mirror of
https://github.com/0ldsk00l/nestopia.git
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180 lines
4.4 KiB
C++
180 lines
4.4 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstInpDevice.hpp"
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#include "NstInpTopRider.hpp"
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namespace Nes
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{
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namespace Core
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{
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namespace Input
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{
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("s", on)
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#endif
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TopRider::TopRider(const Cpu& c)
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: Device(c,Api::Input::TOPRIDER)
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{
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TopRider::Reset();
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}
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void TopRider::Reset()
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{
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state[0] = 0;
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state[1] = 0;
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stream[0] = 0;
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stream[1] = 0;
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strobe = 0;
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buttons = 0;
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brake = 0;
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accel = 0;
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pos = 0;
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}
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void TopRider::SaveState(State::Saver& saver,const byte id) const
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{
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saver.Begin( AsciiId<'T','R'>::R(0,0,id) ).End();
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("", on)
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#endif
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void TopRider::BeginFrame(Controllers* const controllers)
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{
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if (controllers)
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{
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Controllers::TopRider::callback( controllers->topRider );
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uint data = controllers->topRider.buttons;
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if ((data & STEERING) == STEERING)
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data &= STEERING ^ 0xFFU;
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if ( !(data & STEERING) ) pos += (pos > 0 ? -1 : pos < 0 ? +1 : 0);
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else if ( data & STEER_LEFT ) pos -= (pos > -MAX_STEER);
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else if ( data & STEER_RIGHT ) pos += (pos < +MAX_STEER);
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if (data & BRAKE) brake += (brake < MAX_BRAKE);
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else brake -= (brake > 0);
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if (data & ACCEL) accel += (accel < MAX_ACCEL);
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else accel -= (accel > 0);
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buttons &= (0x80U|0x40U);
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if (data & SHIFT_GEAR)
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{
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if (!(buttons & 0x40))
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{
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buttons ^= 0x80;
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buttons |= 0x40;
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}
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}
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else
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{
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buttons &= 0x40U ^ 0xFFU;
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}
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buttons |=
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(
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(( data & REAR ) >> 5) |
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(( data & SELECT ) << 3) |
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(( data & START ) << 1)
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);
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data = 0;
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if (pos > 0)
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{
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if (pos > DEADZONE_MAX) data = (0x20U | 0x080U);
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else if (pos > DEADZONE_MID) data = (0x20U | 0x000U);
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else if (pos > DEADZONE_MIN) data = (0x00U | 0x080U);
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}
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else
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{
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if (pos < -DEADZONE_MAX) data = (0x40U | 0x100U);
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else if (pos < -DEADZONE_MID) data = (0x40U | 0x000U);
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else if (pos < -DEADZONE_MIN) data = (0x00U | 0x100U);
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}
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state[0] = data | ((buttons & 0x01) << (4+7)) | ((buttons & 0x80) << (4-1));
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data = 0;
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if (accel > 8 || brake < 8)
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{
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if (accel > DEADZONE_MAX) data = 0x008;
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else if (accel > DEADZONE_MID) data = 0x080;
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else if (accel > DEADZONE_MIN) data = 0x100;
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}
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else
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{
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state[0] |= 0x200;
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if (brake > DEADZONE_MAX) data = 0x10;
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else if (brake > DEADZONE_MID) data = 0x20;
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else if (brake > DEADZONE_MIN) data = 0x40;
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}
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state[1] = data | ((buttons & 0x30) << (3+2));
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}
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else
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{
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buttons = 0;
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brake = 0;
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accel = 0;
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pos = 0;
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state[0] = 0;
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state[1] = 0;
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}
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}
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void TopRider::Poke(uint data)
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{
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const uint prev = strobe;
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strobe = data & 0x1;
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if (prev > strobe)
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{
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stream[0] = state[0];
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stream[1] = state[1];
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}
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}
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uint TopRider::Peek(uint port)
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{
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if (port)
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{
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port = (stream[0] & 0x10) | (stream[1] & 0x08);
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stream[0] >>= 1, stream[1] >>= 1;
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}
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return port;
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}
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}
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}
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}
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