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83 lines
2 KiB
C++
83 lines
2 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_INPUT_TOPRIDER_H
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#define NST_INPUT_TOPRIDER_H
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#ifdef NST_PRAGMA_ONCE
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#pragma once
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#endif
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namespace Nes
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{
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namespace Core
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{
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namespace Input
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{
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class TopRider : public Device
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{
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public:
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explicit TopRider(const Cpu&);
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private:
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void Reset();
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void BeginFrame(Controllers*);
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void Poke(uint);
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uint Peek(uint);
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void SaveState(State::Saver&,byte) const;
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enum
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{
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DEADZONE_MAX = 16,
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DEADZONE_MID = 10,
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DEADZONE_MIN = 4,
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MAX_STEER = 20,
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MAX_BRAKE = 20,
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MAX_ACCEL = 20,
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BRAKE = 0x01,
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ACCEL = 0x02,
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SELECT = 0x04,
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START = 0x08,
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SHIFT_GEAR = 0x10,
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REAR = 0x20,
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STEER_LEFT = 0x40,
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STEER_RIGHT = 0x80,
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STEERING = STEER_LEFT|STEER_RIGHT
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};
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uint stream[2];
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uint state[2];
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uint strobe;
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int pos;
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uint accel;
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uint brake;
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uint buttons;
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};
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}
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}
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}
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#endif
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