mirror of
https://github.com/0ldsk00l/nestopia.git
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148 lines
3.9 KiB
C++
148 lines
3.9 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstBoard.hpp"
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#include "NstBoardMmc3.hpp"
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#include "NstBoardBmcPowerjoy84in1.hpp"
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namespace Nes
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{
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namespace Core
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{
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namespace Boards
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{
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namespace Bmc
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{
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("s", on)
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#endif
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void Powerjoy84in1::SubReset(const bool hard)
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{
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if (hard)
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{
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for (uint i=0; i < 4; ++i)
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exRegs[i] = 0;
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}
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Mmc3::SubReset( hard );
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for (uint i=0x6000; i < 0x8000; i += 0x4)
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{
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Map( i + 0x0, &Powerjoy84in1::Poke_6000 );
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Map( i + 0x1, &Powerjoy84in1::Poke_6001 );
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Map( i + 0x2, &Powerjoy84in1::Poke_6001 );
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Map( i + 0x3, &Powerjoy84in1::Poke_6000 );
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}
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}
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void Powerjoy84in1::SubLoad(State::Loader& state,const dword baseChunk)
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{
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if (baseChunk == AsciiId<'B','P','J'>::V)
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{
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while (const dword chunk = state.Begin())
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{
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if (chunk == AsciiId<'R','E','G'>::V)
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state.Read( exRegs );
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state.End();
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}
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}
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else
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{
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Mmc3::SubLoad( state, baseChunk );
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}
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}
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void Powerjoy84in1::SubSave(State::Saver& state) const
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{
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Mmc3::SubSave( state );
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state.Begin( AsciiId<'B','P','J'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write( exRegs ).End().End();
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("", on)
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#endif
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uint Powerjoy84in1::GetExChrExBank() const
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{
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return
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(
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(~uint(exRegs[0]) << 0 & 0x080 & uint(exRegs[2])) |
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( uint(exRegs[0]) << 4 & 0x080 & uint(exRegs[0])) |
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( uint(exRegs[0]) << 3 & 0x100) |
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( uint(exRegs[0]) << 5 & 0x200)
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);
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}
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void NST_FASTCALL Powerjoy84in1::UpdatePrg(uint address,uint bank)
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{
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bank &= ~uint(exRegs[0]) >> 2 & 0x10 | 0x0F;
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bank |= (exRegs[0] & (0x6U | (exRegs[0] & 0x40U) >> 6)) << 4 | (exRegs[0] & 0x10U) << 3;
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if (!(exRegs[3] & 0x3U))
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{
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prg.SwapBank<SIZE_8K>( address, bank );
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}
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else if (address == (regs.ctrl0 << 8 & 0x4000))
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{
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if ((exRegs[3] & 0x3U) == 0x3)
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prg.SwapBank<SIZE_32K,0x0000>( bank >> 2 );
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else
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prg.SwapBanks<SIZE_16K,0x0000>( bank >> 1, bank >> 1 );
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}
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}
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void NST_FASTCALL Powerjoy84in1::UpdateChr(uint address,uint bank) const
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{
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if (!(exRegs[3] & 0x10U))
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chr.SwapBank<SIZE_1K>( address, GetExChrExBank() | (bank & ((exRegs[0] & 0x80U) - 1)) );
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}
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NES_POKE_AD(Powerjoy84in1,6000)
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{
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if (!(exRegs[3] & 0x80U))
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NES_DO_POKE(6001,address,data);
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}
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NES_POKE_AD(Powerjoy84in1,6001)
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{
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address &= 0x3;
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if (exRegs[address] != data)
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{
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exRegs[address] = data;
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if (exRegs[3] & 0x10U)
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chr.SwapBank<SIZE_8K,0x0000>( GetExChrExBank() >> 3 | (exRegs[2] & 0xFU) );
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else
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Mmc3::UpdateChr();
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Mmc3::UpdatePrg();
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}
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}
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}
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}
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}
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}
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