Commit graph

12 commits

Author SHA1 Message Date
Extrems
e2dda1385e Added YUV texture support. 2021-08-22 18:25:27 -04:00
Extrems
f2bd1b0084 Added invalid characters substitution from Wii64.
Fixed primitive depth source.
2020-05-24 13:15:01 -04:00
Extrems
304c56f72c 2016-04-20 14:29:23 -04:00
Extrems
deb6357eda 2015-02-04 02:03:20 -05:00
sepp256
2b87ff5b8a Added headers to glN64_GX source. 2009-11-12 22:37:07 +00:00
sepp256
c0ea88d60b Fixed Multitextured Rectangles.
Improved TEV Combiner. (It's not 100%, yet)
Flames on Zelda OOT and Zelda MM splash screens work now.
2009-11-09 18:41:19 +00:00
sepp256
db8964e9fc - Implemented Fog using GX hardware.
Note: Fog requires the patched gx.c included in this update.
- Implemented Polygon Offset using matrix transforms.
  Note: Let me know if you still see any flashing co-planar polygons.
- Cleaned up stuff in VI.
- Other various cleanup stuff.
2008-07-03 02:09:40 +00:00
sepp256
da064d5724 Fixed a bunch of things in glN64_GX, such as:
- 3D transform handled in hardware when possible (mainly Mario64)
 - Fixed clipping and texture perspective correction by hacking the Projection matrix to reproduce the proper z and w coords (GX can't handle homogeneous coordinates :P). Note that this isn't guaranteed to work all the time so I'll have to do more testing.
 - Added code to handle primeDepth source.
 - Added Ztexture code for primeDepth.
 - Fixed AlphaCompare flag.
 - Other stuff...
2008-06-08 07:45:23 +00:00
sepp256
fc7a8d4165 Fixed SDPRINT file open/close in menu.c.
Removed SDPRINT flag from gfx SD logging.
2008-04-22 00:51:45 +00:00
sepp256
99fc3d8a04 Fixed Orkin's Combiner info struct.
Various TEV combiner fixes.
Fixed texture conversion for IA type textures.
 - this fixes highlights on Mario's face, cloud poofs, etc...
Various other changes.
Plugin isn't quite ready for screenies, yet... There are a couple glaring bugs left to fix.
Updated Makefile.GLN64_dev for tehpola's new controller input.
2008-04-21 16:55:45 +00:00
sepp256
6026895dcd WIP Combiner. It really needs a lot more work, so don't expect much from this commit.
Various other fixes/changes.
2008-04-14 00:55:36 +00:00
sepp256
0fd14c9e49 Added initial port of glN64 gfx plugin to GX.
Small fixes to the DEBUG, font, gui.
Added GDB code for DEBUGON flag. (Works fine if you init after ROM load.)
2008-04-02 05:32:08 +00:00