nestopia/source/win32/NstIoArchive.hpp
2012-09-02 13:13:55 -04:00

119 lines
2.5 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_IO_ARCHIVE_H
#define NST_IO_ARCHIVE_H
#pragma once
#include <vector>
#include "NstString.hpp"
namespace Nestopia
{
namespace Io
{
class File;
class Archive
{
public:
Archive();
explicit Archive(const File&);
Archive(const void*,uint);
~Archive();
bool Open(const File&);
bool Open(const void*,uint);
void Close();
uint Find(GenericString) const;
enum
{
FIRST_FILE = 1,
NO_FILES = INT_MAX,
MAX_ITEM_SIZE = INT_MAX-1,
FILE_ID_ZIP = FourCC<'P','K',0x03,0x04>::V,
FILE_ID_7Z = FourCC<'7','z',0xBC,0xAF>::V,
FILE_ID_RAR = FourCC<'R','a','r','!'>::V
};
uint UserSelect() const;
uint UserSelect(const GenericString*,uint) const;
private:
bool Open(const File*,const void*,uint);
class Codec;
class UnZip;
class UnRar;
class Un7zip;
class Item
{
Codec* codec;
Path name;
uint size;
uint index;
public:
inline Item(Codec*,wcstring,uint,uint);
uint Uncompress(void*) const;
uint Size() const
{
return size;
}
const Path& GetName() const
{
return name;
}
};
typedef std::vector<Item> Items;
Codec* codec;
Items files;
public:
uint NumFiles() const
{
return files.size();
}
const Item& operator [] (uint i) const
{
return files[i];
}
};
}
}
#endif