tehpola
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cc3c249cff
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Consilidated memory LUTs into one memory LUT which points to smaller
LUTs for read/write byte/hword/word/double. Saved substantial amount of
memory.
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2009-02-23 18:47:42 +00:00 |
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emukidid
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d312cc5df7
|
Code tidy up - ROM_SETTINGS.goodname is now trimmed once, not every time it's needed. Also removed useless prints from rom_gc.c
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2008-11-20 01:38:55 +00:00 |
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emukidid
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81f0d52cc6
|
Removed more compiler warnings, removed VCR files, if we do implement that later on, just grab them from PC source.
|
2008-09-11 05:06:28 +00:00 |
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emukidid
|
6ee88c6612
|
Moved TLB dumping to separate functions. Made TLB cache LUT's static once again
|
2008-08-12 12:53:07 +00:00 |
|
emukidid
|
08238a2be2
|
TLB LUT clearing on Init since they are no longer statically allocated as NULL initialised arrays.
|
2008-08-09 00:42:13 +00:00 |
|
emukidid
|
490feea15d
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fixed multiple declaration of tlb luts
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2008-08-08 23:31:17 +00:00 |
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emukidid
|
bef9c0c5fb
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TLB Saving/Loading in savestates, tested it on a handful of ROMS and it seems to work
|
2008-08-08 13:21:51 +00:00 |
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emukidid
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82a6085f3b
|
Mempaks should format every time a new game is loaded (to avoid Corrupt Mempak warnings)
|
2008-07-06 06:08:51 +00:00 |
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emukidid
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7321c40a61
|
the 0x40/0x80 loops make a difference for us since we define 4mb sometimes
|
2008-06-15 12:43:03 +00:00 |
|
emukidid
|
8c4a299693
|
4mb fix now works on more games
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2008-06-15 12:38:39 +00:00 |
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emukidid
|
007578b1b7
|
tlb mem2 pointer fixup
|
2008-06-08 15:44:10 +00:00 |
|
emukidid
|
4757ba1012
|
TLB MEM2 clearing for every new game loaded
|
2008-06-08 14:42:04 +00:00 |
|
emukidid
|
fc3d1c61ee
|
-DUSE_TLB_CACHE added to all makefiles, you can remove it to use the MEM2 uncached version but obviously only on Wii. We later should change it to be malloc'd from MEM2 but for now it's fine.
|
2008-06-06 13:42:48 +00:00 |
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emukidid
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fb0c399f0d
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4mb fix for some games, star wars ep1 racer, excitebike, and many more (still perfect dark and conkers are not working and excitebike crashes)
|
2008-06-03 05:34:45 +00:00 |
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emukidid
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4598524e0c
|
removed sdcard.h and fixed sdcard in debug.c, also had to comment out two things in wrappers.s
|
2008-05-23 04:41:55 +00:00 |
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emukidid
|
da5b59c972
|
Compiler warnings fixed in gc_memory, gc_audio, gc_input
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2008-05-15 01:49:11 +00:00 |
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emukidid
|
96cbff7d60
|
quick first-pass attempt at DEBUG_stats, see /gui/DEBUG.c and /gui/DEBUG.h
|
2008-05-07 05:31:28 +00:00 |
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sepp256
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6f43450146
|
Added -DUSE_EXPANSION compiler flags to memory.c/.h and to glN64_GX.
- Untested.
Updated glN64 Makefiles.
|
2008-04-22 22:52:06 +00:00 |
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emukidid
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4aa743b07a
|
Note to self about how to save some space if we need it
|
2008-04-03 14:33:43 +00:00 |
|
emukidid
|
156cc5f151
|
Oops, I'd made a mistake when commenting.
|
2008-04-03 08:15:20 +00:00 |
|
emukidid
|
3ec188b32e
|
Cleaned up the save methods to remove the old ones (pre fileBrowser days) and also remove printf's that might've come up
|
2008-04-03 07:13:05 +00:00 |
|
emukidid
|
30b97644f7
|
Un-commented the Read_Nothing special case due to it not making any speed improvements disabled
|
2008-04-03 06:41:02 +00:00 |
|
emukidid
|
eee4ebb127
|
Memory Free Checking added (every 5 secs of VI's). Doesn't seem to slow down much at all.
|
2008-04-03 06:39:34 +00:00 |
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emukidid
|
c271fa6f56
|
Commented out the controller printfs
|
2008-04-03 00:45:33 +00:00 |
|
sepp256
|
0fd14c9e49
|
Added initial port of glN64 gfx plugin to GX.
Small fixes to the DEBUG, font, gui.
