mirror of
https://github.com/0ldsk00l/nestopia.git
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119 lines
2.3 KiB
C++
119 lines
2.3 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_WINDOW_STATUSBAR_H
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#define NST_WINDOW_STATUSBAR_H
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#pragma once
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#include "NstWindowGeneric.hpp"
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namespace Nestopia
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{
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namespace Window
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{
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class Custom;
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class StatusBar
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{
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public:
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StatusBar(Custom&,uint);
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~StatusBar();
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void Enable(bool=true,bool=true);
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void Show() const;
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uint Height() const;
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uint GetMaxMessageLength() const;
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enum
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{
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FIRST_FIELD,
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SECOND_FIELD
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};
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private:
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enum {CHILD_ID=1000};
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void Update() const;
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void OnSize(Param&);
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void OnDestroy(Param&);
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struct Width
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{
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enum
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{
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DEF_CHAR_WIDTH = 7,
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DEF_FIRST_WIDTH = 10
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};
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inline explicit Width(uint);
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void Calculate(HWND);
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const uint numChars;
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uint character;
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uint first;
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};
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Width width;
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Custom& parent;
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Generic window;
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public:
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bool Enabled() const
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{
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return window;
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}
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void Disable()
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{
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Enable( false );
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}
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class Stream
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{
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const Generic window;
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const uint field;
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public:
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Stream(Generic w,uint f)
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: window(w), field(f) {}
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void operator << (wcstring) const;
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void Clear() const;
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};
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Stream Text(uint field=0) const
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{
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return Stream( window, field );
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}
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};
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}
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}
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#endif
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