nestopia/source/core/input/NstInpZapper.cpp
2012-09-02 13:13:55 -04:00

237 lines
7 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstInpDevice.hpp"
#include "../NstPpu.hpp"
#include "NstInpZapper.hpp"
namespace Nes
{
namespace Core
{
namespace Input
{
const byte Zapper::lightMap[Video::Screen::PALETTE] =
{
0x66, 0x28, 0x23, 0x24, 0x29, 0x28, 0x25, 0x2B,
0x2F, 0x2E, 0x30, 0x2F, 0x2E, 0x00, 0x00, 0x00,
0xAD, 0x56, 0x56, 0x56, 0x56, 0x56, 0x57, 0x5C,
0x60, 0x60, 0x5B, 0x5A, 0x59, 0x00, 0x00, 0x00,
0xFF, 0xA2, 0x9D, 0x9D, 0xA3, 0xA4, 0xA5, 0xA7,
0xA9, 0xA8, 0xA7, 0xA7, 0xA7, 0x4F, 0x00, 0x00,
0xFF, 0xD9, 0xD7, 0xD8, 0xDA, 0xDA, 0xDB, 0xDC,
0xDC, 0xDC, 0xDB, 0xDC, 0xDC, 0xB8, 0x00, 0x00,
0x5C, 0x19, 0x1B, 0x26, 0x2C, 0x2B, 0x24, 0x22,
0x25, 0x26, 0x23, 0x22, 0x21, 0x00, 0x00, 0x00,
0xA0, 0x48, 0x48, 0x48, 0x4A, 0x49, 0x49, 0x50,
0x55, 0x54, 0x4E, 0x49, 0x49, 0x20, 0x00, 0x00,
0xE6, 0x92, 0x8D, 0x8E, 0x90, 0x8A, 0x8C, 0x95,
0x99, 0x98, 0x96, 0x95, 0x95, 0x46, 0x00, 0x00,
0xE6, 0xC9, 0xC7, 0xC8, 0xC4, 0xC1, 0xC1, 0xC5,
0xC9, 0xCA, 0xCA, 0xC9, 0xC9, 0xA9, 0x00, 0x00,
0x5C, 0x25, 0x1A, 0x19, 0x1E, 0x1C, 0x1F, 0x26,
0x29, 0x2C, 0x32, 0x30, 0x2B, 0x00, 0x00, 0x00,
0x9F, 0x4C, 0x48, 0x48, 0x48, 0x48, 0x4C, 0x55,
0x5A, 0x5A, 0x59, 0x57, 0x54, 0x10, 0x00, 0x00,
0xEA, 0x95, 0x94, 0x94, 0x95, 0x95, 0x95, 0x9B,
0x9F, 0x9F, 0x99, 0x96, 0x95, 0x46, 0x00, 0x00,
0xEA, 0xC9, 0xC9, 0xC9, 0xC9, 0xC9, 0xC9, 0xCA,
0xCA, 0xCA, 0xC9, 0xCA, 0xC9, 0xA9, 0x00, 0x00,
0x50, 0x16, 0xF0, 0x1A, 0x20, 0x1E, 0x1B, 0x1A,
0x1D, 0x1E, 0x23, 0x22, 0x1D, 0x00, 0x00, 0x00,
0x8F, 0x38, 0x38, 0x38, 0x39, 0x38, 0x3B, 0x44,
0x49, 0x48, 0x46, 0x43, 0x41, 0x00, 0x00, 0x00,
0xD7, 0x7F, 0x7E, 0x7E, 0x7F, 0x7F, 0x80, 0x85,
0x89, 0x89, 0x83, 0x7F, 0x7F, 0x3B, 0x00, 0x00,
0xD7, 0xB3, 0xB3, 0xB3, 0xB3, 0xB3, 0xB4, 0xB4,
0xB4, 0xB4, 0xB4, 0xB4, 0xB4, 0x98, 0x00, 0x00,
0x5C, 0x24, 0x19, 0x20, 0x26, 0x25, 0x1C, 0x1E,
0x21, 0x23, 0x29, 0x2B, 0x2A, 0x00, 0x00, 0x00,
0x9F, 0x4B, 0x44, 0x44, 0x48, 0x48, 0x49, 0x4A,
0x4F, 0x4E, 0x4E, 0x55, 0x53, 0x10, 0x00, 0x00,
0xE8, 0x8A, 0x85, 0x86, 0x8C, 0x95, 0x95, 0x95,
0x95, 0x95, 0x95, 0x95, 0x93, 0x46, 0x00, 0x00,
0xE8, 0xC2, 0xC0, 0xC0, 0xC2, 0xC6, 0xC9, 0xC9,
0xC9, 0xC9, 0xC9, 0xC9, 0xC6, 0xA9, 0x00, 0x00,
0x50, 0x16, 0x14, 0x1F, 0x25, 0x23, 0x1C, 0x15,
0x19, 0x19, 0x1E, 0x1D, 0x1C, 0x00, 0x00, 0x00,
0x8F, 0x38, 0x37, 0x39, 0x40, 0x3E, 0x38, 0x3E,
0x42, 0x42, 0x3F, 0x41, 0x40, 0x00, 0x00, 0x00,
0xD7, 0x7A, 0x75, 0x75, 0x7B, 0x7F, 0x7F, 0x80,
0x81, 0x81, 0x7F, 0x7F, 0x7F, 0x3B, 0x00, 0x00,
0xD7, 0xB2, 0xAF, 0xB0, 0xB2, 0xB3, 0xB3, 0xB4,
0xB4, 0xB3, 0xB3, 0xB4, 0xB3, 0x98, 0x00, 0x00,
