mirror of
https://github.com/0ldsk00l/nestopia.git
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153 lines
4 KiB
C++
153 lines
4 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstBoard.hpp"
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#include "NstBoardMmc3.hpp"
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#include "NstBoardUnlA9746.hpp"
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namespace Nes
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{
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namespace Core
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{
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namespace Boards
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{
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namespace Unlicensed
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{
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("s", on)
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#endif
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void A9746::SubReset(const bool hard)
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{
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exRegs[0] = 0;
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exRegs[1] = 0;
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exRegs[2] = 0;
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Mmc3::SubReset( hard );
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for (uint i=0x8000; i < 0xA000; i += 0x4)
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{
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Map( i + 0x0, &A9746::Poke_8000 );
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Map( i + 0x1, &A9746::Poke_8001 );
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Map( i + 0x2, &A9746::Poke_8002 );
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Map( i + 0x3, NOP_POKE );
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}
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}
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void A9746::SubLoad(State::Loader& state,const dword baseChunk)
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{
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if (baseChunk == AsciiId<'A','9','7'>::V)
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{
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while (const dword chunk = state.Begin())
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{
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if (chunk == AsciiId<'R','E','G'>::V)
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{
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State::Loader::Data<3> data( state );
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exRegs[0] = data[0];
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exRegs[1] = data[1];
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exRegs[2] = data[2] << 4;
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}
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state.End();
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}
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}
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else
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{
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Mmc3::SubLoad( state, baseChunk );
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}
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}
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void A9746::SubSave(State::Saver& state) const
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{
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Mmc3::SubSave( state );
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const byte data[] =
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{
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exRegs[0], exRegs[1], exRegs[2] >> 4
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};
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state.Begin( AsciiId<'A','9','7'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write( data ).End().End();
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("", on)
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#endif
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NES_POKE_AD(A9746,8000)
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{
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exRegs[0] = 0;
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exRegs[1] = data;
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}
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NES_POKE_D(A9746,8001)
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{
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ppu.Update();
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if (exRegs[0] - 0x23 < 4)
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{
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prg.SwapBank<SIZE_8K>
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(
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(exRegs[0] - 0x23) << 13 ^ 0x6000,
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(data >> 5 & 0x1) |
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(data >> 3 & 0x2) |
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(data >> 1 & 0x4) |
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(data << 1 & 0x8)
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);
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}
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switch (exRegs[1])
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{
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case 0x08:
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case 0x0A:
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case 0x0E:
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case 0x12:
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case 0x16:
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case 0x1A:
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case 0x1E: exRegs[2] = data << 4; break;
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case 0x09: chr.SwapBank<SIZE_1K,0x0000>( exRegs[2] | (data >> 1 & 0xE) ); break;
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case 0x0B: chr.SwapBank<SIZE_1K,0x0400>( exRegs[2] | (data >> 1 | 0x1) ); break;
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case 0x0C:
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case 0x0D: chr.SwapBank<SIZE_1K,0x0800>( exRegs[2] | (data >> 1 & 0xE) ); break;
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case 0x0F: chr.SwapBank<SIZE_1K,0x0C00>( exRegs[2] | (data >> 1 | 0x1) ); break;
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case 0x10:
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case 0x11: chr.SwapBank<SIZE_1K,0x1000>( exRegs[2] | (data >> 1 & 0xF) ); break;
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case 0x14:
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case 0x15: chr.SwapBank<SIZE_1K,0x1400>( exRegs[2] | (data >> 1 & 0xF) ); break;
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case 0x18:
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case 0x19: chr.SwapBank<SIZE_1K,0x1800>( exRegs[2] | (data >> 1 & 0xF) ); break;
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case 0x1C:
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case 0x1D: chr.SwapBank<SIZE_1K,0x1C00>( exRegs[2] | (data >> 1 & 0xF) ); break;
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}
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}
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NES_POKE_AD(A9746,8002)
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{
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exRegs[0] = data;
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exRegs[1] = 0;
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}
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}
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}
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}
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}
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