nestopia/source/core/input/NstInpMouse.cpp
2012-09-02 13:13:55 -04:00

138 lines
2.9 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstInpDevice.hpp"
#include "NstInpMouse.hpp"
namespace Nes
{
namespace Core
{
namespace Input
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
Mouse::Mouse(const Cpu& c)
: Device(c,Api::Input::MOUSE)
{
Mouse::Reset();
}
void Mouse::Reset()
{
strobe = 0;
stream = 0;
state = 0;
}
void Mouse::SaveState(State::Saver& saver,const byte id) const
{
const byte data[2] =
{
strobe, stream ^ 0xFF
};
saver.Begin( AsciiId<'M','S'>::R(0,0,id) ).Write( data ).End();
}
void Mouse::LoadState(State::Loader& loader,const dword id)
{
if (id == AsciiId<'M','S'>::V)
{
State::Loader::Data<2> data( loader );
strobe = data[0] & 0x1;
stream = data[1] ^ 0xFF;
}
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
uint Mouse::Peek(uint)
{
const uint data = stream;
stream >>= 1;
return ~data & 0x1;
}
void Mouse::Poke(uint data)
{
const uint prev = strobe;
strobe = data & 0x1;
if (prev > strobe)
{
if (input)
{
Controllers::Mouse& mouse = input->mouse;
input = NULL;
if (Controllers::Mouse::callback( mouse ))
{
data = 0x00;
if (mouse.button)
data = 0x01;
int ox = x;
int oy = y;
x = NST_MIN(mouse.x,255);
y = NST_MIN(mouse.y,239);
ox -= x;
oy -= y;
if (ox > 0)
{
data |= 0x0C;
}
else if (ox < 0)
{
data |= 0x04;
}
if (oy > 0)
{
data |= 0x30;
}
else if (oy < 0)
{
data |= 0x10;
}
state = data ^ 0xFF;
}
}
stream = state;
}
}
}
}
}