Extrems
c73cf029eb
Implemented CACHE IXIN/IHIN and LLD/SCD instructions.
...
Optimized LDL/LDR/SDL/SDR instructions.
Optimized ULW/USW/ULD/USD instruction macros.
Optimized AND/OR/XOR/NOR/ORI/XORI with 32-bit operands.
Updated Mupen64Plus RSP HLE plugin.
Updated xxHash to v0.6.5.
Other minor fixes.
2022-10-29 22:00:35 -04:00
Extrems
6d9c01a485
2017-10-06 13:35:48 -04:00
Extrems
426ac4db5a
2015-02-04 04:02:53 -05:00
Extrems
3cde57f6c3
2015-02-04 02:42:06 -05:00
Extrems
deb6357eda
2015-02-04 02:03:20 -05:00
sepp256
2b87ff5b8a
Added headers to glN64_GX source.
2009-11-12 22:37:07 +00:00
sepp256
24dc8a5a96
Fixed menu gfx after running Earthworm Jim or Rampage 2.
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General code cleanup.
2009-10-14 02:40:17 +00:00
sepp256
53076217ff
Added new timer functions.
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Using some PS functions to speed up matrix calculations.
Fixed CI texture caching problem.
Fixed texture filter modes for texture rectangles.
Some general code cleanup.
2009-02-02 08:14:12 +00:00
sepp256
501f1f971d
Separated __GX__ and _BIG_ENDIAN flags to (hopefully) make glN64 compatible with the PS3.
2009-01-01 19:58:38 +00:00
sepp256
0fd14c9e49
Added initial port of glN64 gfx plugin to GX.
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Small fixes to the DEBUG, font, gui.
Added GDB code for DEBUGON flag. (Works fine if you init after ROM load.)
2008-04-02 05:32:08 +00:00