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https://github.com/0ldsk00l/nestopia.git
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141 lines
3 KiB
C++
141 lines
3 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_CARTRIDGE_H
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#define NST_CARTRIDGE_H
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#include "NstRam.hpp"
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#include "NstImage.hpp"
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#include "NstFile.hpp"
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#include "api/NstApiCartridge.hpp"
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#ifdef NST_PRAGMA_ONCE
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#pragma once
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#endif
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namespace Nes
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{
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namespace Core
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{
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namespace Boards
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{
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class Board;
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}
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class Cartridge : public Image
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{
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public:
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explicit Cartridge(Context&);
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void BeginFrame(const Api::Input&,Input::Controllers*);
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typedef Api::Cartridge::Profile Profile;
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static void ReadRomset(std::istream&,FavoredSystem,bool,Profile&);
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static void ReadInes(std::istream&,FavoredSystem,Profile&);
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static void ReadUnif(std::istream&,FavoredSystem,Profile&);
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class Ines;
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class Unif;
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class Romset;
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private:
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~Cartridge();
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struct ProfileEx
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{
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ProfileEx();
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enum Nmt
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{
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NMT_DEFAULT,
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NMT_HORIZONTAL,
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NMT_VERTICAL,
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NMT_SINGLESCREEN,
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NMT_FOURSCREEN,
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NMT_CONTROLLED
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};
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Nmt nmt;
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bool battery;
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bool wramAuto;
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Ram trainer;
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};
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class VsSystem;
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static Result SetupBoard
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(
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Ram&,
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Ram&,
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Boards::Board**,
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const Context*,
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Profile&,
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const ProfileEx&,
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dword*,
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bool=false
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);
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void Reset(bool);
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bool PowerOff();
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void LoadState(State::Loader&);
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void SaveState(State::Saver&,dword) const;
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void Destroy();
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void VSync();
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uint GetDesiredController(uint) const;
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uint GetDesiredAdapter() const;
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void DetectControllers(uint);
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Region GetDesiredRegion() const;
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System GetDesiredSystem(Region,CpuModel*,PpuModel*) const;
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ExternalDevice QueryExternalDevice(ExternalDeviceType);
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Boards::Board* board;
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VsSystem* vs;
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Ram prg;
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Ram chr;
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Profile profile;
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dword prgCrc;
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File savefile;
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const FavoredSystem favoredSystem;
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public:
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const Profile& GetProfile() const
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{
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return profile;
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}
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dword GetPrgCrc() const
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{
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return prgCrc;
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}
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};
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}
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}
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#endif
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