0x4F, 0x1C, 0x12, 0x17, 0x1C, 0x1B, 0x15, 0x17,
0x1A, 0x22, 0x27, 0x25, 0x23, 0x00, 0x00, 0x00,
0x8F, 0x40, 0x38, 0x37, 0x38, 0x38, 0x38, 0x41,
0x45, 0x45, 0x4A, 0x4A, 0x49, 0x00, 0x00, 0x00,
0xD7, 0x7E, 0x79, 0x7A, 0x7F, 0x7F, 0x7F, 0x80,
0x84, 0x84, 0x80, 0x80, 0x7F, 0x3B, 0x00, 0x00,
0xD7, 0xB3, 0xB3, 0xB3, 0xB3, 0xB3, 0xB3, 0xB4,
0xB4, 0xB4, 0xB3, 0xB4, 0xB3, 0x98, 0x00, 0x00,
0x45, 0x15, 0x10, 0x19, 0x1F, 0x1D, 0x18, 0x14,
0x17, 0x1B, 0x21, 0x1F, 0x1C, 0x00, 0x00, 0x00,
0x85, 0x3A, 0x36, 0x36, 0x3A, 0x38, 0x37, 0x40,
0x45, 0x44, 0x44, 0x44, 0x43, 0x00, 0x00, 0x00,
0xCE, 0x7E, 0x79, 0x7A, 0x7F, 0x7F, 0x7F, 0x80,
0x85, 0x85, 0x80, 0x80, 0x7F, 0x30, 0x00, 0x00,
0xCE, 0xAE, 0xAE, 0xAE, 0xAE, 0xAE, 0xAE, 0xAE,
0xAF, 0xAF, 0xAE, 0xAE, 0xAE, 0x8E, 0x00, 0x00
};
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
Zapper::Zapper(const Cpu& c,Ppu& p)
:
Device (c,Api::Input::ZAPPER),
arcade (false),
ppu (p)
{
Zapper::Reset();
}
void Zapper::Reset()
{
shifter = 1;
stream = 0x10;
pos = ~0U;
fire = 0;
}
void Zapper::Initialize(bool a)
{
arcade = a;
}
void Zapper::SaveState(State::Saver& saver,const byte id) const
{
const byte data[2] =
{
arcade ? shifter ? 0x1 : 0x3 : 0x0,
arcade ? stream : 0x00
};
saver.Begin( AsciiId<'Z','P'>::R(0,0,id) ).Write( data ).End();
}
void Zapper::LoadState(State::Loader& loader,const dword id)
{
if (id == AsciiId<'Z','P'>::V)
{
State::Loader::Data<2> data( loader );
if (data[0] & 0x1U)
{
shifter = ~data[0] >> 1 & 0x1;
stream = data[1];
}
}
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
uint Zapper::Poll()
{
if (input)
{
Controllers::Zapper& zapper = input->zapper;
input = NULL;
if (Controllers::Zapper::callback( zapper ))
{
fire = (zapper.fire ? arcade ? 0x80 : 0x10 : 0x00);
if (zapper.y < Video::Screen::HEIGHT && zapper.x < Video::Screen::WIDTH)
pos = zapper.y * Video::Screen::WIDTH + zapper.x;
else
pos = ~0U;
}
}
if (pos < Video::Screen::WIDTH * Video::Screen::HEIGHT)
{
ppu.Update();
uint pixel = ppu.GetPixelCycles();
if (pos < pixel && pos >= pixel - PHOSPHOR_DECAY)
{
pixel = ppu.GetPixel( pos );
if (arcade)
{
NST_COMPILE_ASSERT( LIGHT_SENSOR >= 0x3F );
NST_VERIFY( pixel <= 0x3F );
if (pixel > 0x3F)
return pixel;
pixel = ppu.GetYuvColor( pixel );
}
return GetLightMap( pixel );
}
}
return 0;
}
void Zapper::Poke(const uint data)
{
if (arcade)
{
shifter = ~data & 0x1;
stream = (Poll() >= LIGHT_SENSOR ? 0x40 : 0x00);
stream |= 0x10 | fire;
}
}
uint Zapper::Peek(uint)
{
if (!arcade)
{
uint data = (Poll() >= LIGHT_SENSOR ? 0x0 : 0x8);
return data | fire;
}
else
{
const uint data = stream;
stream >>= shifter;
return data & 0x1;
}
}
}
}
}