nestopia/source/core/input/NstInpPaddle.cpp
2012-09-02 13:13:55 -04:00

126 lines
3 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstInpDevice.hpp"
#include "NstInpPaddle.hpp"
namespace Nes
{
namespace Core
{
namespace Input
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
Paddle::Paddle(const Cpu& c,bool p)
: Device(c,Api::Input::PADDLE), expPort(p)
{
Paddle::Reset();
}
void Paddle::Reset()
{
stream[0] = 0;
stream[1] = 0;
shifter = 1;
x = 0;
button = 0;
}
void Paddle::SaveState(State::Saver& saver,const byte id) const
{
saver.Begin( AsciiId<'P','L'>::R(0,0,id) ).Write8( shifter ^ 1 ).End();
}
void Paddle::LoadState(State::Loader& loader,const dword id)
{
if (id == AsciiId<'P','L'>::V)
shifter = ~loader.Read8() & 0x1;
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
uint Paddle::Peek(uint port)
{
if (!expPort)
{
port = stream[0];
stream[0] >>= shifter;
return (port & 0x10) | stream[1];
}
else if (port)
{
port = stream[0];
stream[0] >>= shifter;
return port & 0x02;
}
else
{
return stream[1];
}
}
void Paddle::Poke(uint data)
{
const uint prev = shifter;
shifter = ~data & 0x1;
if (prev < shifter)
{
if (input)
{
Controllers::Paddle& paddle = input->paddle;
input = NULL;
if (Controllers::Paddle::callback( paddle ))
{
data = 0xFF - ((82 + 172 * (Clamp<32,176>(paddle.x) - 32U) / 144) & 0xFF);
x =
(
( data & 0x01 ) << 7 |
( data & 0x02 ) << 5 |
( data & 0x04 ) << 3 |
( data & 0x08 ) << 1 |
( data & 0x10 ) >> 1 |
( data & 0x20 ) >> 3 |
( data & 0x40 ) >> 5 |
( data & 0x80 ) >> 7
) << (expPort ? 1 : 4);
button = (paddle.button ? expPort ? 0x2 : 0x8 : 0x0);
}
}
stream[0] = x;
stream[1] = button;
}
}
}
}
}