nestopia/source/core/input/NstInpTopRider.hpp
2012-09-02 13:13:55 -04:00

83 lines
2 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_INPUT_TOPRIDER_H
#define NST_INPUT_TOPRIDER_H
#ifdef NST_PRAGMA_ONCE
#pragma once
#endif
namespace Nes
{
namespace Core
{
namespace Input
{
class TopRider : public Device
{
public:
explicit TopRider(const Cpu&);
private:
void Reset();
void BeginFrame(Controllers*);
void Poke(uint);
uint Peek(uint);
void SaveState(State::Saver&,byte) const;
enum
{
DEADZONE_MAX = 16,
DEADZONE_MID = 10,
DEADZONE_MIN = 4,
MAX_STEER = 20,
MAX_BRAKE = 20,
MAX_ACCEL = 20,
BRAKE = 0x01,
ACCEL = 0x02,
SELECT = 0x04,
START = 0x08,
SHIFT_GEAR = 0x10,
REAR = 0x20,
STEER_LEFT = 0x40,
STEER_RIGHT = 0x80,
STEERING = STEER_LEFT|STEER_RIGHT
};
uint stream[2];
uint state[2];
uint strobe;
int pos;
uint accel;
uint brake;
uint buttons;
};
}
}
}
#endif