nestopia/source/win32/NstWindowStatusBar.hpp
2012-09-02 13:13:55 -04:00

119 lines
2.3 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_WINDOW_STATUSBAR_H
#define NST_WINDOW_STATUSBAR_H
#pragma once
#include "NstWindowGeneric.hpp"
namespace Nestopia
{
namespace Window
{
class Custom;
class StatusBar
{
public:
StatusBar(Custom&,uint);
~StatusBar();
void Enable(bool=true,bool=true);
void Show() const;
uint Height() const;
uint GetMaxMessageLength() const;
enum
{
FIRST_FIELD,
SECOND_FIELD
};
private:
enum {CHILD_ID=1000};
void Update() const;
void OnSize(Param&);
void OnDestroy(Param&);
struct Width
{
enum
{
DEF_CHAR_WIDTH = 7,
DEF_FIRST_WIDTH = 10
};
inline explicit Width(uint);
void Calculate(HWND);
const uint numChars;
uint character;
uint first;
};
Width width;
Custom& parent;
Generic window;
public:
bool Enabled() const
{
return window;
}
void Disable()
{
Enable( false );
}
class Stream
{
const Generic window;
const uint field;
public:
Stream(Generic w,uint f)
: window(w), field(f) {}
void operator << (wcstring) const;
void Clear() const;
};
Stream Text(uint field=0) const
{
return Stream( window, field );
}
};
}
}
#endif