Commit graph

18 commits

Author SHA1 Message Date
Extrems
deff3be31e Optimized framebuffer clearing.
Avoided flushing L2 cache in recompiler.
2025-02-05 12:24:56 -05:00
Extrems
0d0562ec3b Fixed exploding geometry.
Fixed fogging with zero multiplier.
Fixed audio sampling rate for demos.
2020-05-14 13:20:50 -04:00
Extrems
426ac4db5a 2015-02-04 04:02:53 -05:00
Extrems
3cde57f6c3 2015-02-04 02:42:06 -05:00
Extrems
1b85d78c76 2015-02-04 02:07:05 -05:00
sepp256
30c1e0611b Improvements to VI timing. Preserve DEBUG on screen when displaying load icon. 2010-05-28 12:25:13 +00:00
sepp256
353f431b9e Added Force 16:9 screen mode.
Cleaned up some comments in glN64_GX.
2010-05-27 19:59:31 +00:00
sepp256
9c1751ef58 Added pillar box in-game mode for 16:9 AR.
Todo: Make a 3rd option for 16:9 menu and 4:3 in-game.
2010-05-27 19:58:54 +00:00
sepp256
2b87ff5b8a Added headers to glN64_GX source. 2009-11-12 22:37:07 +00:00
sepp256
4bdd439364 Reworked FB tex eviction to evict normal textures over FB textures that have been used in the past frame.
Reduced tex cache size for GC to 1.5MB again.
2009-10-14 03:51:29 +00:00
sepp256
22106fd171 Fixed compiler conditional in FrameBuffer.cpp
Upped GC tex cache to 2.5MB
2009-10-14 02:41:34 +00:00
sepp256
49a34cfdd5 Fixed FB tex crashes.
No longer evict current FB tex.
Increased Tex cache to 1.5 MB for GC so that Banjo Kazooie FB effect works.
2009-10-14 02:40:54 +00:00
sepp256
e20cec10bd Fixed flipped FB textures. 2009-10-14 02:38:57 +00:00
sepp256
313f818f83 More tweaking to EFB clearing.
Fixed crash from FrameBuffer Textures.
(Not sure if this fixes OOT menu crash for GC, yet.)
Fixed ROM cache loading bar.
2009-10-14 02:38:30 +00:00
sepp256
b3cd1e57cf Framebuffer Tex fixes.
EFB clearing rewrite.
Scissoring fix.
Tehpola's branch untested.
2009-10-13 21:35:30 +00:00
sepp256
b9095235a8 Revamped EFB clearing.
Reworked FB Textures.
Added FB Texture menu item to dev features menu.
Note: build in tehpola's branch not tested.
Note 2: FB Textures are sometimes unstable. I'm not sure why, yet.
2009-10-13 21:35:02 +00:00
sepp256
501f1f971d Separated __GX__ and _BIG_ENDIAN flags to (hopefully) make glN64 compatible with the PS3. 2009-01-01 19:58:38 +00:00
sepp256
0fd14c9e49 Added initial port of glN64 gfx plugin to GX.
Small fixes to the DEBUG, font, gui.
Added GDB code for DEBUGON flag. (Works fine if you init after ROM load.)
2008-04-02 05:32:08 +00:00