mirror of
https://github.com/0ldsk00l/nestopia.git
synced 2025-04-02 10:31:51 -04:00
126 lines
3.3 KiB
C++
126 lines
3.3 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Nestopia - NES/Famicom emulator written in C++
|
|
//
|
|
// Copyright (C) 2003-2008 Martin Freij
|
|
//
|
|
// This file is part of Nestopia.
|
|
//
|
|
// Nestopia is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation; either version 2 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// Nestopia is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with Nestopia; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
//
|
|
////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#include "NstBoard.hpp"
|
|
#include "NstBoardTaitoTc0190fmcPal16r4.hpp"
|
|
|
|
namespace Nes
|
|
{
|
|
namespace Core
|
|
{
|
|
namespace Boards
|
|
{
|
|
namespace Taito
|
|
{
|
|
#ifdef NST_MSVC_OPTIMIZE
|
|
#pragma optimize("s", on)
|
|
#endif
|
|
|
|
Tc0190fmcPal16r4::Tc0190fmcPal16r4(const Context& c)
|
|
: Tc0190fmc(c), irq(*c.cpu,*c.ppu,false) {}
|
|
|
|
void Tc0190fmcPal16r4::SubReset(const bool hard)
|
|
{
|
|
Tc0190fmc::SubReset( hard );
|
|
|
|
irq.Reset( hard );
|
|
|
|
for (uint i=0x0000; i < 0x1000; i += 0x4)
|
|
{
|
|
Map( 0x8000 + i, PRG_SWAP_8K_0 );
|
|
Map( 0xC000 + i, &Tc0190fmcPal16r4::Poke_C000 );
|
|
Map( 0xC001 + i, &Tc0190fmcPal16r4::Poke_C001 );
|
|
Map( 0xC002 + i, &Tc0190fmcPal16r4::Poke_C002 );
|
|
Map( 0xC003 + i, &Tc0190fmcPal16r4::Poke_C003 );
|
|
Map( 0xE000 + i, &Tc0190fmcPal16r4::Poke_E000 );
|
|
}
|
|
}
|
|
|
|
void Tc0190fmcPal16r4::SubLoad(State::Loader& state,const dword baseChunk)
|
|
{
|
|
NST_VERIFY( baseChunk == (AsciiId<'T','T','C'>::V) );
|
|
|
|
if (baseChunk == AsciiId<'T','T','C'>::V)
|
|
{
|
|
while (const dword chunk = state.Begin())
|
|
{
|
|
if (chunk == AsciiId<'I','R','Q'>::V)
|
|
irq.unit.LoadState( state );
|
|
|
|
state.End();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Tc0190fmcPal16r4::SubSave(State::Saver& state) const
|
|
{
|
|
state.Begin( AsciiId<'T','T','C'>::V );
|
|
irq.unit.SaveState( state, AsciiId<'I','R','Q'>::V );
|
|
state.End();
|
|
}
|
|
|
|
#ifdef NST_MSVC_OPTIMIZE
|
|
#pragma optimize("", on)
|
|
#endif
|
|
|
|
NES_POKE_D(Tc0190fmcPal16r4,C000)
|
|
{
|
|
irq.Update();
|
|
irq.unit.SetLatch( (0x100 - data) & 0xFF );
|
|
}
|
|
|
|
NES_POKE(Tc0190fmcPal16r4,C001)
|
|
{
|
|
irq.Update();
|
|
irq.unit.Reload();
|
|
}
|
|
|
|
NES_POKE(Tc0190fmcPal16r4,C002)
|
|
{
|
|
irq.Update();
|
|
irq.unit.Enable();
|
|
}
|
|
|
|
NES_POKE(Tc0190fmcPal16r4,C003)
|
|
{
|
|
irq.Update();
|
|
irq.unit.Disable( cpu );
|
|
}
|
|
|
|
NES_POKE_D(Tc0190fmcPal16r4,E000)
|
|
{
|
|
ppu.SetMirroring( (data & 0x40) ? Ppu::NMT_H : Ppu::NMT_V );
|
|
}
|
|
|
|
void Tc0190fmcPal16r4::Sync(Event event,Input::Controllers* controllers)
|
|
{
|
|
if (event == EVENT_END_FRAME)
|
|
irq.VSync();
|
|
|
|
Tc0190fmc::Sync( event, controllers );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|