Commit graph

43 commits

Author SHA1 Message Date
Extrems
deff3be31e Optimized framebuffer clearing.
Avoided flushing L2 cache in recompiler.
2025-02-05 12:24:56 -05:00
Extrems
1cfbaa363e Fixed a texture warping issue.
Fixed some compiler warnings.
Fixed assigning no controller.
2021-08-17 21:59:21 -04:00
Extrems
d7ca5e913f Added GC Loader 2.0.0 write support.
Added M.2 Loader support.
Added directory structure creation.
Added USB storage device name compatibility.
Fixed Wii Remote extension controller hotplug.
Fixed LoadButtonSlot argument.
Fixed RSP DMA memory alignment.
Fixed viewport flipping.
Other minor fixes.
2021-08-16 22:52:09 -04:00
Extrems
f2bd1b0084 Added invalid characters substitution from Wii64.
Fixed primitive depth source.
2020-05-24 13:15:01 -04:00
Extrems
1c519b2c0f Fixed depth range issues. 2020-05-18 17:48:07 -04:00
Extrems
0d0562ec3b Fixed exploding geometry.
Fixed fogging with zero multiplier.
Fixed audio sampling rate for demos.
2020-05-14 13:20:50 -04:00
Extrems
a6a27c8b75 2015-02-04 04:12:48 -05:00
Extrems
426ac4db5a 2015-02-04 04:02:53 -05:00
Extrems
3cde57f6c3 2015-02-04 02:42:06 -05:00
Extrems
b4702846a2 2015-02-04 02:32:38 -05:00
Extrems
48d2950e04 2015-02-04 02:26:00 -05:00
Extrems
1b85d78c76 2015-02-04 02:07:05 -05:00
Extrems
deb6357eda 2015-02-04 02:03:20 -05:00
sepp256
5abaf0728c Reworked Matrix Transforms. 2010-05-28 15:52:19 +00:00
sepp256
70b4940382 Matrix cleanup. 2010-05-28 15:51:32 +00:00
sepp256
10ea53b3a8 Adjusted scissoring so that it trims to the viewport only for triangles. 2010-05-28 12:25:36 +00:00
sepp256
353f431b9e Added Force 16:9 screen mode.
Cleaned up some comments in glN64_GX.
2010-05-27 19:59:31 +00:00
sepp256
9c1751ef58 Added pillar box in-game mode for 16:9 AR.
Todo: Make a 3rd option for 16:9 menu and 4:3 in-game.
2010-05-27 19:58:54 +00:00
sepp256
6dcae06591 Fixed projection matrix for Rects.
Adjusted fog parameters.
2010-05-27 19:58:17 +00:00
sepp256
2b87ff5b8a Added headers to glN64_GX source. 2009-11-12 22:37:07 +00:00
sepp256
0a996b5b21 Improvements to Vertex transforms:
- Now rendering near clipped triangles (Zelda MM intro)
- eliminated div0 problem when clipping triangles (Zelda OOT in-game menu)
- better handling of G_ZBUFFER flab (Zelda OOT throbbing heart & triangles on map)
Todo: Larger overhaul needed to get some other transform functionality working properly.
2009-11-09 18:56:45 +00:00
sepp256
c0ea88d60b Fixed Multitextured Rectangles.
Improved TEV Combiner. (It's not 100%, yet)
Flames on Zelda OOT and Zelda MM splash screens work now.
2009-11-09 18:41:19 +00:00
sepp256
138fe77586 Fixed clipping in Mario Kart. Let me know if you see other scissoring problems. 2009-11-09 06:09:27 +00:00
sepp256
df9e563329 Fixed background color in Mario Kart after playing Mario64 in castle. 2009-11-08 05:25:32 +00:00
sepp256
06e563be0c Fixed FB tex + 2xSaI tex combination. 2009-10-21 21:57:29 +00:00
sepp256
d3644ff615 Fixed 2xSaI conversion bug for GX_TF_A3RGBA5.
Fixed 2xSaI scaling for tex rects.
Added 2xSaI texture menu item for glN64 build.
2009-10-21 21:55:32 +00:00
sepp256
6a6519f48f Moved xfb's to MEM2.
When using component cable for Wii, GX copies a 640 wide FB into a 720 wide xfb. (revert this later)
Something (libogc?) overwrites the bottom 1/4 of one xfb during the splash screen and again just before ROM load. (This is easier to see with component cables because GX isn't overwriting the whole xfb.)
