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166 lines
7 KiB
Text
166 lines
7 KiB
Text
Nestopia by Martin Freij
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Linux port by R. Belmont
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Resurrected by R. Danbrook
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LZMA SDK (7zip support) by Igor Pavlov
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======================================
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This program is licensed under the GNU GPLv2. For details, read COPYING.
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Notes
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=====
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Nestopia is a portable open source NES/Famicom emulator written in C++. It is designed to be as accurate as
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possible and supports a large number of peripherals. The hardware is emulated at cycle-by-cycle granularity,
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ensuring full support for software that does mid-scanline and other timing trickery.
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Nestopia Undead is a fork of the original source code, plus R. Belmont's Linux port overlay, all included
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in one convenient source tree with enhancements.
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System requirements
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===================
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Intel or AMD processor, at least 700 MHz. Recommended 1 GHz+ for best performance.
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128 MB RAM
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A kernel 2.6.x based Linux distribution
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GCC 3.4.x or later (4.x recommended)
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A Linux-compatible soundcard capable of 16-bit output with either OSS or ALSA
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[Optional] One or more gamepads/controllers recognized by Linux with at least a D-pad or stick and 4 buttons
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[Optional] Hardware-accelerated OpenGL
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Compiling
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=========
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* Make sure you have the proper development libraries installed. In Debian:
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apt-get install libgtk-3-dev libsdl1.2-dev
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* Go to the directory where you unpacked this and type "make". ("make -j3" for
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dual-core, "make -j5" for quad).
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It helps greatly if you copy these files to ~/.nestopia:
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- The Famicom Disk System BIOS (disksys.rom - not included - needed for FDS support)
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Usage Notes
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===========
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"Open" brings up a standard open file window. You may choose .nes, .fds, .unf, or .unif format game ROMs, or
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.nsf format NES music. You may also open .zip or .7z format archives. If the archive only contains one
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recognized file, that file will simply open. If the archive contains multiple recognized files, the
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archive browser will appear and let you choose which file to open.
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If you choose a disk (.fds), you must have the Disk System BIOS disksys.rom located in ~/.nestopia
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If you choose a .NSF file, the Play button with the VCR "Play" symbol will become active, and so will the
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song selector widget next to it. Click it to begin playing the music. You will also see the file's title,
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composer, and copyright information.
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The Cheats... button will open the Cheat Manager.
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In the Cheat Manager, the Import button will import an .XML NEStopia format cheat file and Export will save one
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with the current cheats. You may add cheats in Game Genie or Pro-Action Rocky formats. The "Check" button
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checks if a code is valid and Add adds it to the list if it's valid. "Remove code" deletes the cheat selected
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in the list.
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NOTE: all cheats are deleted from memory when a new game is loaded, so use Export before then to keep
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them around!
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"Video" tab
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-----------
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Renderer: lets you choose software or OpenGL hardware drawing. OpenGL gives you additional flexibilty and
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possibly some performance.
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Scaler: lets you choose the scale effect you'd prefer - None, NTSC, Scale?x, or hq?x.
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Multiplier: lets you choose the scale factor. Note that scalers "None" and "NTSC" will ignore this setting unless
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you pick OpenGL for render type.
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NTSC type: gives 3 easy presets for the NTSC emulation - you must choose a scale type of NTSC for this
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to take effect.
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The full screen checkbox indicates if the game will play in a window or full screen.
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The Native Resolution checkbox causes fullscreen to run in the native resolution of the display (not NES native res)
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The Unlimited sprites checkbox makes Nestopia not emulate the hardware sprite flicker of the NES that occurs
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in some games.
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"Input" tab
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-----------
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Each button configures a corresponding NES controller button. Select Player 1 or 2 from the dropdown menu.
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Rewind Start/Stop are player-independent.
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"Audio" tab
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-----------
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The Use ALSA checkbox lets you use the ALSA API for audio output, otherwise old reliable OSS is used.
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The Stereo checkbox selects mono (more correct, the NES was mono) or a fake stereo effect. This can be
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toggled "live" while an NSF file is playing to hear the difference.
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The Output rate lets you choose the sample rate. 44100 is normally recommended, and 48000 for Sound Blaster
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Live and Audigy cards, but if your system is slower you may save some CPU by selecting a lower rate.
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The Volume slider does exactly what you'd think, and it also can be changed "live" during NSF playback.
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The Lite Surround checkbox and slider control the "Lite Surround" effect. Again you can change them "live"
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during NSF playback.
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The "Stereo exciter" checkbox tries to add some synthetic stereo imaging, and it can be changed "live" during
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NSF playback as well.
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"Misc" tab
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-----------
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Video Region: lets you choose auto-detection, NTSC, or PAL for the region of a game. If you force an NTSC game to
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PAL it will play too slowly, and a PAL game forced to NTSC will play too quickly.
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The "Preferred System" lets you pick what system Nestopia will emulate if a game doesn't match the database.
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You may choose NES (NTSC), NES (PAL), Famicom, or Dendy (a Russian NES clone with some unique attributes).
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"Soft patching" enables automatic soft patching. To make this work, place a .ips or .ups file (case matters!)
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in the same directory as the game (or the archive the game is in). The patch must be named exactly the same
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thing as the game with the final extension replaced with .ips or .ups! Examples:
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For "Super Mario Bros (U).nes", the patch must be named "Super Mario Bros (U).ips" (or .ups).
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For "Super Mario Bros (U).nes" inside the archive CoolGames.zip, the patch still must be named
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"Super Mario Bros (U).ips", and placed in the same directory as the archive.
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For "Doki Doki Panic (J).rom.stuff.nes", the patch must be "Doki Doki Panic (J).rom.stuff.ips" (or .ups).
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Note that only the final extension is removed!
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While Playing a Game
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--------------------
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NOTE: these are the defaults, most can be remapped.
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F1 = switch sides of the current .fds disk.
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F2 = reset the emulated NES
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F3 = save the state (.nst)
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F4 = load a saved state (.nst)
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F5 = quick save to slot 1
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F6 = quick save to slot 2
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F7 = load quick save slot 1
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F8 = load quick save slot 2
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F9 = start saving a NEStopia movie file (.nsv)
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F10 = load and play a NEStopia movie file (.nsv)
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F11 = stop the current movie playback or recording and close out the file on disk. Normal user control resumes
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at this point, so if you have a movie of a heroic speedrun you can press F3 after the person gets past the
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area you always hated and take over from there ;-)
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1 = insert coin slot 1 for Vs. games
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2 = insert coin slot 2 for Vs. games
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Esc = stop emulation and unload the cartridge
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Backspace = switch to rewind mode. If you make a mistake, you can go backwards in time and correct it!
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\ = return to normal forwards mode after rewinding.
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Battery save, Save state and movie files are 100% compatible between Nestopia on x86 Linux and the Windows
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original, so feel free to trade and swap with your Windows-using friends.
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Cartridges with batteries are automatically saved to a .sav file when you exit the emulator. These .sav
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files are also compatible with the Windows version.
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