mirror of
https://github.com/0ldsk00l/nestopia.git
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229 lines
4.9 KiB
C++
229 lines
4.9 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstBoard.hpp"
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#include "NstBoardBenshengBs5.hpp"
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#include "../NstCrc32.hpp"
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#include "../NstDipSwitches.hpp"
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namespace Nes
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{
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namespace Core
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{
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namespace Boards
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{
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namespace Bensheng
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{
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("s", on)
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#endif
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class Bs5::CartSwitches : public DipSwitches
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{
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enum Type
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{
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CRC_4_IN_1_A = 0x01E54556,
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CRC_4_IN_1_B = 0x6DCE148C,
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CRC_4_IN_1_C = 0x13E55C4C
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};
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uint mode;
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const Type type;
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explicit CartSwitches(Type t)
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: mode(0), type(t) {}
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public:
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static CartSwitches* Create(const Context& c)
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{
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switch (const dword crc = Crc32::Compute(c.prg.Mem(),c.prg.Size()))
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{
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case CRC_4_IN_1_A:
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case CRC_4_IN_1_B:
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case CRC_4_IN_1_C:
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return new CartSwitches( static_cast<Type>(crc) );
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}
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return NULL;
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}
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void SetMode(uint value)
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{
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mode = value & 0x3;
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}
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uint GetMode() const
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{
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return mode;
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}
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private:
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uint GetValue(uint) const
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{
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return mode;
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}
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void SetValue(uint,uint value)
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{
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mode = value;
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}
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uint NumValues(uint) const
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{
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return 4;
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}
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uint NumDips() const
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{
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return 1;
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}
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cstring GetDipName(uint) const
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{
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return "Mode";
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}
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cstring GetValueName(uint,uint i) const
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{
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switch (type)
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{
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case CRC_4_IN_1_A:
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{
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static const char names[4][9] =
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{
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"4-in-1",
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"23-in-1",
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"53-in-1",
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"163-in-1"
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};
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return names[i];
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}
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case CRC_4_IN_1_B:
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{
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static const char names[4][9] =
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{
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"4-in-1",
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"32-in-1",
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"64-in-1",
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"128-in-1"
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};
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return names[i];
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}
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case CRC_4_IN_1_C:
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{
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static const char names[4][9] =
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{
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"4-in-1",
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"21-in-1",
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"81-in-1",
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"151-in-1"
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};
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return names[i];
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}
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}
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return NULL;
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}
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};
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Bs5::Bs5(const Context& c)
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: Board(c), cartSwitches(CartSwitches::Create(c)) {}
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Bs5::~Bs5()
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{
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delete cartSwitches;
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}
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void Bs5::SubReset(const bool hard)
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{
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if (hard)
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prg.SwapBanks<SIZE_8K,0x0000>( ~0U, ~0U, ~0U, ~0U );
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Map( 0x8000U, 0x8FFFU, &Bs5::Poke_8000 );
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Map( 0xA000U, 0xAFFFU, &Bs5::Poke_A000 );
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}
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Bs5::Device Bs5::QueryDevice(DeviceType type)
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{
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if (type == DEVICE_DIP_SWITCHES)
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return cartSwitches;
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else
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return Board::QueryDevice( type );
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}
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void Bs5::SubLoad(State::Loader& state,const dword baseChunk)
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{
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NST_VERIFY( (baseChunk == AsciiId<'B','S','5'>::V) );
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if (baseChunk == AsciiId<'B','S','5'>::V)
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{
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while (const dword chunk = state.Begin())
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{
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if (chunk == AsciiId<'D','I','P'>::V)
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{
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NST_VERIFY( cartSwitches );
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if (cartSwitches)
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cartSwitches->SetMode( state.Read8() );
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}
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state.End();
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}
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}
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}
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void Bs5::SubSave(State::Saver& state) const
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{
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if (cartSwitches)
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state.Begin( AsciiId<'B','S','5'>::V ).Begin( AsciiId<'D','I','P'>::V ).Write8( cartSwitches->GetMode() ).End().End();
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("", on)
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#endif
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NES_POKE_A(Bs5,8000)
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{
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ppu.Update();
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chr.SwapBank<SIZE_2K>( address << 1 & 0x1800, address & 0x1F );
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}
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NES_POKE_A(Bs5,A000)
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{
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if (address & (0x10U << (cartSwitches ? cartSwitches->GetMode() : 0)))
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prg.SwapBank<SIZE_8K>( address << 3 & 0x6000, address & 0xF );
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}
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}
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}
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}
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}
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