2009-10-21 21:54:22 +00:00
emukidid
13df44d20e Moved debug messages into proper flags so we're doing less at runtime. Files effected are mainly in glN64_GX. Turned off SHOW_DEBUG by default for Wii. 2009-10-15 01:21:21 +00:00
sepp256
e20cec10bd Fixed flipped FB textures. 2009-10-14 02:38:57 +00:00
sepp256
313f818f83 More tweaking to EFB clearing.
Fixed crash from FrameBuffer Textures.
(Not sure if this fixes OOT menu crash for GC, yet.)
Fixed ROM cache loading bar.
2009-10-14 02:38:30 +00:00
sepp256
74791a7ecf Changed EFB clearing to not require a ~200k buffer.
Now forcing EFB clear after every Dlist.
Copying EFB only when it has been drawn to.
Tehpola's branch untested, but should be fine.
2009-10-14 02:37:38 +00:00
sepp256
b3cd1e57cf Framebuffer Tex fixes.
EFB clearing rewrite.
Scissoring fix.
Tehpola's branch untested.
2009-10-13 21:35:30 +00:00
sepp256
b9095235a8 Revamped EFB clearing.
Reworked FB Textures.
Added FB Texture menu item to dev features menu.
Note: build in tehpola's branch not tested.
Note 2: FB Textures are sometimes unstable. I'm not sure why, yet.
2009-10-13 21:35:02 +00:00
sepp256
53076217ff Added new timer functions.
Using some PS functions to speed up matrix calculations.
Fixed CI texture caching problem.
Fixed texture filter modes for texture rectangles.
Some general code cleanup.
2009-02-02 08:14:12 +00:00
sepp256
cf7a8eb211 - Fixed texture interleaving (SSB textures).
- Cleaned up texture code.
- Added PolygonOffset switching for near clipped triangles.
- Cleaned up combiner code.
- Updated glN64 makefiles.
2008-07-04 05:43:16 +00:00
sepp256
db8964e9fc - Implemented Fog using GX hardware.
Note: Fog requires the patched gx.c included in this update.
- Implemented Polygon Offset using matrix transforms.
  Note: Let me know if you still see any flashing co-planar polygons.
- Cleaned up stuff in VI.
- Other various cleanup stuff.
2008-07-03 02:09:40 +00:00
sepp256
7774ed01a1 Added/Fixed viewport and scissoring. 2008-06-09 15:48:12 +00:00
sepp256
da064d5724 Fixed a bunch of things in glN64_GX, such as:
- 3D transform handled in hardware when possible (mainly Mario64)
 - Fixed clipping and texture perspective correction by hacking the Projection matrix to reproduce the proper z and w coords (GX can't handle homogeneous coordinates :P). Note that this isn't guaranteed to work all the time so I'll have to do more testing.
 - Added code to handle primeDepth source.
 - Added Ztexture code for primeDepth.
 - Fixed AlphaCompare flag.
 - Other stuff...
2008-06-08 07:45:23 +00:00
sepp256
449f9338f1 Fixed glN64_GX vertex color overflow bug. (only one big one to go!)
Fixed Dev Features menu caption indices.
Added Dev Features variables to GX_gfx & soft_gfx plugins.
 - Untested.
Updated all Makefiles so the other gfx plugins should now compile.
 - Untested.
Added VI/s to FPS display.
2008-04-22 22:24:55 +00:00
sepp256
fc7a8d4165 Fixed SDPRINT file open/close in menu.c.
Removed SDPRINT flag from gfx SD logging.
2008-04-22 00:51:45 +00:00
sepp256
99fc3d8a04 Fixed Orkin's Combiner info struct.
Various TEV combiner fixes.
Fixed texture conversion for IA type textures.
 - this fixes highlights on Mario's face, cloud poofs, etc...
Various other changes.
Plugin isn't quite ready for screenies, yet... There are a couple glaring bugs left to fix.
Updated Makefile.GLN64_dev for tehpola's new controller input.
2008-04-21 16:55:45 +00:00
sepp256
6026895dcd WIP Combiner. It really needs a lot more work, so don't expect much from this commit.
Various other fixes/changes.
2008-04-14 00:55:36 +00:00
sepp256
0fd14c9e49 Added initial port of glN64 gfx plugin to GX.
Small fixes to the DEBUG, font, gui.
Added GDB code for DEBUGON flag. (Works fine if you init after ROM load.)
2008-04-02 05:32:08 +00:00