Commit graph

7 commits

Author SHA1 Message Date
sepp256
bfb3016ac3 Added headers to GX_gfx source files. 2009-11-08 05:24:29 +00:00
sepp256
9b002cbc3b Changed showFPS to showFPSonScreen.
Fixed a few IA texture bugs in GX_gfx.
Commented SDPRINT flag in DEBUG.h.
2008-04-23 03:37:06 +00:00
sepp256
474e6c93d0 Fixed a texture conversion bug.
Fixed a texture coordinate bug.
Reworked some combining/blending code.
Added support for Screen Capture -> .png file.
(This is currently commented as it would require ~1MB of RAM)
Still need to figure out Mario's shininess.
2008-03-09 22:57:26 +00:00
sepp256
5f281471c5 Updated GX_gfx and soft_gfx Makefiles to compile with latest libOGC
Added "Liip year 2008 edition!!" to credits screen
Lots of GX fixes, including handling of N64 transform matrices, calculation of lighting and generated texture coordinates, and texture synchronization with CPU...
I didn't get to some other GX fixes I want to do, so don't complain about Mario's face looking weird, yet. :)
2008-03-01 09:14:52 +00:00
sepp256
4c88413a42 Made many changes to GX_gfx plugin, including:
- rewrote combiner & blender several times
 - texture fixes
 - transform matrix fixes
 - lots of other things I don't remember right now

Please use the new Makefile.GX_gfx
Not everything looks right, yet, so don't complain! ;)
2008-01-07 03:52:08 +00:00
emukidid
e95f07a8b4 Simplified debug printing system 2007-12-14 00:30:48 +00:00
sepp256
950b76ebd6 Implemented textures for 2D games and for Mario64. Blend and Combine modes need to be finished before Mario64 will look right in game. I temporarily chose a compromise for blend/combine modes. 2007-10-31 04:25:22 +00:00