mirror of
https://github.com/0ldsk00l/nestopia.git
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159 lines
3.5 KiB
C++
159 lines
3.5 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstInpDevice.hpp"
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#include "NstInpPad.hpp"
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#include "../NstCpu.hpp"
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namespace Nes
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{
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namespace Core
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{
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namespace Input
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{
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uint Pad::mic;
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("s", on)
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#endif
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Pad::Pad(const Cpu& c,uint i)
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: Device(c,Type(uint(Api::Input::PAD1) + i))
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{
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NST_ASSERT( i < 4 );
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NST_COMPILE_ASSERT
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(
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( Api::Input::PAD2 - Api::Input::PAD1 ) == 1 &&
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( Api::Input::PAD3 - Api::Input::PAD1 ) == 2 &&
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( Api::Input::PAD4 - Api::Input::PAD1 ) == 3
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);
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Pad::Reset();
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}
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void Pad::Reset()
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{
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strobe = 0;
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stream = 0xFF;
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state = 0;
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mic = 0;
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}
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void Pad::SaveState(State::Saver& saver,const byte id) const
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{
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const byte data[2] =
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{
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strobe, stream ^ 0xFF
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};
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saver.Begin( AsciiId<'P','D'>::R(0,0,id) ).Write( data ).End();
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}
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void Pad::LoadState(State::Loader& loader,const dword id)
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{
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if (id == AsciiId<'P','D'>::V)
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{
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State::Loader::Data<2> data( loader );
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strobe = data[0] & 0x1;
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stream = data[1] ^ 0xFF;
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}
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("", on)
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#endif
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void Pad::BeginFrame(Controllers* i)
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{
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input = i;
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mic = 0;
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}
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void Pad::Poll()
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{
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if (input)
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{
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Controllers::Pad& pad = input->pad[type - Api::Input::PAD1];
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input = NULL;
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if (Controllers::Pad::callback( pad, type - Api::Input::PAD1 ))
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{
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uint buttons = pad.buttons;
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enum
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{
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UP = Controllers::Pad::UP,
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RIGHT = Controllers::Pad::RIGHT,
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DOWN = Controllers::Pad::DOWN,
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LEFT = Controllers::Pad::LEFT
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};
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if (!pad.allowSimulAxes)
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{
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if ((buttons & (UP|DOWN)) == (UP|DOWN))
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buttons &= (UP|DOWN) ^ 0xFFU;
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if ((buttons & (LEFT|RIGHT)) == (LEFT|RIGHT))
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buttons &= (LEFT|RIGHT) ^ 0xFFU;
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}
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state = buttons;
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}
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mic |= pad.mic;
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}
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}
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uint Pad::Peek(uint port)
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{
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if (strobe == 0)
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{
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const uint data = stream;
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stream >>= 1;
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return (~data & 0x1) | (mic & ~port << 2);
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}
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else
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{
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Poll();
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return state & 0x1;
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}
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}
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void Pad::Poke(const uint data)
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{
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const uint prev = strobe;
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strobe = data & 0x1;
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if (prev > strobe)
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{
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Poll();
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stream = state ^ 0xFF;
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}
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}
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}
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}
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}
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