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69 lines
1.8 KiB
C++
69 lines
1.8 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include <cstdlib>
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#include <cstring>
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#include <new>
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#include "NstVector.hpp"
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namespace Nes
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{
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namespace Core
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{
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void* Vector<void>::Malloc(dword size)
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{
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NST_ASSERT( size );
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if (void* mem = std::malloc( size ))
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return mem;
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else
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throw std::bad_alloc();
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}
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void* Vector<void>::Realloc(void* mem,dword size)
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{
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NST_ASSERT( size );
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if (NULL != (mem = std::realloc( mem, size )))
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return mem;
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else
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throw std::bad_alloc();
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}
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void Vector<void>::Free(void* mem)
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{
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std::free( mem );
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}
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void Vector<void>::Copy(void* dst,const void* src,dword size)
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{
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std::memcpy( dst, src, size );
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}
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void Vector<void>::Move(void* dst,const void* src,dword size)
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{
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std::memmove( dst, src, size );
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}
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}
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}
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