI with 32-bit operands.
Updated Mupen64Plus RSP HLE plugin.
Updated xxHash to v0.6.5.
Other minor fixes.
2022-10-29 22:00:35 -04:00
Extrems
f2bd1b0084
Added invalid characters substitution from Wii64.
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Fixed primitive depth source.
2020-05-24 13:15:01 -04:00
sepp256
5b7544e07f
Change to 512kB max texture meta.
2010-05-26 16:41:50 +00:00
sepp256
281c840f7d
Limit Texture cache meta data to 1MB.
2010-05-26 16:37:27 +00:00
emukidid
c443291153
Improved DVD read speed, reduced GC Recomp-Cache, increased GC texture cache
2010-05-23 22:19:06 +00:00
sepp256
2b87ff5b8a
Added headers to glN64_GX source.
2009-11-12 22:37:07 +00:00
sepp256
4bdd439364
Reworked FB tex eviction to evict normal textures over FB textures that have been used in the past frame.
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Reduced tex cache size for GC to 1.5MB again.
2009-10-14 03:51:29 +00:00
sepp256
22106fd171
Fixed compiler conditional in FrameBuffer.cpp
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Upped GC tex cache to 2.5MB
2009-10-14 02:41:34 +00:00
sepp256
49a34cfdd5
Fixed FB tex crashes.
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No longer evict current FB tex.
Increased Tex cache to 1.5 MB for GC so that Banjo Kazooie FB effect works.
2009-10-14 02:40:54 +00:00
sepp256
b54acef76a
Texture Cache now uses __lwp_heap to manage cached textures.
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MEM2 is now used on Wii, so there's an extra 1MB of MEM1 free.
2009-10-13 15:29:01 +00:00
sepp256
da064d5724
Fixed a bunch of things in glN64_GX, such as:
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- 3D transform handled in hardware when possible (mainly Mario64)
- Fixed clipping and texture perspective correction by hacking the Projection matrix to reproduce the proper z and w coords (GX can't handle homogeneous coordinates :P). Note that this isn't guaranteed to work all the time so I'll have to do more testing.
- Added code to handle primeDepth source.
- Added Ztexture code for primeDepth.
- Fixed AlphaCompare flag.
- Other stuff...
2008-06-08 07:45:23 +00:00
sepp256
0fd14c9e49
Added initial port of glN64 gfx plugin to GX.
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Small fixes to the DEBUG, font, gui.
Added GDB code for DEBUGON flag. (Works fine if you init after ROM load.)
2008-04-02 05:32:08 +00:00