mirror of
https://github.com/0ldsk00l/nestopia.git
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141 lines
3.4 KiB
C++
141 lines
3.4 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstBoard.hpp"
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#include "NstBoardMmc3.hpp"
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#include "NstBoardBmcSuper24in1.hpp"
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namespace Nes
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{
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namespace Core
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{
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namespace Boards
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{
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namespace Bmc
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{
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("s", on)
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#endif
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void Super24in1::SubReset(const bool hard)
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{
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if (hard)
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{
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exRegs[0] = 0x24;
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exRegs[1] = 0x9F;
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exRegs[2] = 0x00;
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}
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Mmc3::SubReset( hard );
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Map( 0x5FF0U, &Super24in1::Poke_5FF0 );
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Map( 0x5FF1U, &Super24in1::Poke_5FF1 );
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Map( 0x5FF2U, &Super24in1::Poke_5FF2 );
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}
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void Super24in1::SubLoad(State::Loader& state,const dword baseChunk)
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{
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if (baseChunk == AsciiId<'B','2','4'>::V)
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{
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while (const dword chunk = state.Begin())
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{
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if (chunk == AsciiId<'R','E','G'>::V)
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{
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State::Loader::Data<3> data( state );
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exRegs[0] = data[0];
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exRegs[1] = data[1];
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exRegs[2] = data[2];
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}
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state.End();
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}
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}
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else
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{
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Mmc3::SubLoad( state, baseChunk );
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}
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}
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void Super24in1::SubSave(State::Saver& state) const
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{
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Mmc3::SubSave( state );
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const byte data[3] =
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{
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exRegs[0],
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exRegs[1],
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exRegs[2]
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};
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state.Begin( AsciiId<'B','2','4'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write( data ).End().End();
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("", on)
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#endif
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NES_POKE_D(Super24in1,5FF0)
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{
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if (exRegs[0] != data)
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{
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exRegs[0] = data;
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Mmc3::UpdateChr();
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Mmc3::UpdatePrg();
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}
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}
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NES_POKE_D(Super24in1,5FF1)
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{
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if (exRegs[1] != data)
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{
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exRegs[1] = data;
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Mmc3::UpdatePrg();
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}
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}
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NES_POKE_D(Super24in1,5FF2)
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{
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if (exRegs[2] != data)
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{
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exRegs[2] = data;
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Mmc3::UpdateChr();
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}
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}
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void NST_FASTCALL Super24in1::UpdatePrg(uint address,uint bank)
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{
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static const byte masks[8] = {0x3F,0x1F,0xF,0x1,0x3,0x0,0x0,0x0};
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prg.SwapBank<SIZE_8K>( address, (exRegs[1] << 1) | (bank & masks[exRegs[0] & 0x7]) );
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}
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void NST_FASTCALL Super24in1::UpdateChr(uint address,uint bank) const
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{
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chr.Source( exRegs[0] >> 5 & 0x1 ).SwapBank<SIZE_1K>( address, (exRegs[2] << 3 & 0xF00) | bank );
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}
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}
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}
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}
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}
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