mirror of
https://github.com/0ldsk00l/nestopia.git
synced 2025-04-02 10:31:51 -04:00
204 lines
4.9 KiB
C++
204 lines
4.9 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Nestopia - NES/Famicom emulator written in C++
|
|
//
|
|
// Copyright (C) 2003-2008 Martin Freij
|
|
//
|
|
// This file is part of Nestopia.
|
|
//
|
|
// Nestopia is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation; either version 2 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// Nestopia is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with Nestopia; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
//
|
|
////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#include <cstring>
|
|
#include "../NstTimer.hpp"
|
|
#include "NstBoard.hpp"
|
|
#include "NstBoardBandai.hpp"
|
|
|
|
namespace Nes
|
|
{
|
|
namespace Core
|
|
{
|
|
namespace Boards
|
|
{
|
|
namespace Bandai
|
|
{
|
|
#ifdef NST_MSVC_OPTIMIZE
|
|
#pragma optimize("s", on)
|
|
#endif
|
|
|
|
Lz93d50Ex::Lz93d50Ex(const Context& c)
|
|
:
|
|
Lz93d50 (c),
|
|
x24c01 (board == Type::BANDAI_DATACH || board == Type::BANDAI_LZ93D50_24C01 ? new X24C01 : NULL),
|
|
x24c02 (board == Type::BANDAI_DATACH || board == Type::BANDAI_LZ93D50_24C02 ? new X24C02 : NULL)
|
|
{
|
|
}
|
|
|
|
void Lz93d50Ex::SubReset(const bool hard)
|
|
{
|
|
Lz93d50::SubReset( hard );
|
|
|
|
if (x24c01)
|
|
x24c01->Reset();
|
|
|
|
if (x24c02)
|
|
x24c02->Reset();
|
|
|
|
if (x24c01 && x24c02)
|
|
{
|
|
for (uint i=0x6000; i < 0x8000; i += 0x100)
|
|
Map( i, &Lz93d50Ex::Peek_6000_24c01_24c02 );
|
|
|
|
for (dword i=0x6000; i < 0x10000; i += 0x10)
|
|
{
|
|
Map( uint(i + 0x0), uint(i + 0x7), &Lz93d50Ex::Poke_8000_24c01_24c02 );
|
|
Map( uint(i + 0xD), &Lz93d50Ex::Poke_800D_24c01_24c02 );
|
|
}
|
|
}
|
|
else if (x24c01)
|
|
{
|
|
for (uint i=0x6000; i < 0x8000; i += 0x100)
|
|
Map( i, &Lz93d50Ex::Peek_6000_24c01 );
|
|
|
|
for (dword i=0x600D; i < 0x10000; i += 0x10)
|
|
Map( uint(i), &Lz93d50Ex::Poke_800D_24c01 );
|
|
}
|
|
else
|
|
{
|
|
for (uint i=0x6000; i < 0x8000; i += 0x100)
|
|
Map( i, &Lz93d50Ex::Peek_6000_24c02 );
|
|
|
|
for (dword i=0x600D; i < 0x10000; i += 0x10)
|
|
Map( uint(i), &Lz93d50Ex::Poke_800D_24c02 );
|
|
}
|
|
}
|
|
|
|
void Lz93d50Ex::Load(File& file)
|
|
{
|
|
const File::LoadBlock block[] =
|
|
{
|
|
{ x24c02 ? x24c02->GetData() : NULL, x24c02 ? X24C02::SIZE : 0 },
|
|
{ x24c01 ? x24c01->GetData() : NULL, x24c01 ? X24C01::SIZE : 0 }
|
|
};
|
|
|
|
file.Load( File::EEPROM, block );
|
|
}
|
|
|
|
void Lz93d50Ex::Save(File& file) const
|
|
{
|
|
const File::SaveBlock block[] =
|
|
{
|
|
{ x24c02 ? x24c02->GetData() : NULL, x24c02 ? X24C02::SIZE : 0 },
|
|
{ x24c01 ? x24c01->GetData() : NULL, x24c01 ? X24C01::SIZE : 0 }
|
|
};
|
|
|
|
file.Save( File::EEPROM, block );
|
|
}
|
|
|
|
void Lz93d50Ex::SubLoad(State::Loader& state,const dword baseChunk)
|
|
{
|
|
if (baseChunk == AsciiId<'B','L','E'>::V)
|
|
{
|
|
while (const dword chunk = state.Begin())
|
|
{
|
|
switch (chunk)
|
|
{
|
|
case AsciiId<'C','0','1'>::V:
|
|
|
|
NST_VERIFY( x24c01 );
|
|
|
|
if (x24c01)
|
|
x24c01->LoadState( state );
|
|
|
|
break;
|
|
|
|
case AsciiId<'C','0','2'>::V:
|
|
|
|
NST_VERIFY( x24c02 );
|
|
|
|
if (x24c02)
|
|
x24c02->LoadState( state );
|
|
|
|
break;
|
|
}
|
|
|
|
state.End();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Lz93d50::SubLoad( state, baseChunk );
|
|
}
|
|
}
|
|
|
|
void Lz93d50Ex::SubSave(State::Saver& state) const
|
|
{
|
|
Lz93d50::SubSave( state );
|
|
|
|
state.Begin( AsciiId<'B','L','E'>::V );
|
|
|
|
if (x24c01)
|
|
x24c01->SaveState( state, AsciiId<'C','0','1'>::V );
|
|
|
|
if (x24c02)
|
|
x24c02->SaveState( state, AsciiId<'C','0','2'>::V );
|
|
|
|
state.End();
|
|
}
|
|
|
|
#ifdef NST_MSVC_OPTIMIZE
|
|
#pragma optimize("", on)
|
|
#endif
|
|
|
|
NES_PEEK(Lz93d50Ex,6000_24c01)
|
|
{
|
|
return x24c01->Read();
|
|
}
|
|
|
|
NES_PEEK(Lz93d50Ex,6000_24c02)
|
|
{
|
|
return x24c02->Read();
|
|
}
|
|
|
|
NES_PEEK(Lz93d50Ex,6000_24c01_24c02)
|
|
{
|
|
return x24c01->Read() & x24c02->Read();
|
|
}
|
|
|
|
NES_POKE_D(Lz93d50Ex,8000_24c01_24c02)
|
|
{
|
|
x24c01->SetScl( data << 2 & 0x20 );
|
|
}
|
|
|
|
NES_POKE_D(Lz93d50Ex,800D_24c01)
|
|
{
|
|
x24c01->Set( data & 0x20, data & 0x40 );
|
|
}
|
|
|
|
NES_POKE_D(Lz93d50Ex,800D_24c02)
|
|
{
|
|
x24c02->Set( data & 0x20, data & 0x40 );
|
|
}
|
|
|
|
NES_POKE_D(Lz93d50Ex,800D_24c01_24c02)
|
|
{
|
|
x24c01->SetSda( data & 0x40 );
|
|
x24c02->Set( data & 0x20, data & 0x40 );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|