nestopia/source/core/board/NstBoardFb.hpp
2012-09-02 13:13:55 -04:00

83 lines
2 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_BOARD_FB_H
#define NST_BOARD_FB_H
#ifdef NST_PRAGMA_ONCE
#pragma once
#endif
namespace Nes
{
namespace Core
{
namespace Boards
{
class Fb : public Board
{
public:
explicit Fb(const Context&);
private:
class CartSwitch : public DipSwitches
{
public:
explicit CartSwitch(Wrk&);
void Flush() const;
void Reset(bool);
private:
Wrk& wrk;
bool init;
uint NumDips() const;
uint NumValues(uint) const;
cstring GetDipName(uint) const;
cstring GetValueName(uint,uint) const;
uint GetValue(uint) const;
void SetValue(uint,uint);
};
void SubReset(bool);
void Sync(Event,Input::Controllers*);
Device QueryDevice(DeviceType);
NES_DECL_PEEK( Wrk_6 );
NES_DECL_POKE( Wrk_6 );
NES_DECL_PEEK( Wrk_7 );
NES_DECL_POKE( Wrk_7 );
CartSwitch cartSwitch;
};
}
}
}
#endif