nestopia/source/core/board/NstBoardBmcSuper24in1.cpp
2012-09-02 13:13:55 -04:00

141 lines
3.4 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstBoard.hpp"
#include "NstBoardMmc3.hpp"
#include "NstBoardBmcSuper24in1.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Bmc
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
void Super24in1::SubReset(const bool hard)
{
if (hard)
{
exRegs[0] = 0x24;
exRegs[1] = 0x9F;
exRegs[2] = 0x00;
}
Mmc3::SubReset( hard );
Map( 0x5FF0U, &Super24in1::Poke_5FF0 );
Map( 0x5FF1U, &Super24in1::Poke_5FF1 );
Map( 0x5FF2U, &Super24in1::Poke_5FF2 );
}
void Super24in1::SubLoad(State::Loader& state,const dword baseChunk)
{
if (baseChunk == AsciiId<'B','2','4'>::V)
{
while (const dword chunk = state.Begin())
{
if (chunk == AsciiId<'R','E','G'>::V)
{
State::Loader::Data<3> data( state );
exRegs[0] = data[0];
exRegs[1] = data[1];
exRegs[2] = data[2];
}
state.End();
}
}
else
{
Mmc3::SubLoad( state, baseChunk );
}
}
void Super24in1::SubSave(State::Saver& state) const
{
Mmc3::SubSave( state );
const byte data[3] =
{
exRegs[0],
exRegs[1],
exRegs[2]
};
state.Begin( AsciiId<'B','2','4'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write( data ).End().End();
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
NES_POKE_D(Super24in1,5FF0)
{
if (exRegs[0] != data)
{
exRegs[0] = data;
Mmc3::UpdateChr();
Mmc3::UpdatePrg();
}
}
NES_POKE_D(Super24in1,5FF1)
{
if (exRegs[1] != data)
{
exRegs[1] = data;
Mmc3::UpdatePrg();
}
}
NES_POKE_D(Super24in1,5FF2)
{
if (exRegs[2] != data)
{
exRegs[2] = data;
Mmc3::UpdateChr();
}
}
void NST_FASTCALL Super24in1::UpdatePrg(uint address,uint bank)
{
static const byte masks[8] = {0x3F,0x1F,0xF,0x1,0x3,0x0,0x0,0x0};
prg.SwapBank<SIZE_8K>( address, (exRegs[1] << 1) | (bank & masks[exRegs[0] & 0x7]) );
}
void NST_FASTCALL Super24in1::UpdateChr(uint address,uint bank) const
{
chr.Source( exRegs[0] >> 5 & 0x1 ).SwapBank<SIZE_1K>( address, (exRegs[2] << 3 & 0xF00) | bank );
}
}
}
}
}