Extrems
deff3be31e
Optimized framebuffer clearing.
...
Avoided flushing L2 cache in recompiler.
2025-02-05 12:24:56 -05:00
Extrems
9e7a4660f2
Increased maximum ROM size to 252/256 MiB.
...
Improved framebuffer size heuristic.
2024-06-15 16:57:08 -04:00
Extrems
745a66a377
Always assume there's a first controller.
...
Fixed copying name from ROM header.
Adjusted for libogc-rice changes.
Synchronized changes from Swiss.
2023-11-02 19:19:44 -04:00
Extrems
c73cf029eb
Implemented CACHE IXIN/IHIN and LLD/SCD instructions.
...
Optimized LDL/LDR/SDL/SDR instructions.
Optimized ULW/USW/ULD/USD instruction macros.
Optimized AND/OR/XOR/NOR/ORI/XORI with 32-bit operands.
Updated Mupen64Plus RSP HLE plugin.
Updated xxHash to v0.6.5.
Other minor fixes.
2022-10-29 22:00:35 -04:00
Extrems
75c0d1ae96
Added Wii Remote +Control Pad as analog source.
...
Added AutoLoadSave option.
Fixed regression from 03b282c295
.
2021-08-29 11:20:47 -04:00
Extrems
e2dda1385e
Added YUV texture support.
2021-08-22 18:25:27 -04:00
Extrems
03b282c295
Integrated texture decoding improvements from GLideN64.
2021-08-20 18:44:07 -04:00
Extrems
1cfbaa363e
Fixed a texture warping issue.
...
Fixed some compiler warnings.
Fixed assigning no controller.
2021-08-17 21:59:21 -04:00
Extrems
d7ca5e913f
Added GC Loader 2.0.0 write support.
...
Added M.2 Loader support.
Added directory structure creation.
Added USB storage device name compatibility.
Fixed Wii Remote extension controller hotplug.
Fixed LoadButtonSlot argument.
Fixed RSP DMA memory alignment.
Fixed viewport flipping.
Other minor fixes.
2021-08-16 22:52:09 -04:00
Extrems
f2bd1b0084
Added invalid characters substitution from Wii64.
...
Fixed primitive depth source.
2020-05-24 13:15:01 -04:00
Extrems
1c519b2c0f
Fixed depth range issues.
2020-05-18 17:48:07 -04:00
Extrems
0d0562ec3b
Fixed exploding geometry.
...
Fixed fogging with zero multiplier.
Fixed audio sampling rate for demos.
2020-05-14 13:20:50 -04:00
Extrems
6d9c01a485
2017-10-06 13:35:48 -04:00
Extrems
866fce20ed
2017-10-03 21:00:42 -04:00
Extrems
fd4dfd02d4
2017-09-25 17:20:01 -04:00
Extrems
304c56f72c
2016-04-20 14:29:23 -04:00
Extrems
a6a27c8b75
2015-02-04 04:12:48 -05:00
Extrems
426ac4db5a
2015-02-04 04:02:53 -05:00
Extrems
561e8c3287
2015-02-04 03:06:20 -05:00
Extrems
1a42cd3159
2015-02-04 02:52:54 -05:00
Extrems
3cde57f6c3
2015-02-04 02:42:06 -05:00
Extrems
b4702846a2
2015-02-04 02:32:38 -05:00
Extrems
48d2950e04
2015-02-04 02:26:00 -05:00
Extrems
4bc659471a
2015-02-04 02:19:58 -05:00
Extrems
0994573e4e
2015-02-04 02:11:59 -05:00
Extrems
1b85d78c76
2015-02-04 02:07:05 -05:00
Extrems
deb6357eda
2015-02-04 02:03:20 -05:00
sepp256
5abaf0728c
Reworked Matrix Transforms.
2010-05-28 15:52:19 +00:00
sepp256
70b4940382
Matrix cleanup.
2010-05-28 15:51:32 +00:00
sepp256
10ea53b3a8
Adjusted scissoring so that it trims to the viewport only for triangles.
2010-05-28 12:25:36 +00:00
sepp256
30c1e0611b
Improvements to VI timing. Preserve DEBUG on screen when displaying load icon.
2010-05-28 12:25:13 +00:00
sepp256
70ee975465
Prevent loading icon from blanking out screen.
2010-05-28 03:22:40 +00:00
sepp256
f3dd187050
Quick fix for games that start with audio.
...
Updating Debug text before rendering gfx was killing something.
Work out a real fix later.
2010-05-28 03:22:14 +00:00
sepp256
2765ee373e
Fixed EFB copying when when FPS > VI/s.
2010-05-28 03:21:53 +00:00
sepp256
35b283146e
Some fixes to matrix loading.
...
Tweaked credits.
2010-05-28 01:59:34 +00:00
sepp256
353f431b9e
Added Force 16:9 screen mode.
...
Cleaned up some comments in glN64_GX.
2010-05-27 19:59:31 +00:00
sepp256
9c1751ef58
Added pillar box in-game mode for 16:9 AR.
...
Todo: Make a 3rd option for 16:9 menu and 4:3 in-game.
2010-05-27 19:58:54 +00:00
sepp256
6dcae06591
Fixed projection matrix for Rects.
...
Adjusted fog parameters.
2010-05-27 19:58:17 +00:00
sepp256
5b7544e07f
Change to 512kB max texture meta.
2010-05-26 16:41:50 +00:00
sepp256
281c840f7d
Limit Texture cache meta data to 1MB.
2010-05-26 16:37:27 +00:00
sepp256
67e584d299
Fixed Loading Icon so it doesn't move around.
2010-05-26 16:36:29 +00:00
emukidid
c443291153
Improved DVD read speed, reduced GC Recomp-Cache, increased GC texture cache
2010-05-23 22:19:06 +00:00
sepp256
2fb62692cf
Tweak to fog parameter calculation.
2010-05-18 05:28:26 +00:00
sepp256
9f7de0a9b7
Always use software matrix transforms because hardware ones break on Goldeneye.
2010-05-18 05:28:03 +00:00
sepp256
2b87ff5b8a
Added headers to glN64_GX source.
2009-11-12 22:37:07 +00:00
sepp256
9756ad3348
Clipping fix. Please update to libOGC svn.
2009-11-11 15:44:21 +00:00
sepp256
ed45a1ef91
Fixed the 2xSaI instability issue... F-Zero was using an unsupported texture format.
2009-11-11 15:43:51 +00:00
sepp256
89420bf557
16bit color textures now scaled in 32bit colordepth in 2xSaI (removes previous artifacts).
...
Eliminated some compiler warnings.
2009-11-11 00:10:16 +00:00
sepp256
0a996b5b21
Improvements to Vertex transforms:
...
- Now rendering near clipped triangles (Zelda MM intro)
- eliminated div0 problem when clipping triangles (Zelda OOT in-game menu)
- better handling of G_ZBUFFER flab (Zelda OOT throbbing heart & triangles on map)
Todo: Larger overhaul needed to get some other transform functionality working properly.
2009-11-09 18:56:45 +00:00
sepp256
c0ea88d60b
Fixed Multitextured Rectangles.
...
Improved TEV Combiner. (It's not 100%, yet)
Flames on Zelda OOT and Zelda MM splash screens work now.
2009-11-09 18:41:19 +00:00