Commit graph

100 commits

Author SHA1 Message Date
Extrems
deff3be31e Optimized framebuffer clearing.
Avoided flushing L2 cache in recompiler.
2025-02-05 12:24:56 -05:00
Extrems
9e7a4660f2 Increased maximum ROM size to 252/256 MiB.
Improved framebuffer size heuristic.
2024-06-15 16:57:08 -04:00
Extrems
745a66a377 Always assume there's a first controller.
Fixed copying name from ROM header.
Adjusted for libogc-rice changes.
Synchronized changes from Swiss.
2023-11-02 19:19:44 -04:00
Extrems
c73cf029eb Implemented CACHE IXIN/IHIN and LLD/SCD instructions.
Optimized LDL/LDR/SDL/SDR instructions.
Optimized ULW/USW/ULD/USD instruction macros.
Optimized AND/OR/XOR/NOR/ORI/XORI with 32-bit operands.
Updated Mupen64Plus RSP HLE plugin.
Updated xxHash to v0.6.5.
Other minor fixes.
2022-10-29 22:00:35 -04:00
Extrems
75c0d1ae96 Added Wii Remote +Control Pad as analog source.
Added AutoLoadSave option.
Fixed regression from 03b282c295.
2021-08-29 11:20:47 -04:00
Extrems
e2dda1385e Added YUV texture support. 2021-08-22 18:25:27 -04:00
Extrems
03b282c295 Integrated texture decoding improvements from GLideN64. 2021-08-20 18:44:07 -04:00
Extrems
1cfbaa363e Fixed a texture warping issue.
Fixed some compiler warnings.
Fixed assigning no controller.
2021-08-17 21:59:21 -04:00
Extrems
d7ca5e913f Added GC Loader 2.0.0 write support.
Added M.2 Loader support.
Added directory structure creation.
Added USB storage device name compatibility.
Fixed Wii Remote extension controller hotplug.
Fixed LoadButtonSlot argument.
Fixed RSP DMA memory alignment.
Fixed viewport flipping.
Other minor fixes.
2021-08-16 22:52:09 -04:00
Extrems
f2bd1b0084 Added invalid characters substitution from Wii64.
Fixed primitive depth source.
2020-05-24 13:15:01 -04:00
Extrems
1c519b2c0f Fixed depth range issues. 2020-05-18 17:48:07 -04:00
Extrems
0d0562ec3b Fixed exploding geometry.
Fixed fogging with zero multiplier.
Fixed audio sampling rate for demos.
2020-05-14 13:20:50 -04:00
Extrems
6d9c01a485 2017-10-06 13:35:48 -04:00
Extrems
866fce20ed 2017-10-03 21:00:42 -04:00
Extrems
fd4dfd02d4 2017-09-25 17:20:01 -04:00
Extrems
304c56f72c 2016-04-20 14:29:23 -04:00
Extrems
a6a27c8b75 2015-02-04 04:12:48 -05:00
Extrems
426ac4db5a 2015-02-04 04:02:53 -05:00
Extrems
561e8c3287 2015-02-04 03:06:20 -05:00
Extrems
1a42cd3159 2015-02-04 02:52:54 -05:00
Extrems
3cde57f6c3 2015-02-04 02:42:06 -05:00
Extrems
b4702846a2 2015-02-04 02:32:38 -05:00
Extrems
48d2950e04 2015-02-04 02:26:00 -05:00
Extrems
4bc659471a 2015-02-04 02:19:58 -05:00
Extrems
0994573e4e 2015-02-04 02:11:59 -05:00
Extrems
1b85d78c76 2015-02-04 02:07:05 -05:00
Extrems
deb6357eda 2015-02-04 02:03:20 -05:00
sepp256
5abaf0728c Reworked Matrix Transforms. 2010-05-28 15:52:19 +00:00
sepp256
70b4940382 Matrix cleanup. 2010-05-28 15:51:32 +00:00
sepp256
10ea53b3a8 Adjusted scissoring so that it trims to the viewport only for triangles. 2010-05-28 12:25:36 +00:00
sepp256
30c1e0611b Improvements to VI timing. Preserve DEBUG on screen when displaying load icon. 2010-05-28 12:25:13 +00:00
sepp256
70ee975465 Prevent loading icon from blanking out screen. 2010-05-28 03:22:40 +00:00
sepp256
f3dd187050 Quick fix for games that start with audio.
Updating Debug text before rendering gfx was killing something.
Work out a real fix later.
2010-05-28 03:22:14 +00:00
sepp256
2765ee373e Fixed EFB copying when when FPS > VI/s. 2010-05-28 03:21:53 +00:00
sepp256
35b283146e Some fixes to matrix loading.
Tweaked credits.
2010-05-28 01:59:34 +00:00
sepp256
353f431b9e Added Force 16:9 screen mode.
Cleaned up some comments in glN64_GX.
2010-05-27 19:59:31 +00:00
sepp256
9c1751ef58 Added pillar box in-game mode for 16:9 AR.
Todo: Make a 3rd option for 16:9 menu and 4:3 in-game.
2010-05-27 19:58:54 +00:00
sepp256
6dcae06591 Fixed projection matrix for Rects.
Adjusted fog parameters.
2010-05-27 19:58:17 +00:00
sepp256
5b7544e07f Change to 512kB max texture meta. 2010-05-26 16:41:50 +00:00
sepp256
281c840f7d Limit Texture cache meta data to 1MB. 2010-05-26 16:37:27 +00:00
sepp256
67e584d299 Fixed Loading Icon so it doesn't move around. 2010-05-26 16:36:29 +00:00
emukidid
c443291153 Improved DVD read speed, reduced GC Recomp-Cache, increased GC texture cache 2010-05-23 22:19:06 +00:00
sepp256
2fb62692cf Tweak to fog parameter calculation. 2010-05-18 05:28:26 +00:00
sepp256
9f7de0a9b7 Always use software matrix transforms because hardware ones break on Goldeneye. 2010-05-18 05:28:03 +00:00
sepp256
2b87ff5b8a Added headers to glN64_GX source. 2009-11-12 22:37:07 +00:00
sepp256
9756ad3348 Clipping fix. Please update to libOGC svn. 2009-11-11 15:44:21 +00:00
sepp256
ed45a1ef91 Fixed the 2xSaI instability issue... F-Zero was using an unsupported texture format. 2009-11-11 15:43:51 +00:00
sepp256
89420bf557 16bit color textures now scaled in 32bit colordepth in 2xSaI (removes previous artifacts).
Eliminated some compiler warnings.
2009-11-11 00:10:16 +00:00
sepp256
0a996b5b21 Improvements to Vertex transforms:
- Now rendering near clipped triangles (Zelda MM intro)
- eliminated div0 problem when clipping triangles (Zelda OOT in-game menu)
- better handling of G_ZBUFFER flab (Zelda OOT throbbing heart & triangles on map)
Todo: Larger overhaul needed to get some other transform functionality working properly.
2009-11-09 18:56:45 +00:00
sepp256
c0ea88d60b Fixed Multitextured Rectangles.
Improved TEV Combiner. (It's not 100%, yet)
Flames on Zelda OOT and Zelda MM splash screens work now.
2009-11-09 18:41:19 +00:00