nestopia/source/core/input/NstInpPachinko.cpp
2012-09-02 13:13:55 -04:00

120 lines
2.8 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstInpDevice.hpp"
#include "NstInpPachinko.hpp"
namespace Nes
{
namespace Core
{
namespace Input
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
Pachinko::Pachinko(const Cpu& c)
: Device(c,Api::Input::PACHINKO)
{
Pachinko::Reset();
}
void Pachinko::Reset()
{
strobe = 0;
stream = 0;
state = 0xFF0000;
}
void Pachinko::SaveState(State::Saver& saver,const byte id) const
{
saver.Begin( AsciiId<'P','A'>::R(0,0,id) ).Write8( strobe ).Write32( stream ).End();
}
void Pachinko::LoadState(State::Loader& loader,const dword id)
{
if (id == AsciiId<'P','A'>::V)
{
strobe = loader.Read8() & 0x1;
stream = loader.Read32();
}
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
uint Pachinko::Peek(uint port)
{
if (port == 0)
{
port = stream;
stream >>= 1;
return port & 0x2;
}
else
{
return 0;
}
}
void Pachinko::Poke(uint data)
{
const uint prev = strobe;
strobe = data & 0x1;
if (prev > strobe)
{
if (input)
{
Controllers::Pachinko& pachinko = input->pachinko;
input = NULL;
if (Controllers::Pachinko::callback( pachinko ))
{
uint throttle = Clamp<-64,+63>(pachinko.throttle) + 192;
throttle =
(
(throttle >> 7 & 0x01) |
(throttle >> 5 & 0x02) |
(throttle >> 3 & 0x04) |
(throttle >> 1 & 0x08) |
(throttle << 1 & 0x10) |
(throttle << 3 & 0x20) |
(throttle << 5 & 0x40) |
(throttle << 7 & 0x80)
);
state = ((pachinko.buttons & 0xFF) | (throttle << 8) | 0xFF0000UL) << 1;
}
}
stream = state;
}
}
}
}
}