nestopia/source/core/board/NstBoardUnlN625092.cpp
2012-09-02 13:13:55 -04:00

123 lines
3 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstBoard.hpp"
#include "NstBoardUnlN625092.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Unlicensed
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
void N625092::SubReset(const bool hard)
{
Map( 0x8000U, 0xBFFFU, &N625092::Poke_8000 );
Map( 0xC000U, 0xFFFFU, &N625092::Poke_C000 );
if (hard)
{
regs[0] = 0;
regs[1] = 0;
UpdatePrg();
}
}
void N625092::SubLoad(State::Loader& state,const dword baseChunk)
{
NST_VERIFY( baseChunk == (AsciiId<'N','6','2'>::V) );
if (baseChunk == AsciiId<'N','6','2'>::V)
{
while (const dword chunk = state.Begin())
{
if (chunk == AsciiId<'R','E','G'>::V)
{
State::Loader::Data<2> data( state );
regs[0] = data[0];
regs[1] = data[1];
}
state.End();
}
}
}
void N625092::SubSave(State::Saver& state) const
{
const byte data[] =
{
regs[0], regs[1]
};
state.Begin( AsciiId<'N','6','2'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write( data ).End().End();
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
void N625092::UpdatePrg()
{
prg.SwapBanks<SIZE_16K,0x0000>
(
(regs[0] >> 1 & 0x38) | ((regs[0] & 0x1) ? (regs[0] & 0x80) ? regs[1] : (regs[1] & 0x6) | 0x0 : regs[1]),
(regs[0] >> 1 & 0x38) | ((regs[0] & 0x1) ? (regs[0] & 0x80) ? 0x7 : (regs[1] & 0x6) | 0x1 : regs[1])
);
}
NES_POKE_A(N625092,8000)
{
ppu.SetMirroring( (address & 0x1) ? Ppu::NMT_H : Ppu::NMT_V );
address = address >> 1 & 0xFF;
if (regs[0] != address)
{
regs[0] = address;
UpdatePrg();
}
}
NES_POKE_A(N625092,C000)
{
address &= 0x7;
if (regs[1] != address)
{
regs[1] = address;
UpdatePrg();
}
}
}
}
}
}