nestopia/source/core/board/NstBoardBmcGamestarA.cpp
2012-09-02 13:13:55 -04:00

249 lines
5.5 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstBoard.hpp"
#include "../NstDipSwitches.hpp"
#include "NstBoardBmcGamestarA.hpp"
#include "../NstCrc32.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Bmc
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
class GamestarA::CartSwitches : public DipSwitches
{
enum Type
{
GKA_6IN1A = 0x2A80F48F,
GKA_6IN1B = 0xF274BF1F,
GKA_47IN1 = 0x8DA67F2D,
GKA_54IN1 = 0x38EB6D5A,
GKA_103IN1 = 0xB1F9BD94
};
uint mode;
const Type type;
explicit CartSwitches(Type t)
: mode(0), type(t) {}
public:
static CartSwitches* Create(const Context& c)
{
switch (const dword crc = Crc32::Compute(c.prg.Mem(),c.prg.Size()))
{
case GKA_6IN1A:
case GKA_6IN1B:
case GKA_47IN1:
case GKA_54IN1:
case GKA_103IN1:
return new CartSwitches( static_cast<Type>(crc) );
}
return NULL;
}
void SetMode(uint value)
{
mode = value & 0x3;
}
uint GetMode() const
{
return mode;
}
private:
uint GetValue(uint) const
{
return mode;
}
void SetValue(uint,uint value)
{
mode = value;
}
uint NumDips() const
{
return 1;
}
uint NumValues(uint) const
{
return 4;
}
cstring GetDipName(uint) const
{
return "Mode";
}
cstring GetValueName(uint,uint i) const
{
static cstring const names[4][4] =
{
{ "6-in-1", "2-in-1 (1)", "2-in-1 (2)", "2-in-1 (3)" },
{ "47-in-1", "57-in-1", "67-in-1", "77-in-1" },
{ "54-in-1", "74-in-1", "84-in-1", "94-in-1" },
{ "103-in-1", "105-in-1", "106-in-1", "109-in-1" }
};
switch (type)
{
case GKA_6IN1A:
case GKA_6IN1B:
default:
return names[0][i];
case GKA_47IN1:
return names[1][i];
case GKA_54IN1:
return names[2][i];
case GKA_103IN1:
return names[3][i];
}
}
};
GamestarA::GamestarA(const Context& c)
: Board(c), cartSwitches(CartSwitches::Create(c)) {}
GamestarA::~GamestarA()
{
delete cartSwitches;
}
GamestarA::Device GamestarA::QueryDevice(DeviceType type)
{
if (type == DEVICE_DIP_SWITCHES && cartSwitches)
return cartSwitches;
else
return Board::QueryDevice( type );
}
void GamestarA::SubReset(const bool hard)
{
Map( 0x6000U, &GamestarA::Peek_6000 );
for (uint i=0x0000; i < 0x8000; i += 0x1000)
{
Map( 0x8000+i, 0x87FF+i, &GamestarA::Poke_8000 );
Map( 0x8800+i, 0x8FFF+i, &GamestarA::Poke_8800 );
}
if (hard)
{
regs[0] = 0;
regs[1] = 0;
NES_DO_POKE(8800,0x8800,0x00);
}
}
void GamestarA::SubLoad(State::Loader& state,const dword baseChunk)
{
NST_VERIFY( (baseChunk == AsciiId<'B','G','A'>::V) );
if (baseChunk == AsciiId<'B','G','A'>::V)
{
while (const dword chunk = state.Begin())
{
if (chunk == AsciiId<'R','E','G'>::V)
{
State::Loader::Data<3> data( state );
regs[0] = data[1];
regs[1] = data[2];
if (cartSwitches)
cartSwitches->SetMode( data[0] );
}
state.End();
}
}
}
void GamestarA::SubSave(State::Saver& state) const
{
const byte data[3] =
{
cartSwitches ? cartSwitches->GetMode() : 0,
regs[0],
regs[1]
};
state.Begin( AsciiId<'B','G','A'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write( data ).End().End();
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
NES_PEEK(GamestarA,6000)
{
return cartSwitches ? cartSwitches->GetMode() : 0x00;
}
void GamestarA::UpdateChr() const
{
chr.SwapBank<SIZE_8K,0x0000>( (regs[0] >> 1 & 0x8) | (regs[0] & 0x7) | (regs[1] & 0x3) );
}
NES_POKE_D(GamestarA,8000)
{
regs[1] = data;
ppu.Update();
UpdateChr();
}
NES_POKE_D(GamestarA,8800)
{
regs[0] = data;
prg.SwapBanks<SIZE_16K,0x0000>( (data >> 5) & ~(data >> 7), (data >> 5) | (data >> 7) );
ppu.SetMirroring( (data & 0x8) ? Ppu::NMT_H : Ppu::NMT_V );
UpdateChr();
}
}
}
}
}