mirror of
https://github.com/0ldsk00l/nestopia.git
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119 lines
2.5 KiB
C++
119 lines
2.5 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_IO_ARCHIVE_H
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#define NST_IO_ARCHIVE_H
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#pragma once
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#include <vector>
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#include "NstString.hpp"
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namespace Nestopia
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{
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namespace Io
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{
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class File;
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class Archive
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{
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public:
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Archive();
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explicit Archive(const File&);
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Archive(const void*,uint);
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~Archive();
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bool Open(const File&);
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bool Open(const void*,uint);
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void Close();
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uint Find(GenericString) const;
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enum
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{
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FIRST_FILE = 1,
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NO_FILES = INT_MAX,
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MAX_ITEM_SIZE = INT_MAX-1,
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FILE_ID_ZIP = FourCC<'P','K',0x03,0x04>::V,
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FILE_ID_7Z = FourCC<'7','z',0xBC,0xAF>::V,
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FILE_ID_RAR = FourCC<'R','a','r','!'>::V
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};
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uint UserSelect() const;
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uint UserSelect(const GenericString*,uint) const;
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private:
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bool Open(const File*,const void*,uint);
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class Codec;
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class UnZip;
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class UnRar;
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class Un7zip;
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class Item
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{
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Codec* codec;
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Path name;
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uint size;
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uint index;
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public:
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inline Item(Codec*,wcstring,uint,uint);
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uint Uncompress(void*) const;
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uint Size() const
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{
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return size;
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}
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const Path& GetName() const
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{
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return name;
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}
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};
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typedef std::vector<Item> Items;
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Codec* codec;
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Items files;
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public:
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uint NumFiles() const
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{
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return files.size();
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}
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const Item& operator [] (uint i) const
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{
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return files[i];
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}
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};
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}
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}
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#endif
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