Commit graph

33 commits

Author SHA1 Message Date
Extrems
866fce20ed 2017-10-03 21:00:42 -04:00
Extrems
fd4dfd02d4 2017-09-25 17:20:01 -04:00
Extrems
426ac4db5a 2015-02-04 04:02:53 -05:00
Extrems
b4702846a2 2015-02-04 02:32:38 -05:00
emukidid
ebf7afa3dd EEPROM clearing on each ROM load 2010-04-15 14:23:49 +00:00
emukidid
9dc0096897 Save files & save states are now using GOODNAME(REGION).xxx format. 2009-11-05 12:29:36 +00:00
emukidid
ca3ce66473 Saving now actually returns proper error codes if a write fails.
We have "Nothing to Save", "Saved Successfully to X" and "Failed to save".
2009-10-28 12:41:24 +00:00
emukidid
b3250cc500 Saves shouldn't crash now, it was due to using the old GUI_print system. 2009-10-27 21:32:31 +00:00
tehpola
f8dd17b4db Rearranged includes to be compatible with newest libogc code 2009-10-21 12:49:24 +00:00
emukidid
5c8325727b Saves are now in MEM2 for Wii. 256kb+32kb saved. 2009-10-16 03:51:13 +00:00
emukidid
d312cc5df7 Code tidy up - ROM_SETTINGS.goodname is now trimmed once, not every time it's needed. Also removed useless prints from rom_gc.c 2008-11-20 01:38:55 +00:00
emukidid
81f0d52cc6 Removed more compiler warnings, removed VCR files, if we do implement that later on, just grab them from PC source. 2008-09-11 05:06:28 +00:00
emukidid
4598524e0c removed sdcard.h and fixed sdcard in debug.c, also had to comment out two things in wrappers.s 2008-05-23 04:41:55 +00:00
emukidid
da5b59c972 Compiler warnings fixed in gc_memory, gc_audio, gc_input 2008-05-15 01:49:11 +00:00
emukidid
4aa743b07a Note to self about how to save some space if we need it 2008-04-03 14:33:43 +00:00
emukidid
156cc5f151 Oops, I'd made a mistake when commenting. 2008-04-03 08:15:20 +00:00
emukidid
3ec188b32e Cleaned up the save methods to remove the old ones (pre fileBrowser days) and also remove printf's that might've come up 2008-04-03 07:13:05 +00:00
emukidid
85eff4b185 still there are issues with loading from memcard then trying to save to sd card.. this is fine if you update something in the game then go to save. Not a big issue. 2007-12-31 12:52:15 +00:00
emukidid
57e5b52eb1 my mistake, what i said in the last svn comments should now work.. 2007-12-31 12:38:04 +00:00
emukidid
295a057d97 the eepromWritten,flashramWritten now say that they have written if we successfully load a save before the game wants to save. this is done so we can load from sdcard and then save to sdcard without having to progress in the game.. 2007-12-31 12:34:25 +00:00
emukidid
0c95bc7b78 Fixed memory cards loading and saving, tested with .mpk, .eep etc, its all fine now :) 2007-12-31 12:29:52 +00:00
tehpola@yahoo.com
8dbfd8f016 Fixed bug that screwed up loading save games. 2007-12-31 08:48:35 +00:00
tehpola@yahoo.com
96f429ad6a Save games now attempt to load (but seem corrupted). 2007-12-31 08:16:34 +00:00
tehpola@yahoo.com
102081af17 Added feedback whether load/save game was successful or not 2007-12-30 21:46:29 +00:00
emukidid
369ed05be1 dma.c save name also, and made the code clearer ' ' 2007-12-30 03:08:27 +00:00
emukidid
2581953cc5 Save file names should now have the extra spaces from the end of their names deleted. (Untested), Also put isWii into the gc_main-menu.c 2007-12-30 01:50:18 +00:00
tehpola@yahoo.com
3d7001bd51 Committing the new code (menu, file browser) although it still doesn't work properly 2007-12-26 23:54:30 +00:00
emukidid
d0ec47fec7 Removed some more compiler warnings (added that signed char in MIPS-to-PPC.c), added debug prints to pif,flashram and cache load blocks 2007-12-17 02:10:59 +00:00
emukidid
aefd89f797 Check wiki for more info, this was a compiler warning fixup commit 2007-12-13 08:47:27 +00:00
tehpola
4e886ae3dc Fixed issue where it would think that a game has something to save because the previous game running did. 2007-10-31 23:15:51 +00:00
tehpola@yahoo.com
6b33f66dd7 Added support for GUI for most stuff that's using the text UI 2007-10-17 20:39:24 +00:00
emukidid
1c10a69feb eeprom saving to memcards fixed 2007-10-08 14:00:35 +00:00
tehpola@yahoo.com
1c193cc77a Initial Import 2007-09-01 18:57:11 +00:00