nestopia/source/core/board/NstBoardWaixingPs2.cpp
2012-09-02 13:13:55 -04:00

82 lines
2.1 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstBoard.hpp"
#include "NstBoardWaixing.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Waixing
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
void Ps2::SubReset(bool)
{
Map( 0x8000U, 0xFFFFU, &Ps2::Poke_8000 );
prg.SwapBank<SIZE_32K,0x0000>(0);
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
NES_POKE_AD(Ps2,8000)
{
ppu.SetMirroring( (data & 0x40) ? Ppu::NMT_H : Ppu::NMT_V );
const uint flip = data >> 7;
data = data << 1 & 0xFE;
switch (address & 0xFFF)
{
case 0x000:
prg.SwapBanks<SIZE_8K,0x0000>( (data+0) ^ flip, (data+1) ^ flip, (data+2) ^ flip, (data+3) ^ flip );
break;
case 0x002:
data |= flip;
prg.SwapBanks<SIZE_8K,0x0000>( data, data, data, data );
break;
case 0x001:
case 0x003:
data |= flip;
prg.SwapBanks<SIZE_8K,0x0000>( data, data+1, data + (~address >> 1 & 1), data+1 );
break;
}
}
}
}
}
}