mirror of
https://github.com/0ldsk00l/nestopia.git
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249 lines
5.5 KiB
C++
249 lines
5.5 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstBoard.hpp"
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#include "../NstDipSwitches.hpp"
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#include "NstBoardBmcGamestarA.hpp"
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#include "../NstCrc32.hpp"
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namespace Nes
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{
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namespace Core
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{
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namespace Boards
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{
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namespace Bmc
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{
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("s", on)
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#endif
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class GamestarA::CartSwitches : public DipSwitches
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{
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enum Type
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{
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GKA_6IN1A = 0x2A80F48F,
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GKA_6IN1B = 0xF274BF1F,
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GKA_47IN1 = 0x8DA67F2D,
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GKA_54IN1 = 0x38EB6D5A,
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GKA_103IN1 = 0xB1F9BD94
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};
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uint mode;
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const Type type;
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explicit CartSwitches(Type t)
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: mode(0), type(t) {}
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public:
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static CartSwitches* Create(const Context& c)
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{
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switch (const dword crc = Crc32::Compute(c.prg.Mem(),c.prg.Size()))
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{
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case GKA_6IN1A:
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case GKA_6IN1B:
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case GKA_47IN1:
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case GKA_54IN1:
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case GKA_103IN1:
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return new CartSwitches( static_cast<Type>(crc) );
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}
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return NULL;
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}
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void SetMode(uint value)
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{
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mode = value & 0x3;
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}
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uint GetMode() const
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{
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return mode;
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}
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private:
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uint GetValue(uint) const
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{
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return mode;
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}
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void SetValue(uint,uint value)
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{
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mode = value;
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}
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uint NumDips() const
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{
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return 1;
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}
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uint NumValues(uint) const
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{
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return 4;
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}
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cstring GetDipName(uint) const
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{
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return "Mode";
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}
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cstring GetValueName(uint,uint i) const
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{
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static cstring const names[4][4] =
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{
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{ "6-in-1", "2-in-1 (1)", "2-in-1 (2)", "2-in-1 (3)" },
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{ "47-in-1", "57-in-1", "67-in-1", "77-in-1" },
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{ "54-in-1", "74-in-1", "84-in-1", "94-in-1" },
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{ "103-in-1", "105-in-1", "106-in-1", "109-in-1" }
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};
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switch (type)
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{
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case GKA_6IN1A:
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case GKA_6IN1B:
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default:
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return names[0][i];
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case GKA_47IN1:
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return names[1][i];
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case GKA_54IN1:
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return names[2][i];
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case GKA_103IN1:
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return names[3][i];
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}
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}
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};
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GamestarA::GamestarA(const Context& c)
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: Board(c), cartSwitches(CartSwitches::Create(c)) {}
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GamestarA::~GamestarA()
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{
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delete cartSwitches;
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}
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GamestarA::Device GamestarA::QueryDevice(DeviceType type)
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{
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if (type == DEVICE_DIP_SWITCHES && cartSwitches)
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return cartSwitches;
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else
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return Board::QueryDevice( type );
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}
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void GamestarA::SubReset(const bool hard)
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{
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Map( 0x6000U, &GamestarA::Peek_6000 );
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for (uint i=0x0000; i < 0x8000; i += 0x1000)
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{
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Map( 0x8000+i, 0x87FF+i, &GamestarA::Poke_8000 );
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Map( 0x8800+i, 0x8FFF+i, &GamestarA::Poke_8800 );
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}
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if (hard)
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{
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regs[0] = 0;
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regs[1] = 0;
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NES_DO_POKE(8800,0x8800,0x00);
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}
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}
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void GamestarA::SubLoad(State::Loader& state,const dword baseChunk)
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{
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NST_VERIFY( (baseChunk == AsciiId<'B','G','A'>::V) );
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if (baseChunk == AsciiId<'B','G','A'>::V)
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{
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while (const dword chunk = state.Begin())
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{
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if (chunk == AsciiId<'R','E','G'>::V)
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{
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State::Loader::Data<3> data( state );
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regs[0] = data[1];
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regs[1] = data[2];
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if (cartSwitches)
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cartSwitches->SetMode( data[0] );
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}
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state.End();
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}
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}
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}
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void GamestarA::SubSave(State::Saver& state) const
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{
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const byte data[3] =
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{
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cartSwitches ? cartSwitches->GetMode() : 0,
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regs[0],
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regs[1]
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};
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state.Begin( AsciiId<'B','G','A'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write( data ).End().End();
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("", on)
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#endif
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NES_PEEK(GamestarA,6000)
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{
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return cartSwitches ? cartSwitches->GetMode() : 0x00;
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}
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void GamestarA::UpdateChr() const
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{
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chr.SwapBank<SIZE_8K,0x0000>( (regs[0] >> 1 & 0x8) | (regs[0] & 0x7) | (regs[1] & 0x3) );
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}
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NES_POKE_D(GamestarA,8000)
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{
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regs[1] = data;
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ppu.Update();
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UpdateChr();
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}
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NES_POKE_D(GamestarA,8800)
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{
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regs[0] = data;
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prg.SwapBanks<SIZE_16K,0x0000>( (data >> 5) & ~(data >> 7), (data >> 5) | (data >> 7) );
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ppu.SetMirroring( (data & 0x8) ? Ppu::NMT_H : Ppu::NMT_V );
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UpdateChr();
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}
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}
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}
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}
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}
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