Added GDB code for DEBUGON flag. (Works fine if you init after ROM load.)
|
2008-04-02 05:32:08 +00:00 |
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emukidid
|
362890673e
|
Now we're really running 4mb Jumper Pak only
|
2008-04-02 05:19:49 +00:00 |
|
tehpola
|
84b1249a90
|
Added space in MEM2 for the loader.
|
2008-03-20 16:14:46 +00:00 |
|
tehpola@yahoo.com
|
937c4f2156
|
Adding MEM2 header to define ownership of chunks of MEM2: currently ROMCache and TexCache have 32MB and 16MB respectively with a few MB unclaimed.
|
2008-02-25 00:59:08 +00:00 |
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emukidid
|
85eff4b185
|
still there are issues with loading from memcard then trying to save to sd card.. this is fine if you update something in the game then go to save. Not a big issue.
|
2007-12-31 12:52:15 +00:00 |
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emukidid
|
57e5b52eb1
|
my mistake, what i said in the last svn comments should now work..
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2007-12-31 12:38:04 +00:00 |
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emukidid
|
295a057d97
|
the eepromWritten,flashramWritten now say that they have written if we successfully load a save before the game wants to save. this is done so we can load from sdcard and then save to sdcard without having to progress in the game..
|
2007-12-31 12:34:25 +00:00 |
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emukidid
|
0c95bc7b78
|
Fixed memory cards loading and saving, tested with .mpk, .eep etc, its all fine now :)
|
2007-12-31 12:29:52 +00:00 |
|
tehpola@yahoo.com
|
8dbfd8f016
|
Fixed bug that screwed up loading save games.
|
2007-12-31 08:48:35 +00:00 |
|
tehpola@yahoo.com
|
96f429ad6a
|
Save games now attempt to load (but seem corrupted).
|
2007-12-31 08:16:34 +00:00 |
|
tehpola@yahoo.com
|
1ce2e6aef3
|
Progress bar displays when loading a ROM. Screen is blanked when play game is selected.
|
2007-12-30 22:09:54 +00:00 |
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tehpola@yahoo.com
|
102081af17
|
Added feedback whether load/save game was successful or not
|
2007-12-30 21:46:29 +00:00 |
|
emukidid
|
369ed05be1
|
dma.c save name also, and made the code clearer ' '
|
2007-12-30 03:08:27 +00:00 |
|
emukidid
|
2581953cc5
|
Save file names should now have the extra spaces from the end of their names deleted. (Untested), Also put isWii into the gc_main-menu.c
|
2007-12-30 01:50:18 +00:00 |
|
tehpola@yahoo.com
|
3d7001bd51
|
Committing the new code (menu, file browser) although it still doesn't work properly
|
2007-12-26 23:54:30 +00:00 |
|
emukidid
|
08efc6c658
|
Fixed up init/deinit for DVD and CARD, also moved the var SysArea and the function card_removed_cb into fileBrowser-CARD.c and made them externs in Save-Prompt.c since it'll be removed soon enough
|
2007-12-24 06:23:35 +00:00 |
|
emukidid
|
d0ec47fec7
|
Removed some more compiler warnings (added that signed char in MIPS-to-PPC.c), added debug prints to pif,flashram and cache load blocks
|
2007-12-17 02:10:59 +00:00 |
|
emukidid
|
aefd89f797
|
Check wiki for more info, this was a compiler warning fixup commit
|
2007-12-13 08:47:27 +00:00 |
|
tehpola
|
4e886ae3dc
|
Fixed issue where it would think that a game has something to save because the previous game running did.
|
2007-10-31 23:15:51 +00:00 |
|
tehpola@yahoo.com
|
6b33f66dd7
|
Added support for GUI for most stuff that's using the text UI
|
2007-10-17 20:39:24 +00:00 |
|
tehpola
|
09bfb74eb0
|
Fixed and confirmed working (at least for Mario) TLB-Cache-hash
|
2007-10-17 18:56:01 +00:00 |
|
tehpola@yahoo.com
|
791e7360cb
|
Fixed hash calculation (hopefully) and I had forgotten to actually set in the set function.
|
2007-10-17 17:09:57 +00:00 |
|
tehpola@yahoo.com
|
e8a0f62251
|
Bug fixes for TEXT.c and TLB-Cache-hash.c
|
2007-10-17 15:26:44 +00:00 |
|
tehpola@yahoo.com
|
c8bf4b44f8
|
TLB-Cache-hash added (TLB_LUT using a hash map in MRAM)
|
2007-10-17 15:08:28 +00:00 |
|
emukidid
|
2a9f622f75
|
forgot to add .h file
|
2007-10-09 01:49:04 +00:00 |
|
emukidid
|
1c10a69feb
|
eeprom saving to memcards fixed
|
2007-10-08 14:00:35 +00:00 |
|