Extrems
2fe266379e
Added option to invert analog X axis.
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Improved support for horizontal Wii Remote.
2025-02-02 12:31:45 -05:00
Extrems
745a66a377
Always assume there's a first controller.
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Fixed copying name from ROM header.
Adjusted for libogc-rice changes.
Synchronized changes from Swiss.
2023-11-02 19:19:44 -04:00
Extrems
75c0d1ae96
Added Wii Remote +Control Pad as analog source.
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Added AutoLoadSave option.
Fixed regression from 03b282c295
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2021-08-29 11:20:47 -04:00
Extrems
d7ca5e913f
Added GC Loader 2.0.0 write support.
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Added M.2 Loader support.
Added directory structure creation.
Added USB storage device name compatibility.
Fixed Wii Remote extension controller hotplug.
Fixed LoadButtonSlot argument.
Fixed RSP DMA memory alignment.
Fixed viewport flipping.
Other minor fixes.
2021-08-16 22:52:09 -04:00
Extrems
866fce20ed
2017-10-03 21:00:42 -04:00
Extrems
223c058983
2017-09-30 16:55:02 -04:00
Extrems
fd4dfd02d4
2017-09-25 17:20:01 -04:00
Extrems
34c74cb91a
2016-12-09 21:49:26 -05:00
Extrems
56d9e9f69b
2016-11-26 19:34:00 -05:00
Extrems
a6a27c8b75
2015-02-04 04:12:48 -05:00
Extrems
426ac4db5a
2015-02-04 04:02:53 -05:00
Extrems
74c727b4c6
2015-02-04 02:56:45 -05:00
Extrems
1a42cd3159
2015-02-04 02:52:54 -05:00
Extrems
deb6357eda
2015-02-04 02:03:20 -05:00
sepp256
e7be4bcbc0
Added alternate Menu Combos for all controller types.
2010-05-27 01:56:52 +00:00
tehpola
3f92ac0114
Fixed up accelerometer-based input.
2010-05-26 23:14:30 +00:00
sepp256
b27f04e96a
Load button mapping now loads only the 4 slots and then copies either default or one slot to the current mapping.
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This setting needs to be added to the Settings Frame.
2010-05-26 16:35:41 +00:00
sepp256
2d4725feb3
Added Load/Save of current Button config to file.
2010-05-26 14:26:53 +00:00
sepp256
003873c67f
Fixed Loading Button Config from file.
2010-05-26 14:26:27 +00:00
sepp256
f1d0b59633
Added Save/Load controller configs.
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Fixed compiler warning for FileBrowserFrame.
Note: Button configuration does not seem to be saving/loading properly.
2010-05-26 14:25:39 +00:00
sepp256
9875de6cda
Added status icon for Wiimote.
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Updated status bar to work with wiimote.
Fixed detection of connected wiimote both in status bar and in gc_input.
Updated Button Mapping frame for wiimote.
2010-05-26 12:32:47 +00:00
tehpola
b632fba03f
Fixing typo for C-Stick/Right analog stick's right direction.
2010-05-26 01:44:00 +00:00
tehpola
55ad2a387e
Added analog_fmt in configure for 'None' analog source which only reads buttons, adjusted tilt/wheel analog_fmts so that they only read accel since they're not available with nunchuk, and added IR to Wiimote-only analog sources.
2010-05-25 14:32:47 +00:00
tehpola
d9b9ce9ba1
Refactored WiimoteNunchuk to also define a Wiimote controller_t using mostly the same code. Removed init method from controller_t and defined the default controls inline in controller_t.
2010-05-24 23:52:26 +00:00
tehpola
5e388aeeb0
Protect against potential memory issues by making sure indices read from controller configurations fall within their bounds. Also, I had forgotten to load and save C-buttons.
2010-05-24 23:01:07 +00:00
tehpola
ecd758be71
Loading/saving configuration support in input plugin. This will still need to be called by the GUI to actually do anything.
2010-05-24 22:55:54 +00:00
sepp256
354820b28f
Refactored gc_input to separate controller assignment and controller init.
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Button Mapping frame now called from Settings Frame.
Many bug fixes and tweaks relating to button mapping.
2010-05-24 14:47:32 +00:00
tehpola
efaa33c1a8
Modifying configure method of controller_t. This should now be called whenever a controller's configuration has changed.
2010-05-24 14:45:17 +00:00
tehpola
dc7b8d9d9f
Wiimote + Nunchuk now uses 1.1-style controls. It could probably use some button combinations for d-pad though.
2010-05-24 14:43:36 +00:00
tehpola
cb801caebc
Classic controller now uses 1.1-style controls and a bit of GC controller refactoring and commenting.
