Extrems
1a42cd3159
2015-02-04 02:52:54 -05:00
sepp256
2b87ff5b8a
Added headers to glN64_GX source.
2009-11-12 22:37:07 +00:00
sepp256
cf7a8eb211
- Fixed texture interleaving (SSB textures).
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- Cleaned up texture code.
- Added PolygonOffset switching for near clipped triangles.
- Cleaned up combiner code.
- Updated glN64 makefiles.
2008-07-04 05:43:16 +00:00
sepp256
fc7a8d4165
Fixed SDPRINT file open/close in menu.c.
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Removed SDPRINT flag from gfx SD logging.
2008-04-22 00:51:45 +00:00
sepp256
99fc3d8a04
Fixed Orkin's Combiner info struct.
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Various TEV combiner fixes.
Fixed texture conversion for IA type textures.
- this fixes highlights on Mario's face, cloud poofs, etc...
Various other changes.
Plugin isn't quite ready for screenies, yet... There are a couple glaring bugs left to fix.
Updated Makefile.GLN64_dev for tehpola's new controller input.
2008-04-21 16:55:45 +00:00
sepp256
6026895dcd
WIP Combiner. It really needs a lot more work, so don't expect much from this commit.
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Various other fixes/changes.
2008-04-14 00:55:36 +00:00
sepp256
0fd14c9e49
Added initial port of glN64 gfx plugin to GX.
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Small fixes to the DEBUG, font, gui.
Added GDB code for DEBUGON flag. (Works fine if you init after ROM load.)
2008-04-02 05:32:08 +00:00