Extrems
deff3be31e
Optimized framebuffer clearing.
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Avoided flushing L2 cache in recompiler.
2025-02-05 12:24:56 -05:00
Extrems
0d0562ec3b
Fixed exploding geometry.
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Fixed fogging with zero multiplier.
Fixed audio sampling rate for demos.
2020-05-14 13:20:50 -04:00
Extrems
426ac4db5a
2015-02-04 04:02:53 -05:00
Extrems
3cde57f6c3
2015-02-04 02:42:06 -05:00
Extrems
1b85d78c76
2015-02-04 02:07:05 -05:00
sepp256
30c1e0611b
Improvements to VI timing. Preserve DEBUG on screen when displaying load icon.
2010-05-28 12:25:13 +00:00
sepp256
353f431b9e
Added Force 16:9 screen mode.
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Cleaned up some comments in glN64_GX.
2010-05-27 19:59:31 +00:00
sepp256
9c1751ef58
Added pillar box in-game mode for 16:9 AR.
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Todo: Make a 3rd option for 16:9 menu and 4:3 in-game.
2010-05-27 19:58:54 +00:00
sepp256
2b87ff5b8a
Added headers to glN64_GX source.
2009-11-12 22:37:07 +00:00
sepp256
4bdd439364
Reworked FB tex eviction to evict normal textures over FB textures that have been used in the past frame.
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Reduced tex cache size for GC to 1.5MB again.
2009-10-14 03:51:29 +00:00
sepp256
22106fd171
Fixed compiler conditional in FrameBuffer.cpp
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Upped GC tex cache to 2.5MB
2009-10-14 02:41:34 +00:00
sepp256
49a34cfdd5
Fixed FB tex crashes.
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No longer evict current FB tex.
Increased Tex cache to 1.5 MB for GC so that Banjo Kazooie FB effect works.
2009-10-14 02:40:54 +00:00
sepp256
e20cec10bd
Fixed flipped FB textures.
2009-10-14 02:38:57 +00:00
sepp256
313f818f83
More tweaking to EFB clearing.
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Fixed crash from FrameBuffer Textures.
(Not sure if this fixes OOT menu crash for GC, yet.)
Fixed ROM cache loading bar.
2009-10-14 02:38:30 +00:00
sepp256
b3cd1e57cf
Framebuffer Tex fixes.
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EFB clearing rewrite.
Scissoring fix.
Tehpola's branch untested.
2009-10-13 21:35:30 +00:00
sepp256
b9095235a8
Revamped EFB clearing.
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Reworked FB Textures.
Added FB Texture menu item to dev features menu.
Note: build in tehpola's branch not tested.
Note 2: FB Textures are sometimes unstable. I'm not sure why, yet.
2009-10-13 21:35:02 +00:00
sepp256
501f1f971d
Separated __GX__ and _BIG_ENDIAN flags to (hopefully) make glN64 compatible with the PS3.
2009-01-01 19:58:38 +00:00
sepp256
0fd14c9e49
Added initial port of glN64 gfx plugin to GX.
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Small fixes to the DEBUG, font, gui.
Added GDB code for DEBUGON flag. (Works fine if you init after ROM load.)
2008-04-02 05:32:08 +00:00