mirror of
https://github.com/0ldsk00l/nestopia.git
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124 lines
2.8 KiB
C++
124 lines
2.8 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_LOG_H
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#define NST_LOG_H
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#ifndef NST_CORE_H
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#include "NstCore.hpp"
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#endif
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#ifdef NST_PRAGMA_ONCE
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#pragma once
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#endif
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#ifndef NST_LINEBREAK
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#ifdef NST_WIN32
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#define NST_LINEBREAK "\r\n"
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#else
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#define NST_LINEBREAK "\n"
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#endif
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#endif
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namespace Nes
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{
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namespace Core
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{
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class Log
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{
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public:
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Log();
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~Log();
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struct Hex
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{
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const dword value;
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cstring const format;
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Hex(uint n,dword v)
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:
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value (v),
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format (n == 8 ? "%02X" : n == 16 ? "%04X" : "%08X")
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{}
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};
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Log& operator << (char);
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Log& operator << (cstring);
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Log& operator << (const Hex&);
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Log& operator << (long);
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Log& operator << (ulong);
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Log& operator << (long long);
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Log& operator << (unsigned long long);
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static void Flush(cstring,dword);
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static bool Available();
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private:
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void Append(cstring,ulong);
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struct Object;
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Object* const object;
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static bool enabled;
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public:
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Log& operator << (schar i) { return operator << ( long (i) ); }
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Log& operator << (uchar i) { return operator << ( ulong (i) ); }
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Log& operator << (short i) { return operator << ( long (i) ); }
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Log& operator << (ushort i) { return operator << ( ulong (i) ); }
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Log& operator << (int i) { return operator << ( long (i) ); }
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Log& operator << (uint i) { return operator << ( ulong (i) ); }
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class Suppressor
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{
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const bool state;
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public:
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Suppressor()
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: state(enabled)
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{
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enabled = false;
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}
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~Suppressor()
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{
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enabled = state;
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}
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};
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template<dword N>
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static void Flush(const char (&c)[N])
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{
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NST_COMPILE_ASSERT( N > 0 );
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Flush( c, N-1 );
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}
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};
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}
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}
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#endif
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