mirror of
https://github.com/0ldsk00l/nestopia.git
synced 2025-04-02 10:31:51 -04:00
244 lines
5.4 KiB
C++
244 lines
5.4 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_BOARD_JYCOMPANY_H
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#define NST_BOARD_JYCOMPANY_H
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#ifdef NST_PRAGMA_ONCE
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#pragma once
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#endif
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namespace Nes
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{
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namespace Core
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{
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namespace Boards
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{
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namespace JyCompany
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{
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class Standard : public Board
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{
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public:
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Standard(const Context&);
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private:
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enum DefaultDipSwitch
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{
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DEFAULT_DIP_NMT_OFF,
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DEFAULT_DIP_NMT_CONTROLLED,
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DEFAULT_DIP_NMT_ON
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};
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class CartSwitches : public DipSwitches
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{
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public:
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CartSwitches(uint,bool);
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inline uint GetSetting() const;
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inline bool IsPpuLatched() const;
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private:
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uint NumDips() const;
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uint NumValues(uint) const;
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cstring GetDipName(uint) const;
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cstring GetValueName(uint,uint) const;
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uint GetValue(uint) const;
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void SetValue(uint,uint);
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uint data;
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const ibool ppuLatched;
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};
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enum
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{
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DIPSWITCH_NMT = 0x03,
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DIPSWITCH_GAME = 0xC0
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};
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void SubReset(bool);
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void SubSave(State::Saver&) const;
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void SubLoad(State::Loader&,dword);
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void UpdatePrg();
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void UpdateChr() const;
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void UpdateChrLatch() const;
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void UpdateExChr();
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void UpdateNmt();
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Device QueryDevice(DeviceType);
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void Sync(Event,Input::Controllers*);
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NES_DECL_HOOK( HActive );
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NES_DECL_HOOK( HBlank );
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NES_DECL_ACCESSOR( Chr );
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NES_DECL_PEEK( 5000 );
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NES_DECL_PEEK( 6000 );
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NES_DECL_POKE( 8000 );
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NES_DECL_POKE( 9000 );
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NES_DECL_POKE( A000 );
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NES_DECL_POKE( B000 );
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NES_DECL_POKE( B004 );
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NES_DECL_POKE( C000 );
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NES_DECL_POKE( C001 );
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NES_DECL_POKE( C002 );
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NES_DECL_POKE( C003 );
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NES_DECL_POKE( C004 );
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NES_DECL_POKE( C005 );
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NES_DECL_POKE( C006 );
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NES_DECL_POKE( D000 );
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NES_DECL_POKE( D001 );
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NES_DECL_POKE( D002 );
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NES_DECL_POKE( D003 );
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struct Regs
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{
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void Reset();
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enum
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{
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CTRL0_PRG_MODE = 0x03,
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CTRL0_PRG_SWAP_32K = 0x00,
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CTRL0_PRG_SWAP_16K = 0x01,
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CTRL0_PRG_SWAP_8K = 0x02,
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CTRL0_PRG_SWAP_8K_R = 0x03,
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CTRL0_PRG_NOT_LAST = 0x04,
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CTRL0_CHR_MODE = 0x18,
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CTRL0_CHR_SWAP_8K = 0x00,
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CTRL0_CHR_SWAP_4K = 0x08,
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CTRL0_CHR_SWAP_2K = 0x10,
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CTRL0_CHR_SWAP_1K = 0x18,
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CTRL0_NMT_CHR = 0x20,
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CTRL0_NMT_CHR_ROM = 0x40,
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CTRL0_PRG6_ENABLE = 0x80,
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CTRL1_MIRRORING = 0x03,
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CTRL2_NMT_USE_RAM = 0x80,
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CTRL3_NO_EX_CHR = 0x20,
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CTRL3_EX_CHR_0 = 0x01,
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CTRL3_EX_CHR_1 = 0x18,
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CTRL3_EX_PRG = 0x06
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};
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NES_DECL_PEEK( 5001 );
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NES_DECL_PEEK( 5800 );
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NES_DECL_POKE( 5800 );
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NES_DECL_POKE( 5801 );
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NES_DECL_PEEK( 5801 );
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NES_DECL_POKE( 5803 );
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NES_DECL_PEEK( 5803 );
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uint mul[2];
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uint tmp;
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uint ctrl[4];
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};
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struct Banks
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{
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void Reset();
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static uint Unscramble(uint);
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uint prg[4];
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uint chr[8];
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uint nmt[4];
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struct
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{
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uint mask;
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uint bank;
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} exChr;
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const byte* prg6;
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uint chrLatch[2];
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};
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struct Irq
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{
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struct A12
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{
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explicit A12(Irq&);
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void Reset(bool);
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bool Clock();
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Irq& base;
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};
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struct M2
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{
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explicit M2(Irq&);
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void Reset(bool);
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bool Clock();
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Irq& base;
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};
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Irq(Cpu&,Ppu&);
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void Reset();
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bool IsEnabled() const;
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bool IsEnabled(uint) const;
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bool Clock();
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inline void Update();
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enum
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{
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TOGGLE = 0x01,
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MODE_SOURCE = 0x03,
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MODE_M2 = 0x00,
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MODE_PPU_A12 = 0x01,
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MODE_PPU_READ = 0x02,
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MODE_CPU_WRITE = 0x03,
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MODE_SCALE_3BIT = 0x04,
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MODE_SCALE_ADJUST = 0x08,
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MODE_COUNT_ENABLE = 0xC0,
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MODE_COUNT_UP = 0x40,
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MODE_COUNT_DOWN = 0x80
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};
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uint enabled;
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uint mode;
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uint prescaler;
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uint scale;
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uint count;
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uint flip;
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Timer::A12<A12> a12;
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Timer::M2<M2> m2;
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};
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Regs regs;
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Banks banks;
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Irq irq;
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CartSwitches cartSwitches;
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};
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}
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}
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}
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}
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#endif
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