Fixed a texture coordinate bug.
Reworked some combining/blending code.
Added support for Screen Capture -> .png file.
(This is currently commented as it would require ~1MB of RAM)
Still need to figure out Mario's shininess.
- rewrote combiner & blender several times
- texture fixes
- transform matrix fixes
- lots of other things I don't remember right now
Please use the new Makefile.GX_gfx
Not everything looks right, yet, so don't complain! ;)
Fixed syntax error in DEBUG.c ln 85.
DEBUG_print doesn't seem to work because DEBUG_text seems to be all NULLs or empty strings.
Once DEBUG_print works, I'll make changes so that DEBUG is updated each VI. Currently, DEBUG is updated every time a gfx list is executed.