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https://github.com/0ldsk00l/nestopia.git
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84 lines
1.9 KiB
C++
84 lines
1.9 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_INPUT_ZAPPER_H
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#define NST_INPUT_ZAPPER_H
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#ifdef NST_PRAGMA_ONCE
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#pragma once
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#endif
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namespace Nes
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{
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namespace Core
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{
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class Ppu;
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namespace Input
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{
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class Zapper : public Device
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{
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public:
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Zapper(const Cpu&,Ppu&);
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private:
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void Reset();
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void Initialize(bool);
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uint Poll();
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void Poke(uint);
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uint Peek(uint);
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uint GetHitPixel() const;
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void LoadState(State::Loader&,dword);
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void SaveState(State::Saver&,byte) const;
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enum
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{
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PHOSPHOR_DECAY = 384,
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LIGHT_SENSOR = 0x40
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};
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ibool arcade;
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uint stream;
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uint shifter;
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uint pos;
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uint fire;
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Ppu& ppu;
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static const byte lightMap[Video::Screen::PALETTE];
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public:
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static uint GetLightMap(uint pixel)
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{
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NST_ASSERT( pixel < Video::Screen::PALETTE );
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return lightMap[pixel];
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}
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};
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}
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}
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}
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#endif
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