2010-05-24 14:42:07 +00:00
sepp256
e084c1deaa
Some improvements to the button mapping frame.
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This is a WIP, so further tweaks are needed.
Classic & WMNC are incomplete and will crash if you try to map their buttons.
2010-05-24 14:38:47 +00:00
sepp256
3afb16515e
Fixed "None" button mapping for GC pads.
2010-05-24 07:42:15 +00:00
sepp256
69fe20becc
Reverted some parts of input plugin to use controller_config_t* in virtualControllers[].
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Now, the configs are saved in controller_t, virtualControllers[].config points to the one we're using.
Added index to button mappings, so that we can easily cycle through them.
Updated Button Configuration Frame.
Note: Classic and WM+NC still broken. Only GC controllers work.
2010-05-24 07:41:24 +00:00
sepp256
288827860d
Rough implementation of reconfigurable button mapping in the menu.
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Added default, current, and save config slots to the input plugin.
Currently only GC controllers work. Classic and WM+NC needs to be updated.
The menu layouts need a lot of tweaking, but I wanted to update SVN in case tehpola works on Classic/WM+NC code.
2010-05-23 04:40:07 +00:00
tehpola
6e7ffef1de
Adding invertedY flag
2010-05-23 03:29:08 +00:00
tehpola
014f16edf8
Demo implementation for fully configurable controls. This currently leaves WiimoteNunchuk and Classic as broken so those won't build until we've decided on this method or not.
2010-05-23 03:25:44 +00:00
tehpola
7108755e55
Stop rumble for Classic and Wiimote+Nunchuk when game is paused
2010-04-27 14:16:40 +00:00
tehpola
9d9f4ddf5a
Implemented TILT_AS_ANALOG flag for Wiimote+Nunchuk
2010-04-27 14:15:19 +00:00
tehpola
50060ceaac
Added "Shooter" configuration to Wiimote+Nunchuk and implemented NUNCHUK_AS_C and IR_AS_ANALOG flags for that config
2010-04-27 14:13:57 +00:00
tehpola
ec1ecd205c
Infrastructure for controller configurations. Only one configuration exists for each type so far.
2010-04-16 14:59:07 +00:00
tehpola
1f29e29ee6
Rumble for CC and Wiimote+Nunchuk. Fixed a bug in the way I was detecting B is pressed for Wiimote+Nunchuk
2010-04-15 14:30:57 +00:00
tehpola
3883ab93ad
Improving the controller code: its closer to being configurable and the C-Stick should do diagonal now.
2010-04-15 14:27:16 +00:00
emukidid
4a7f462bef
gc_audio, gc_input & some main headers
2009-11-10 13:39:11 +00:00
sepp256
7765fe0fc8
Updated Gamecube build.
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There's a problem with the ROM cache load when loading a ROM. The ROM loading bar doesn't fill out all the way. If it's partially loading a ROM, the loading bar freezes. If it fully loads the ROM, the emulator freezes on "Play Game"
2009-11-09 19:00:59 +00:00
sepp256
48c4b1879d
Added ConfigureInput Frame.
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Added option to auto assign controllers or manually assign them.
Various changes to input plugin.
2009-11-08 05:20:38 +00:00
sepp256
2a27697366
Various modifications to gc_input plugin and menu input management.
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Added crude input status indicator to MainFrame.
Inputs are currently updated automatically while menu is running.
2009-11-08 05:19:46 +00:00
tehpola
4f2f6ba898
Only attempt 64 reads before giving up on GC controller init. Fixes freezing issue I had with my madcatz (I think it always emits an error, but it is still usable).
2009-11-06 06:11:52 +00:00
sepp256
1feadbc937
Ported tehpola's gc_input code to googlecode/.
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Removed unnecessary usleep now that PAD_Init is fixed.
Changed N64_B button to map to wiimote MINUS or PLUS buttons for wiimote+nunchuck config.
Changed wiimote+nunchuck to get use buttons _held_ rather than buttons _down_.
Updated wii makefiles.
Added fade message for autosave to all devices when return to menu.
2009-11-05 21:48:38 +00:00
sepp256
59926e3a03
pakMode[4] added to wii64config and indicates MEMPAK/RUMBLEPAK.
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Added ConfigurePaksFrame.
Added input controller polling when configure paks and on play/resume game.
Focus defaults to Frame if no buttons active.
2009-11-05 14:31:44 +00:00
tehpola
33eec9d425
Z can be triggered by either classic controller Z buttons now. This improves F-Zero's playability with the CC.
2009-11-05 04:51:31 +00:00