Extrems
|
8be842aa43
|
Added SD2SP2 support.
Improved IDE-EXI support.
Changed 16Kbit EEPROM list to use ROM ID.
Updated 16Kbit EEPROM list from Project64.
Updated Mupen64Plus RSP HLE plugin.
|
2020-05-09 11:16:42 -04:00 |
|
Extrems
|
223c058983
|
|
2017-09-30 16:55:02 -04:00 |
|
Extrems
|
426ac4db5a
|
|
2015-02-04 04:02:53 -05:00 |
|
emukidid
|
e4412d2fa9
|
Fixed issue where flashram was reset on ROM reset.
|
2010-05-25 13:35:55 +00:00 |
|
emukidid
|
9dc0096897
|
Save files & save states are now using GOODNAME(REGION).xxx format.
|
2009-11-05 12:29:36 +00:00 |
|
emukidid
|
ca3ce66473
|
Saving now actually returns proper error codes if a write fails.
We have "Nothing to Save", "Saved Successfully to X" and "Failed to save".
|
2009-10-28 12:41:24 +00:00 |
|
emukidid
|
156b1210b1
|
Flashram fix too which I forgot to make.
|
2009-10-27 21:34:04 +00:00 |
|
tehpola
|
f8dd17b4db
|
Rearranged includes to be compatible with newest libogc code
|
2009-10-21 12:49:24 +00:00 |
|
emukidid
|
03b8337341
|
Clearing of flashram in init_flashram.
init_font() only called once now, shouldn't see fonts disappear anymore.
|
2009-10-20 21:24:46 +00:00 |
|
emukidid
|
5c8325727b
|
Saves are now in MEM2 for Wii. 256kb+32kb saved.
|
2009-10-16 03:51:13 +00:00 |
|
emukidid
|
d312cc5df7
|
Code tidy up - ROM_SETTINGS.goodname is now trimmed once, not every time it's needed. Also removed useless prints from rom_gc.c
|
2008-11-20 01:38:55 +00:00 |
|
emukidid
|
4598524e0c
|
removed sdcard.h and fixed sdcard in debug.c, also had to comment out two things in wrappers.s
|
2008-05-23 04:41:55 +00:00 |
|
emukidid
|
da5b59c972
|
Compiler warnings fixed in gc_memory, gc_audio, gc_input
|
2008-05-15 01:49:11 +00:00 |
|
emukidid
|
4aa743b07a
|
Note to self about how to save some space if we need it
|
2008-04-03 14:33:43 +00:00 |
|
emukidid
|
85eff4b185
|
still there are issues with loading from memcard then trying to save to sd card.. this is fine if you update something in the game then go to save. Not a big issue.
|
2007-12-31 12:52:15 +00:00 |
|
emukidid
|
57e5b52eb1
|
my mistake, what i said in the last svn comments should now work..
|
2007-12-31 12:38:04 +00:00 |
|
emukidid
|
295a057d97
|
the eepromWritten,flashramWritten now say that they have written if we successfully load a save before the game wants to save. this is done so we can load from sdcard and then save to sdcard without having to progress in the game..
|
2007-12-31 12:34:25 +00:00 |
|
tehpola@yahoo.com
|
8dbfd8f016
|
Fixed bug that screwed up loading save games.
|
2007-12-31 08:48:35 +00:00 |
|
tehpola@yahoo.com
|
96f429ad6a
|
Save games now attempt to load (but seem corrupted).
|
2007-12-31 08:16:34 +00:00 |
|
tehpola@yahoo.com
|
102081af17
|
Added feedback whether load/save game was successful or not
|
2007-12-30 21:46:29 +00:00 |
|
emukidid
|
369ed05be1
|
dma.c save name also, and made the code clearer ' '
|
2007-12-30 03:08:27 +00:00 |
|
emukidid
|
2581953cc5
|
Save file names should now have the extra spaces from the end of their names deleted. (Untested), Also put isWii into the gc_main-menu.c
|
2007-12-30 01:50:18 +00:00 |
|
tehpola@yahoo.com
|
3d7001bd51
|
Committing the new code (menu, file browser) although it still doesn't work properly
|
2007-12-26 23:54:30 +00:00 |
|
emukidid
|
d0ec47fec7
|
Removed some more compiler warnings (added that signed char in MIPS-to-PPC.c), added debug prints to pif,flashram and cache load blocks
|
2007-12-17 02:10:59 +00:00 |
|
tehpola
|
4e886ae3dc
|
Fixed issue where it would think that a game has something to save because the previous game running did.
|
2007-10-31 23:15:51 +00:00 |
|
tehpola@yahoo.com
|
6b33f66dd7
|
Added support for GUI for most stuff that's using the text UI
|
2007-10-17 20:39:24 +00:00 |
|
emukidid
|
1c10a69feb
|
eeprom saving to memcards fixed
|
2007-10-08 14:00:35 +00:00 |
|
tehpola@yahoo.com
|
1c193cc77a
|
Initial Import
|
2007-09-01 18:57:11 +00:00 |
|