mirror of
https://github.com/0ldsk00l/nestopia.git
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100 lines
2.6 KiB
C++
100 lines
2.6 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstBoard.hpp"
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#include "NstBoardBmcSuper40in1.hpp"
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namespace Nes
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{
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namespace Core
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{
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namespace Boards
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{
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namespace Bmc
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{
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("s", on)
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#endif
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void Super40in1::SubReset(const bool hard)
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{
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reg = 0x00;
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for (uint i=0x6000; i < 0x7000; i += 0x2)
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{
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Map( i + 0x0, &Super40in1::Poke_6000 );
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Map( i + 0x1, &Super40in1::Poke_6001 );
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}
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if (hard)
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NES_DO_POKE(6000,0x6000,0x00);
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}
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void Super40in1::SubLoad(State::Loader& state,const dword baseChunk)
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{
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NST_VERIFY( baseChunk == (AsciiId<'B','S','4'>::V) );
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if (baseChunk == AsciiId<'B','S','4'>::V)
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{
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while (const dword chunk = state.Begin())
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{
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if (chunk == AsciiId<'R','E','G'>::V)
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reg = state.Read8() & 0x20;
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state.End();
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}
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}
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}
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void Super40in1::SubSave(State::Saver& state) const
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{
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state.Begin( AsciiId<'B','S','4'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write8( reg ).End().End();
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("", on)
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#endif
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NES_POKE_D(Super40in1,6000)
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{
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if (!reg)
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{
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reg = data & 0x20;
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prg.SwapBanks<SIZE_16K,0x0000>( data & ~(~data >> 3 & 0x1), data | (~data >> 3 & 0x1) );
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ppu.SetMirroring( (data & 0x10) ? Ppu::NMT_H : Ppu::NMT_V );
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}
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}
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NES_POKE_D(Super40in1,6001)
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{
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if (!reg)
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{
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ppu.Update();
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chr.SwapBank<SIZE_8K,0x0000>( data );
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}
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}
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}
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}
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}
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}
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