nestopia/source/core/input/NstInpTopRider.cpp
2012-09-02 13:13:55 -04:00

180 lines
4.4 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstInpDevice.hpp"
#include "NstInpTopRider.hpp"
namespace Nes
{
namespace Core
{
namespace Input
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
TopRider::TopRider(const Cpu& c)
: Device(c,Api::Input::TOPRIDER)
{
TopRider::Reset();
}
void TopRider::Reset()
{
state[0] = 0;
state[1] = 0;
stream[0] = 0;
stream[1] = 0;
strobe = 0;
buttons = 0;
brake = 0;
accel = 0;
pos = 0;
}
void TopRider::SaveState(State::Saver& saver,const byte id) const
{
saver.Begin( AsciiId<'T','R'>::R(0,0,id) ).End();
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
void TopRider::BeginFrame(Controllers* const controllers)
{
if (controllers)
{
Controllers::TopRider::callback( controllers->topRider );
uint data = controllers->topRider.buttons;
if ((data & STEERING) == STEERING)
data &= STEERING ^ 0xFFU;
if ( !(data & STEERING) ) pos += (pos > 0 ? -1 : pos < 0 ? +1 : 0);
else if ( data & STEER_LEFT ) pos -= (pos > -MAX_STEER);
else if ( data & STEER_RIGHT ) pos += (pos < +MAX_STEER);
if (data & BRAKE) brake += (brake < MAX_BRAKE);
else brake -= (brake > 0);
if (data & ACCEL) accel += (accel < MAX_ACCEL);
else accel -= (accel > 0);
buttons &= (0x80U|0x40U);
if (data & SHIFT_GEAR)
{
if (!(buttons & 0x40))
{
buttons ^= 0x80;
buttons |= 0x40;
}
}
else
{
buttons &= 0x40U ^ 0xFFU;
}
buttons |=
(
(( data & REAR ) >> 5) |
(( data & SELECT ) << 3) |
(( data & START ) << 1)
);
data = 0;
if (pos > 0)
{
if (pos > DEADZONE_MAX) data = (0x20U | 0x080U);
else if (pos > DEADZONE_MID) data = (0x20U | 0x000U);
else if (pos > DEADZONE_MIN) data = (0x00U | 0x080U);
}
else
{
if (pos < -DEADZONE_MAX) data = (0x40U | 0x100U);
else if (pos < -DEADZONE_MID) data = (0x40U | 0x000U);
else if (pos < -DEADZONE_MIN) data = (0x00U | 0x100U);
}
state[0] = data | ((buttons & 0x01) << (4+7)) | ((buttons & 0x80) << (4-1));
data = 0;
if (accel > 8 || brake < 8)
{
if (accel > DEADZONE_MAX) data = 0x008;
else if (accel > DEADZONE_MID) data = 0x080;
else if (accel > DEADZONE_MIN) data = 0x100;
}
else
{
state[0] |= 0x200;
if (brake > DEADZONE_MAX) data = 0x10;
else if (brake > DEADZONE_MID) data = 0x20;
else if (brake > DEADZONE_MIN) data = 0x40;
}
state[1] = data | ((buttons & 0x30) << (3+2));
}
else
{
buttons = 0;
brake = 0;
accel = 0;
pos = 0;
state[0] = 0;
state[1] = 0;
}
}
void TopRider::Poke(uint data)
{
const uint prev = strobe;
strobe = data & 0x1;
if (prev > strobe)
{
stream[0] = state[0];
stream[1] = state[1];
}
}
uint TopRider::Peek(uint port)
{
if (port)
{
port = (stream[0] & 0x10) | (stream[1] & 0x08);
stream[0] >>= 1, stream[1] >>= 1;
}
return port;
}
}
}
}